/
project_include.cmake
34 lines (31 loc) · 1.22 KB
/
project_include.cmake
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if(BOOTLOADER_BUILD)
return() # don't keep recursing!
endif()
# Glue to build the bootloader subproject binary as an external
# cmake project under this one
#
#
set(bootloader_build_dir "${CMAKE_BINARY_DIR}/bootloader")
set(bootloader_binary_files
"${bootloader_build_dir}/bootloader.elf"
"${bootloader_build_dir}/bootloader.bin"
"${bootloader_build_dir}/bootloader.map"
)
externalproject_add(bootloader
# TODO: support overriding the bootloader in COMPONENT_PATHS
SOURCE_DIR "${CMAKE_CURRENT_LIST_DIR}/subproject"
BINARY_DIR "${bootloader_build_dir}"
CMAKE_ARGS -DSDKCONFIG=${SDKCONFIG} -DIDF_PATH=${IDF_PATH}
-DEXTRA_COMPONENT_DIRS=${CMAKE_CURRENT_LIST_DIR}
INSTALL_COMMAND ""
BUILD_ALWAYS 1 # no easy way around this...
BUILD_BYPRODUCTS ${bootloader_binary_files}
)
# this is a hack due to an (annoying) shortcoming in cmake, it can't
# extend the 'clean' target to the external project
# see thread: https://cmake.org/pipermail/cmake/2016-December/064660.html
#
# So for now we just have the top-level build remove the final build products...
set_property(DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}" APPEND PROPERTY
ADDITIONAL_MAKE_CLEAN_FILES
${bootloader_binary_files})