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Currently each character is sent to the parser state machine individually and each access to the screen generates an individual screen update event (and a socket broadcast).
This is wasteful.
We can buffer those for some time and then process sequentially. That could be done with a buffer, and trigger the event / parser when
(a) some time passes (20 ms?)
(b) the buffer is full
The ESP is fast so this is not really a big deal and can be left as is, but we can do better
The text was updated successfully, but these errors were encountered:
Implemented in sending from ESP to screen with throttling, still not implemented for USART rx.
Probably a waste of time to try to improve that, the UART is slow and we're fast.
Currently each character is sent to the parser state machine individually and each access to the screen generates an individual screen update event (and a socket broadcast).
This is wasteful.
We can buffer those for some time and then process sequentially. That could be done with a buffer, and trigger the event / parser when
(a) some time passes (20 ms?)
(b) the buffer is full
The ESP is fast so this is not really a big deal and can be left as is, but we can do better
The text was updated successfully, but these errors were encountered: