fixed ESP32-C3: "app image at 0x10000 has invalid magic byte" if the … #50
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Fixed issue #48
if fileArray[i].data.length % 4 == 0, there will be extra 4 bytes, so overlap with the following image
image = fileArray[i].data + '\xff\xff\xff\xff'.substring(0, 4 - fileArray[i].data.length % 4);
btw: