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[BUG]Enable the minimap in the upper right corner,Still reporting an error。 #141
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Hello, @jaytaba1. I referenced a fix in the previous issue over at #140 (comment). This should hopefully now be resolved with 1.7.5. Please let me know if any other issues persist. |
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发件人: "EsreverWoW/ShestakUI_Classic" ***@***.***>;
发送时间: 2022年12月16日(星期五) 上午8:30
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主题: Re: [EsreverWoW/ShestakUI_Classic] [BUG]Enable the minimap in the upper right corner,Still reporting an error。 (Issue #141)
Closed #141 as completed.
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I am a wow player from China. I have been using shestakUI, but I use a modified version for Chinese player wjsghr1. wjsghr1 adds various features and some global embellishments to your original base. But for some reason wjsghr1 will not be updated for a long time, so I would like to ask the author if you can add these functions. I know it will be a responsible work, and it is OK if you refuse. Thank you again for your efforts and dedication to Warcraft players. The following address is the post of Chinese player wjsghr1 and its updates.
https://bbs.nga.cn/read.php?tid=20491511
for the first time update 1, repair information bar at the bottom of the module does not display the game bugs, friends have localization information at the bottom of the column and add the role attribute, talent and backpack information such as 2, increases the bigfoot expression, enhancement of the right mouse button menu, 3. Beautify the interface of business skills, pet skills, key chain and so on. Beautify the interface of assembly number, Recount, Auctionator, MySlot and other single plug-ins. 4. Add professional color display, automatic disharmony and anti-language harmony for the names of guild and friends. Buffs over an hour have been modified to be accurate to minute (mainly to see how long dragon tap buffs last) 5. Added automatic purchase of materials, Business skills interface shortcut sidebar, offline banking 6. Added various key Debuff displays to the Healing mode team framework. Custom monitor team frame Buff\Debuff, name edition Buff\Debuff, Team Cooldown, Enemy cooldown, custom reminder when teammates cast the same skill.
The second update is updated to 1.6.6.1.1. Fixed errors in the game itself (such as errors in the interface of opening the plugin list, equipment management, and character observation) 2. Fixed the BUG that the full level automatic greedy green installation could not take effect 3. Beautify the interface of PVP and team finder. 5. Beautify the commercial interface. Reworked the business interface shortcut sidebar 6. Reworked the task interface and task tracking interface, and fixed the BUG where the interface was misaligned when clicking the task in the task tracking interface 7. Redid the beautify of widgets for Recount of assembly number, damage statistics, AtlasLoot drop query, Auctionator auction house, Questie task enhancement, Myslot key saving and so on.
Last update: Updated to 1.6.6.4 1. Added fishing assistant, which allowed you to right-click fishing after equipped with fishing rod 2. Fixed errors caused by updating Auctionator auction plugin to the latest version 3
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Hello again, @jaytaba1. I can look into implementing some of these changes, though I will likely not implement all of them. It will take me some time to look into the differences and see how I may wish to go about adding in some of wjsghr1's changes, but I will do my best to address them when able. I will open up a new issue specific to this. Please continue conversation in relation to this at #142 |
What steps will reproduce the problem?
What version of ShestakUI are you using? (Stating 'latest' is not useful)
[1.7.4]
Do you have an error log of what happened?
Message: Interface\AddOns\ShestakUI\Modules\Maps\MiniMap.lua:573: attempt to index global 'GhostFrame' (a nil value)
Time: Fri Dec 16 08:06:21 2022
Count: 1
Stack: Interface\AddOns\ShestakUI\Modules\Maps\MiniMap.lua:573: attempt to index global 'GhostFrame' (a nil value)
[string "@interface\AddOns\ShestakUI\Modules\Maps\MiniMap.lua"]:573: in function <Interface\AddOns\ShestakUI\Modules\Maps\MiniMap.lua:550>
Locals: (*temporary) = nil
{(*temporary) = nil
(*temporary) = "BOTTOMRIGHT"
(*temporary) = UIParent {
0 =
firstTimeLoaded = 1
variablesLoaded = true
}
(*temporary) = "BOTTOMRIGHT"
(*temporary) = -21
(*temporary) = 20
(*temporary) = "attempt to index global 'GhostFrame' (a nil value)"
frame = {
0 =
}
MinimapAnchor = MinimapAnchor {
0 =
OnBackdropLoaded = defined @interface\SharedXML\Backdrop.lua:152
Center = {
}
GetBackdropColor = defined @interface\SharedXML\Backdrop.lua:390
SetupTextureCoordinates = defined @interface\SharedXML\Backdrop.lua:214
OnBackdropSizeChanged = defined @interface\SharedXML\Backdrop.lua:182
HasBackdropInfo = defined @interface\SharedXML\Backdrop.lua:278
SetBackdropBorderColor = defined @interface\SharedXML\Backdrop.lua:422
RightEdge = {
}
backdropInfo =
}
BottomEdge = {
}
GetEdgeSize = defined @interface\SharedXML\Backdrop.lua:188
BottomLeftCorner = {
}
BottomRightCorner = {
}
TopEdge = {
}
ApplyBackdrop = defined @interface\SharedXML\Backdrop.lua:294
SetBackdrop = defined @interface\SharedXML\Backdrop.lua:329
ClearBackdrop = defined @interface\SharedXML\Backdrop.lua:282
TopRightCorner = {
}
GetBackdropBorderColor = defined @interface\SharedXML\Backdrop.lua:409
GetBackdrop = defined @interface\SharedXML\Backdrop.lua:347
TopLeftCorner = {
}
SetupPieceVisuals = defined @interface\SharedXML\Backdrop.lua:246
SetBackdropColor = defined @interface\SharedXML\Backdrop.lua:399
LeftEdge = {
}
SetBorderBlendMode = defined @interface\SharedXML\Backdrop.lua:266
}
Any additional information? (example: WoW language if not English) (Attach screenshots here if available, do not link externally)
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