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arcade_level_chara.sql
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arcade_level_chara.sql
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CREATE TABLE 'arcade_level_chara' ('level_chara_id' INTEGER NOT NULL, 'arcade_minigame_chara_id' INTEGER NOT NULL, 'level' INTEGER NOT NULL, 'appeal_origin' INTEGER NOT NULL, 'skill_name' TEXT NOT NULL, 'skill_description' TEXT NOT NULL, 'skill_timing' INTEGER NOT NULL, 'skill_jewel' INTEGER NOT NULL, 'skill_condition_type' INTEGER NOT NULL, 'skill_condition_value' INTEGER NOT NULL, 'skill_target_values' TEXT NOT NULL, 'skill_action_type' INTEGER NOT NULL, 'skill_action_value' INTEGER NOT NULL, PRIMARY KEY('level_chara_id'));
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/1, /*arcade_minigame_chara_id*/10101, /*level*/1, /*appeal_origin*/2, /*skill_name*/"キュートブースト", /*skill_description*/"楽曲開始時、自分キュートアイドル全員のアピール値を1アップ", /*skill_timing*/21, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/61, /*skill_action_type*/1, /*skill_action_value*/1);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/2, /*arcade_minigame_chara_id*/13401, /*level*/1, /*appeal_origin*/0, /*skill_name*/"アピールデバフ", /*skill_description*/"相手のアピール値を99ダウン", /*skill_timing*/22, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/22, /*skill_action_type*/1, /*skill_action_value*/-99);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/3, /*arcade_minigame_chara_id*/12701, /*level*/1, /*appeal_origin*/1, /*skill_name*/"キュートプリンセス", /*skill_description*/"Round終了時、自分のキュートアイドルの基礎アピール値を1アップ", /*skill_timing*/23, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/61, /*skill_action_type*/3, /*skill_action_value*/1);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/4, /*arcade_minigame_chara_id*/10801, /*level*/1, /*appeal_origin*/4, /*skill_name*/"キュートブースト", /*skill_description*/"楽曲開始時、自分キュートアイドル全員のアピール値を1アップ", /*skill_timing*/21, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/61, /*skill_action_type*/1, /*skill_action_value*/1);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/5, /*arcade_minigame_chara_id*/11201, /*level*/1, /*appeal_origin*/0, /*skill_name*/"PPブースト", /*skill_description*/"Round終了時、PPを2アップ", /*skill_timing*/23, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/11, /*skill_action_type*/21, /*skill_action_value*/2);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/6, /*arcade_minigame_chara_id*/15001, /*level*/1, /*appeal_origin*/0, /*skill_name*/"PPブースト", /*skill_description*/"Round終了時、PPを2アップ", /*skill_timing*/23, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/11, /*skill_action_type*/21, /*skill_action_value*/2);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/7, /*arcade_minigame_chara_id*/15401, /*level*/1, /*appeal_origin*/11, /*skill_name*/"オールチェンジ", /*skill_description*/"楽曲開始時、自分アイドル全員のアピール値を11固定にする", /*skill_timing*/21, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/31, /*skill_action_type*/2, /*skill_action_value*/11);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/8, /*arcade_minigame_chara_id*/12601, /*level*/1, /*appeal_origin*/1, /*skill_name*/"アピールアップ", /*skill_description*/"Round終了時、このアイドルの基礎アピール値を3アップ", /*skill_timing*/23, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/21, /*skill_action_type*/3, /*skill_action_value*/3);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/9, /*arcade_minigame_chara_id*/15901, /*level*/1, /*appeal_origin*/0, /*skill_name*/"ダブルアタック", /*skill_description*/"楽曲開始時、お互いのエモゲージを8アップ", /*skill_timing*/21, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/13, /*skill_action_type*/31, /*skill_action_value*/8);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/10, /*arcade_minigame_chara_id*/11101, /*level*/1, /*appeal_origin*/1, /*skill_name*/"アピールアップ", /*skill_description*/"Round終了時、このアイドルの基礎アピール値を3アップ", /*skill_timing*/23, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/21, /*skill_action_type*/3, /*skill_action_value*/3);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/11, /*arcade_minigame_chara_id*/13201, /*level*/1, /*appeal_origin*/3, /*skill_name*/"キュートブースト", /*skill_description*/"楽曲開始時、自分キュートアイドル全員のアピール値を2アップ", /*skill_timing*/21, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/61, /*skill_action_type*/1, /*skill_action_value*/2);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/12, /*arcade_minigame_chara_id*/11501, /*level*/1, /*appeal_origin*/1, /*skill_name*/"パフォーマンス", /*skill_description*/"Round終了時、アピール成功していた場合、PPを4アップ", /*skill_timing*/23, /*skill_jewel*/0, /*skill_condition_type*/11, /*skill_condition_value*/1, /*skill_target_values*/11, /*skill_action_type*/21, /*skill_action_value*/4);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/13, /*arcade_minigame_chara_id*/13101, /*level*/1, /*appeal_origin*/3, /*skill_name*/"マジカルチェンジ", /*skill_description*/"相手のアイドルのアピール値を5固定にする", /*skill_timing*/22, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/22, /*skill_action_type*/2, /*skill_action_value*/5);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/14, /*arcade_minigame_chara_id*/10201, /*level*/1, /*appeal_origin*/0, /*skill_name*/"スピリット", /*skill_description*/"エモゲージで負けている時、アピール値を8アップ", /*skill_timing*/22, /*skill_jewel*/0, /*skill_condition_type*/21, /*skill_condition_value*/2, /*skill_target_values*/21, /*skill_action_type*/1, /*skill_action_value*/8);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/15, /*arcade_minigame_chara_id*/10301, /*level*/1, /*appeal_origin*/2, /*skill_name*/"キュートブースト", /*skill_description*/"楽曲開始時、自分キュートアイドル全員のアピール値を1アップ", /*skill_timing*/21, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/61, /*skill_action_type*/1, /*skill_action_value*/1);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/16, /*arcade_minigame_chara_id*/10401, /*level*/1, /*appeal_origin*/0, /*skill_name*/"サポート", /*skill_description*/"次のアイドルのアピール値を4アップ", /*skill_timing*/22, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/41, /*skill_action_type*/1, /*skill_action_value*/4);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/17, /*arcade_minigame_chara_id*/10501, /*level*/1, /*appeal_origin*/4, /*skill_name*/"PPブースト", /*skill_description*/"Round終了時、PPを3アップ", /*skill_timing*/23, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/11, /*skill_action_type*/21, /*skill_action_value*/3);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/18, /*arcade_minigame_chara_id*/10901, /*level*/1, /*appeal_origin*/4, /*skill_name*/"マイペース", /*skill_description*/"相手の特技効果を受けない", /*skill_timing*/21, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/21, /*skill_action_type*/42, /*skill_action_value*/0);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/19, /*arcade_minigame_chara_id*/12201, /*level*/1, /*appeal_origin*/7, /*skill_name*/"ダウナー", /*skill_description*/"Round終了時、このアイドルの基礎アピール値を3ダウン", /*skill_timing*/23, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/21, /*skill_action_type*/3, /*skill_action_value*/-3);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/20, /*arcade_minigame_chara_id*/13601, /*level*/1, /*appeal_origin*/2, /*skill_name*/"PPブースト", /*skill_description*/"Round終了時、PPを3アップ", /*skill_timing*/23, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/11, /*skill_action_type*/21, /*skill_action_value*/3);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/21, /*arcade_minigame_chara_id*/14101, /*level*/1, /*appeal_origin*/0, /*skill_name*/"フェイスダウン", /*skill_description*/"Round終了時、相手のエモゲージを-3する", /*skill_timing*/23, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/12, /*skill_action_type*/31, /*skill_action_value*/-3);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/22, /*arcade_minigame_chara_id*/10601, /*level*/1, /*appeal_origin*/0, /*skill_name*/"サポート", /*skill_description*/"次のアイドルのアピール値を4アップ", /*skill_timing*/22, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/41, /*skill_action_type*/1, /*skill_action_value*/4);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/23, /*arcade_minigame_chara_id*/10701, /*level*/1, /*appeal_origin*/0, /*skill_name*/"サポート", /*skill_description*/"次のアイドルのアピール値を10アップ", /*skill_timing*/22, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/41, /*skill_action_type*/1, /*skill_action_value*/10);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/24, /*arcade_minigame_chara_id*/11001, /*level*/1, /*appeal_origin*/0, /*skill_name*/"フェイスダウン", /*skill_description*/"Round終了時、相手のエモゲージを-3する", /*skill_timing*/23, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/12, /*skill_action_type*/31, /*skill_action_value*/-3);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/25, /*arcade_minigame_chara_id*/11301, /*level*/1, /*appeal_origin*/1, /*skill_name*/"PPブースト", /*skill_description*/"Round終了時、PPを2アップ", /*skill_timing*/23, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/11, /*skill_action_type*/21, /*skill_action_value*/2);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/26, /*arcade_minigame_chara_id*/11401, /*level*/1, /*appeal_origin*/0, /*skill_name*/"アピールアップ", /*skill_description*/"Round終了時、このアイドルの基礎アピール値を3アップ", /*skill_timing*/23, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/21, /*skill_action_type*/3, /*skill_action_value*/3);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/27, /*arcade_minigame_chara_id*/11601, /*level*/1, /*appeal_origin*/3, /*skill_name*/"アピールアップ", /*skill_description*/"Round終了時、このアイドルの基礎アピール値を3アップ", /*skill_timing*/23, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/21, /*skill_action_type*/3, /*skill_action_value*/3);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/28, /*arcade_minigame_chara_id*/11701, /*level*/1, /*appeal_origin*/0, /*skill_name*/"サポート", /*skill_description*/"次のアイドルのアピール値を5アップ", /*skill_timing*/22, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/41, /*skill_action_type*/1, /*skill_action_value*/5);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/29, /*arcade_minigame_chara_id*/11801, /*level*/1, /*appeal_origin*/1, /*skill_name*/"ドレイン", /*skill_description*/"Round終了時アピール成功していた場合、相手のエモゲージを-5する", /*skill_timing*/23, /*skill_jewel*/0, /*skill_condition_type*/11, /*skill_condition_value*/1, /*skill_target_values*/12, /*skill_action_type*/31, /*skill_action_value*/-5);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/30, /*arcade_minigame_chara_id*/11901, /*level*/1, /*appeal_origin*/2, /*skill_name*/"アップデート", /*skill_description*/"Round終了時、アピール成功していた場合、基礎アピール値を7アップ", /*skill_timing*/23, /*skill_jewel*/0, /*skill_condition_type*/11, /*skill_condition_value*/1, /*skill_target_values*/21, /*skill_action_type*/3, /*skill_action_value*/7);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/31, /*arcade_minigame_chara_id*/12001, /*level*/1, /*appeal_origin*/4, /*skill_name*/"PPブースト", /*skill_description*/"Round終了時、PPを1アップ", /*skill_timing*/23, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/11, /*skill_action_type*/21, /*skill_action_value*/1);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/32, /*arcade_minigame_chara_id*/12101, /*level*/1, /*appeal_origin*/0, /*skill_name*/"サポート", /*skill_description*/"次のアイドルのアピール値を7アップ", /*skill_timing*/22, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/41, /*skill_action_type*/1, /*skill_action_value*/7);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/33, /*arcade_minigame_chara_id*/12301, /*level*/1, /*appeal_origin*/2, /*skill_name*/"パフォーマンス", /*skill_description*/"Round終了時、アピール成功していた場合、PPを5アップ", /*skill_timing*/23, /*skill_jewel*/0, /*skill_condition_type*/11, /*skill_condition_value*/1, /*skill_target_values*/11, /*skill_action_type*/21, /*skill_action_value*/5);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/34, /*arcade_minigame_chara_id*/12401, /*level*/1, /*appeal_origin*/0, /*skill_name*/"デバフズ", /*skill_description*/"楽曲開始時、相手アイドル全員のアピール値を1ダウン", /*skill_timing*/21, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/32, /*skill_action_type*/1, /*skill_action_value*/-1);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/35, /*arcade_minigame_chara_id*/12501, /*level*/1, /*appeal_origin*/0, /*skill_name*/"フェイスダウン", /*skill_description*/"Round終了時、相手のエモゲージを-5する", /*skill_timing*/23, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/12, /*skill_action_type*/31, /*skill_action_value*/-5);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/36, /*arcade_minigame_chara_id*/12801, /*level*/1, /*appeal_origin*/0, /*skill_name*/"アピールアップ", /*skill_description*/"Round終了時、このアイドルの基礎アピール値を5アップ", /*skill_timing*/23, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/21, /*skill_action_type*/3, /*skill_action_value*/5);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/37, /*arcade_minigame_chara_id*/12901, /*level*/1, /*appeal_origin*/1, /*skill_name*/"キュートプリンセス", /*skill_description*/"Round終了時、自分のキュートアイドルの基礎アピール値を1アップ", /*skill_timing*/23, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/61, /*skill_action_type*/3, /*skill_action_value*/1);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/38, /*arcade_minigame_chara_id*/13001, /*level*/1, /*appeal_origin*/3, /*skill_name*/"PPブースト", /*skill_description*/"Round終了時、PPを1アップ", /*skill_timing*/23, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/11, /*skill_action_type*/21, /*skill_action_value*/1);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/39, /*arcade_minigame_chara_id*/13301, /*level*/1, /*appeal_origin*/6, /*skill_name*/"フェイスダウン", /*skill_description*/"Round終了時、相手のエモゲージを-1する", /*skill_timing*/23, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/12, /*skill_action_type*/31, /*skill_action_value*/-1);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/40, /*arcade_minigame_chara_id*/13501, /*level*/1, /*appeal_origin*/0, /*skill_name*/"オールブースト", /*skill_description*/"楽曲開始時、自分アイドル全員のアピール値を1アップ", /*skill_timing*/21, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/31, /*skill_action_type*/1, /*skill_action_value*/1);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/41, /*arcade_minigame_chara_id*/13701, /*level*/1, /*appeal_origin*/2, /*skill_name*/"ポジションブースト", /*skill_description*/"2番手のとき、アピール値を3アップ", /*skill_timing*/22, /*skill_jewel*/0, /*skill_condition_type*/1, /*skill_condition_value*/1, /*skill_target_values*/21, /*skill_action_type*/1, /*skill_action_value*/3);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/42, /*arcade_minigame_chara_id*/13801, /*level*/1, /*appeal_origin*/3, /*skill_name*/"パフォーマンス", /*skill_description*/"Round終了時、アピール成功していた場合、PPを7アップ", /*skill_timing*/23, /*skill_jewel*/0, /*skill_condition_type*/11, /*skill_condition_value*/1, /*skill_target_values*/11, /*skill_action_type*/21, /*skill_action_value*/7);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/43, /*arcade_minigame_chara_id*/13901, /*level*/1, /*appeal_origin*/3, /*skill_name*/"フェイスダウン", /*skill_description*/"Round終了時、相手のエモゲージを-1する", /*skill_timing*/23, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/12, /*skill_action_type*/31, /*skill_action_value*/-1);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/44, /*arcade_minigame_chara_id*/14001, /*level*/1, /*appeal_origin*/3, /*skill_name*/"ドレイン", /*skill_description*/"Round終了時アピール成功していた場合、相手のエモゲージを-9する", /*skill_timing*/23, /*skill_jewel*/0, /*skill_condition_type*/11, /*skill_condition_value*/1, /*skill_target_values*/12, /*skill_action_type*/31, /*skill_action_value*/-9);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/45, /*arcade_minigame_chara_id*/14501, /*level*/1, /*appeal_origin*/0, /*skill_name*/"オールブースト", /*skill_description*/"楽曲開始時、自分アイドル全員のアピール値を2アップ", /*skill_timing*/21, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/31, /*skill_action_type*/1, /*skill_action_value*/2);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/46, /*arcade_minigame_chara_id*/14701, /*level*/1, /*appeal_origin*/4, /*skill_name*/"PPブースト", /*skill_description*/"Round終了時、PPを1アップ", /*skill_timing*/23, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/11, /*skill_action_type*/21, /*skill_action_value*/1);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/47, /*arcade_minigame_chara_id*/14801, /*level*/1, /*appeal_origin*/0, /*skill_name*/"PPWブースト", /*skill_description*/"Round終了時、お互いのPPを3アップ", /*skill_timing*/23, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/13, /*skill_action_type*/21, /*skill_action_value*/3);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/48, /*arcade_minigame_chara_id*/14901, /*level*/1, /*appeal_origin*/6, /*skill_name*/"エネミーアップ", /*skill_description*/"Round終了時、相手のエモゲージを5アップ", /*skill_timing*/23, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/12, /*skill_action_type*/31, /*skill_action_value*/5);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/49, /*arcade_minigame_chara_id*/15101, /*level*/1, /*appeal_origin*/0, /*skill_name*/"フェイスダウン", /*skill_description*/"Round終了時、相手のエモゲージを-7する", /*skill_timing*/23, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/12, /*skill_action_type*/31, /*skill_action_value*/-7);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/50, /*arcade_minigame_chara_id*/15201, /*level*/1, /*appeal_origin*/6, /*skill_name*/"マイペース", /*skill_description*/"相手の特技効果を受けない", /*skill_timing*/21, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/21, /*skill_action_type*/42, /*skill_action_value*/0);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/51, /*arcade_minigame_chara_id*/15301, /*level*/1, /*appeal_origin*/4, /*skill_name*/"PPブースト", /*skill_description*/"Round終了時、PPを3アップ", /*skill_timing*/23, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/11, /*skill_action_type*/21, /*skill_action_value*/3);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/52, /*arcade_minigame_chara_id*/15501, /*level*/1, /*appeal_origin*/1, /*skill_name*/"PPブースト", /*skill_description*/"Round終了時、PPを2アップ", /*skill_timing*/23, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/11, /*skill_action_type*/21, /*skill_action_value*/2);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/53, /*arcade_minigame_chara_id*/15601, /*level*/1, /*appeal_origin*/0, /*skill_name*/"サポート", /*skill_description*/"次のアイドルのアピール値を4アップ", /*skill_timing*/22, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/41, /*skill_action_type*/1, /*skill_action_value*/4);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/54, /*arcade_minigame_chara_id*/15701, /*level*/1, /*appeal_origin*/0, /*skill_name*/"アピールデバフ", /*skill_description*/"相手のアピール値を6ダウン", /*skill_timing*/22, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/22, /*skill_action_type*/1, /*skill_action_value*/-6);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/55, /*arcade_minigame_chara_id*/15801, /*level*/1, /*appeal_origin*/0, /*skill_name*/"サポート", /*skill_description*/"次のアイドルのアピール値を5アップ", /*skill_timing*/22, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/41, /*skill_action_type*/1, /*skill_action_value*/5);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/56, /*arcade_minigame_chara_id*/16001, /*level*/1, /*appeal_origin*/0, /*skill_name*/"フェイスダウン", /*skill_description*/"Round終了時、相手のエモゲージを-7する", /*skill_timing*/23, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/12, /*skill_action_type*/31, /*skill_action_value*/-7);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/57, /*arcade_minigame_chara_id*/16101, /*level*/1, /*appeal_origin*/8, /*skill_name*/"エネミーアップ", /*skill_description*/"Round終了時、相手のエモゲージを7アップ", /*skill_timing*/23, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/12, /*skill_action_type*/31, /*skill_action_value*/7);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/58, /*arcade_minigame_chara_id*/16201, /*level*/1, /*appeal_origin*/0, /*skill_name*/"ダブルアタック", /*skill_description*/"楽曲開始時、お互いのエモゲージを8アップ", /*skill_timing*/21, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/13, /*skill_action_type*/31, /*skill_action_value*/8);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/59, /*arcade_minigame_chara_id*/16301, /*level*/1, /*appeal_origin*/0, /*skill_name*/"アップデート", /*skill_description*/"Round終了時、アピール成功していた場合、基礎アピール値を4アップ", /*skill_timing*/23, /*skill_jewel*/0, /*skill_condition_type*/11, /*skill_condition_value*/1, /*skill_target_values*/21, /*skill_action_type*/3, /*skill_action_value*/4);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/60, /*arcade_minigame_chara_id*/16401, /*level*/1, /*appeal_origin*/0, /*skill_name*/"PPWブースト", /*skill_description*/"Round終了時、お互いのPPを3アップ", /*skill_timing*/23, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/13, /*skill_action_type*/21, /*skill_action_value*/3);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/61, /*arcade_minigame_chara_id*/16501, /*level*/1, /*appeal_origin*/0, /*skill_name*/"アピールデバフ", /*skill_description*/"相手のアピール値を3ダウン", /*skill_timing*/22, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/22, /*skill_action_type*/1, /*skill_action_value*/-3);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/62, /*arcade_minigame_chara_id*/16601, /*level*/1, /*appeal_origin*/0, /*skill_name*/"サポート", /*skill_description*/"次のアイドルのアピール値を10アップ", /*skill_timing*/22, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/41, /*skill_action_type*/1, /*skill_action_value*/10);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/63, /*arcade_minigame_chara_id*/16701, /*level*/1, /*appeal_origin*/2, /*skill_name*/"クールブースト", /*skill_description*/"楽曲開始時、自分クールアイドル全員のアピール値を1アップ", /*skill_timing*/21, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/62, /*skill_action_type*/1, /*skill_action_value*/1);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/64, /*arcade_minigame_chara_id*/19801, /*level*/1, /*appeal_origin*/9, /*skill_name*/"ダウナー", /*skill_description*/"Round終了時、このアイドルの基礎アピール値を4ダウン", /*skill_timing*/23, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/21, /*skill_action_type*/3, /*skill_action_value*/-4);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/65, /*arcade_minigame_chara_id*/17301, /*level*/1, /*appeal_origin*/6, /*skill_name*/"PPブースト", /*skill_description*/"Round終了時、PPを1アップ", /*skill_timing*/23, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/11, /*skill_action_type*/21, /*skill_action_value*/1);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/66, /*arcade_minigame_chara_id*/18501, /*level*/1, /*appeal_origin*/2, /*skill_name*/"ドレイン", /*skill_description*/"Round終了時アピール成功していた場合、相手のエモゲージを-7する", /*skill_timing*/23, /*skill_jewel*/0, /*skill_condition_type*/11, /*skill_condition_value*/1, /*skill_target_values*/12, /*skill_action_type*/31, /*skill_action_value*/-7);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/67, /*arcade_minigame_chara_id*/17801, /*level*/1, /*appeal_origin*/8, /*skill_name*/"エネミーアップ", /*skill_description*/"Round終了時、相手のエモゲージを7アップ", /*skill_timing*/23, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/12, /*skill_action_type*/31, /*skill_action_value*/7);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/68, /*arcade_minigame_chara_id*/18901, /*level*/1, /*appeal_origin*/4, /*skill_name*/"PPブースト", /*skill_description*/"Round終了時、PPを3アップ", /*skill_timing*/23, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/11, /*skill_action_type*/21, /*skill_action_value*/3);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/69, /*arcade_minigame_chara_id*/22701, /*level*/1, /*appeal_origin*/0, /*skill_name*/"サポート", /*skill_description*/"次のアイドルのアピール値を7アップ", /*skill_timing*/22, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/41, /*skill_action_type*/1, /*skill_action_value*/7);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/70, /*arcade_minigame_chara_id*/22301, /*level*/1, /*appeal_origin*/11, /*skill_name*/"オールチェンジ", /*skill_description*/"楽曲開始時、自分アイドル全員のアピール値を11固定にする", /*skill_timing*/21, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/31, /*skill_action_type*/2, /*skill_action_value*/11);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/71, /*arcade_minigame_chara_id*/17401, /*level*/1, /*appeal_origin*/2, /*skill_name*/"パフォーマンス", /*skill_description*/"Round終了時、アピール成功していた場合、PPを5アップ", /*skill_timing*/23, /*skill_jewel*/0, /*skill_condition_type*/11, /*skill_condition_value*/1, /*skill_target_values*/11, /*skill_action_type*/21, /*skill_action_value*/5);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/72, /*arcade_minigame_chara_id*/20101, /*level*/1, /*appeal_origin*/6, /*skill_name*/"エネミーアップ", /*skill_description*/"Round終了時、相手のエモゲージを5アップ", /*skill_timing*/23, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/12, /*skill_action_type*/31, /*skill_action_value*/5);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/73, /*arcade_minigame_chara_id*/19701, /*level*/1, /*appeal_origin*/1, /*skill_name*/"クールプリンセス", /*skill_description*/"Round終了時、自分のクールアイドルの基礎アピール値を1アップ", /*skill_timing*/23, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/62, /*skill_action_type*/3, /*skill_action_value*/1);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/74, /*arcade_minigame_chara_id*/16901, /*level*/1, /*appeal_origin*/3, /*skill_name*/"クールブースト", /*skill_description*/"楽曲開始時、自分クールアイドル全員のアピール値を2アップ", /*skill_timing*/21, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/62, /*skill_action_type*/1, /*skill_action_value*/2);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/75, /*arcade_minigame_chara_id*/17201, /*level*/1, /*appeal_origin*/0, /*skill_name*/"アタック", /*skill_description*/"楽曲開始時、自分のエモゲージを5アップ", /*skill_timing*/21, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/11, /*skill_action_type*/31, /*skill_action_value*/5);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/76, /*arcade_minigame_chara_id*/17501, /*level*/1, /*appeal_origin*/3, /*skill_name*/"マジカルチェンジ", /*skill_description*/"相手のアイドルのアピール値を5固定にする", /*skill_timing*/22, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/22, /*skill_action_type*/2, /*skill_action_value*/5);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/77, /*arcade_minigame_chara_id*/17601, /*level*/1, /*appeal_origin*/0, /*skill_name*/"サポート", /*skill_description*/"次のアイドルのアピール値を5アップ", /*skill_timing*/22, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/41, /*skill_action_type*/1, /*skill_action_value*/5);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/78, /*arcade_minigame_chara_id*/18001, /*level*/1, /*appeal_origin*/0, /*skill_name*/"サポート", /*skill_description*/"次のアイドルのアピール値を4アップ", /*skill_timing*/22, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/41, /*skill_action_type*/1, /*skill_action_value*/4);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/79, /*arcade_minigame_chara_id*/18801, /*level*/1, /*appeal_origin*/1, /*skill_name*/"PPブースト", /*skill_description*/"Round終了時、PPを2アップ", /*skill_timing*/23, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/11, /*skill_action_type*/21, /*skill_action_value*/2);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/80, /*arcade_minigame_chara_id*/19401, /*level*/1, /*appeal_origin*/3, /*skill_name*/"アピールアップ", /*skill_description*/"Round終了時、このアイドルの基礎アピール値を3アップ", /*skill_timing*/23, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/21, /*skill_action_type*/3, /*skill_action_value*/3);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/81, /*arcade_minigame_chara_id*/20401, /*level*/1, /*appeal_origin*/0, /*skill_name*/"アピールアップ", /*skill_description*/"Round終了時、このアイドルの基礎アピール値を5アップ", /*skill_timing*/23, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/21, /*skill_action_type*/3, /*skill_action_value*/5);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/82, /*arcade_minigame_chara_id*/20501, /*level*/1, /*appeal_origin*/1, /*skill_name*/"PPブースト", /*skill_description*/"Round終了時、PPを2アップ", /*skill_timing*/23, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/11, /*skill_action_type*/21, /*skill_action_value*/2);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/83, /*arcade_minigame_chara_id*/21401, /*level*/1, /*appeal_origin*/0, /*skill_name*/"デバフズ", /*skill_description*/"楽曲開始時、相手アイドル全員のアピール値を1ダウン", /*skill_timing*/21, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/32, /*skill_action_type*/1, /*skill_action_value*/-1);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/84, /*arcade_minigame_chara_id*/22001, /*level*/1, /*appeal_origin*/0, /*skill_name*/"デバフネクスト", /*skill_description*/"次の相手アイドルのアピール値を4ダウン", /*skill_timing*/21, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/42, /*skill_action_type*/1, /*skill_action_value*/-4);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/85, /*arcade_minigame_chara_id*/16801, /*level*/1, /*appeal_origin*/2, /*skill_name*/"ポジションブースト", /*skill_description*/"3番手のとき、アピール値を3アップ", /*skill_timing*/22, /*skill_jewel*/0, /*skill_condition_type*/1, /*skill_condition_value*/2, /*skill_target_values*/21, /*skill_action_type*/1, /*skill_action_value*/3);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/86, /*arcade_minigame_chara_id*/17001, /*level*/1, /*appeal_origin*/4, /*skill_name*/"PPブースト", /*skill_description*/"Round終了時、PPを1アップ", /*skill_timing*/23, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/11, /*skill_action_type*/21, /*skill_action_value*/1);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/87, /*arcade_minigame_chara_id*/17101, /*level*/1, /*appeal_origin*/1, /*skill_name*/"クールプリンセス", /*skill_description*/"Round終了時、自分のクールアイドルの基礎アピール値を1アップ", /*skill_timing*/23, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/62, /*skill_action_type*/3, /*skill_action_value*/1);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/88, /*arcade_minigame_chara_id*/17701, /*level*/1, /*appeal_origin*/4, /*skill_name*/"フェイスダウン", /*skill_description*/"Round終了時、相手のエモゲージを-1する", /*skill_timing*/23, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/12, /*skill_action_type*/31, /*skill_action_value*/-1);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/89, /*arcade_minigame_chara_id*/17901, /*level*/1, /*appeal_origin*/0, /*skill_name*/"アタック", /*skill_description*/"楽曲開始時、自分のエモゲージを10アップ", /*skill_timing*/21, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/11, /*skill_action_type*/31, /*skill_action_value*/10);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/90, /*arcade_minigame_chara_id*/18101, /*level*/1, /*appeal_origin*/4, /*skill_name*/"クールブースト", /*skill_description*/"楽曲開始時、自分クールアイドル全員のアピール値を3アップ", /*skill_timing*/21, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/62, /*skill_action_type*/1, /*skill_action_value*/3);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/91, /*arcade_minigame_chara_id*/18201, /*level*/1, /*appeal_origin*/3, /*skill_name*/"サポート", /*skill_description*/"次のアイドルのアピール値を5アップ", /*skill_timing*/22, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/41, /*skill_action_type*/1, /*skill_action_value*/5);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/92, /*arcade_minigame_chara_id*/18301, /*level*/1, /*appeal_origin*/8, /*skill_name*/"マイペース", /*skill_description*/"相手の特技効果を受けない", /*skill_timing*/21, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/21, /*skill_action_type*/42, /*skill_action_value*/0);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/93, /*arcade_minigame_chara_id*/18401, /*level*/1, /*appeal_origin*/2, /*skill_name*/"アップデート", /*skill_description*/"Round終了時、アピール成功していた場合、基礎アピール値を7アップ", /*skill_timing*/23, /*skill_jewel*/0, /*skill_condition_type*/11, /*skill_condition_value*/1, /*skill_target_values*/21, /*skill_action_type*/3, /*skill_action_value*/7);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/94, /*arcade_minigame_chara_id*/18601, /*level*/1, /*appeal_origin*/4, /*skill_name*/"PPブースト", /*skill_description*/"Round終了時、PPを1アップ", /*skill_timing*/23, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/11, /*skill_action_type*/21, /*skill_action_value*/1);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/95, /*arcade_minigame_chara_id*/18701, /*level*/1, /*appeal_origin*/0, /*skill_name*/"アピールデバフ", /*skill_description*/"相手のアピール値を4ダウン", /*skill_timing*/22, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/22, /*skill_action_type*/1, /*skill_action_value*/-4);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/96, /*arcade_minigame_chara_id*/19001, /*level*/1, /*appeal_origin*/0, /*skill_name*/"アピールデバフ", /*skill_description*/"相手のアピール値を6ダウン", /*skill_timing*/22, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/22, /*skill_action_type*/1, /*skill_action_value*/-6);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/97, /*arcade_minigame_chara_id*/19101, /*level*/1, /*appeal_origin*/0, /*skill_name*/"PPWブースト", /*skill_description*/"Round終了時、お互いのPPを3アップ", /*skill_timing*/23, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/13, /*skill_action_type*/21, /*skill_action_value*/3);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/98, /*arcade_minigame_chara_id*/19201, /*level*/1, /*appeal_origin*/1, /*skill_name*/"パフォーマンス", /*skill_description*/"Round終了時、アピール成功していた場合、PPを4アップ", /*skill_timing*/23, /*skill_jewel*/0, /*skill_condition_type*/11, /*skill_condition_value*/1, /*skill_target_values*/11, /*skill_action_type*/21, /*skill_action_value*/4);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/99, /*arcade_minigame_chara_id*/19301, /*level*/1, /*appeal_origin*/1, /*skill_name*/"スピリットブースト", /*skill_description*/"Round終了時エモゲージで負けているなら、基礎アピール値33アップ", /*skill_timing*/23, /*skill_jewel*/0, /*skill_condition_type*/21, /*skill_condition_value*/2, /*skill_target_values*/21, /*skill_action_type*/3, /*skill_action_value*/33);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/100, /*arcade_minigame_chara_id*/19501, /*level*/1, /*appeal_origin*/2, /*skill_name*/"PPブースト", /*skill_description*/"Round終了時、PPを3アップ", /*skill_timing*/23, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/11, /*skill_action_type*/21, /*skill_action_value*/3);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/101, /*arcade_minigame_chara_id*/19601, /*level*/1, /*appeal_origin*/0, /*skill_name*/"デバフネクスト", /*skill_description*/"次の相手アイドルのアピール値を4ダウン", /*skill_timing*/21, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/42, /*skill_action_type*/1, /*skill_action_value*/-4);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/102, /*arcade_minigame_chara_id*/19901, /*level*/1, /*appeal_origin*/0, /*skill_name*/"サポート", /*skill_description*/"次のアイドルのアピール値を4アップ", /*skill_timing*/22, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/41, /*skill_action_type*/1, /*skill_action_value*/4);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/103, /*arcade_minigame_chara_id*/20001, /*level*/1, /*appeal_origin*/0, /*skill_name*/"フェイスダウン", /*skill_description*/"Round終了時、相手のエモゲージを-7する", /*skill_timing*/23, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/12, /*skill_action_type*/31, /*skill_action_value*/-7);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/104, /*arcade_minigame_chara_id*/20201, /*level*/1, /*appeal_origin*/7, /*skill_name*/"ダウナー", /*skill_description*/"Round終了時、このアイドルの基礎アピール値を3ダウン", /*skill_timing*/23, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/21, /*skill_action_type*/3, /*skill_action_value*/-3);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/105, /*arcade_minigame_chara_id*/20301, /*level*/1, /*appeal_origin*/4, /*skill_name*/"クールブースト", /*skill_description*/"楽曲開始時、自分クールアイドル全員のアピール値を1アップ", /*skill_timing*/21, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/62, /*skill_action_type*/1, /*skill_action_value*/1);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/106, /*arcade_minigame_chara_id*/21001, /*level*/1, /*appeal_origin*/2, /*skill_name*/"アップデート", /*skill_description*/"Round終了時、アピール成功していた場合、基礎アピール値を7アップ", /*skill_timing*/23, /*skill_jewel*/0, /*skill_condition_type*/11, /*skill_condition_value*/1, /*skill_target_values*/21, /*skill_action_type*/3, /*skill_action_value*/7);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/107, /*arcade_minigame_chara_id*/21101, /*level*/1, /*appeal_origin*/3, /*skill_name*/"パフォーマンス", /*skill_description*/"Round終了時、アピール成功していた場合、PPを7アップ", /*skill_timing*/23, /*skill_jewel*/0, /*skill_condition_type*/11, /*skill_condition_value*/1, /*skill_target_values*/11, /*skill_action_type*/21, /*skill_action_value*/7);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/108, /*arcade_minigame_chara_id*/21201, /*level*/1, /*appeal_origin*/1, /*skill_name*/"アップデート", /*skill_description*/"Round終了時、アピール成功していた場合、基礎アピール値を5アップ", /*skill_timing*/23, /*skill_jewel*/0, /*skill_condition_type*/11, /*skill_condition_value*/1, /*skill_target_values*/21, /*skill_action_type*/3, /*skill_action_value*/5);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/109, /*arcade_minigame_chara_id*/21301, /*level*/1, /*appeal_origin*/0, /*skill_name*/"サポート", /*skill_description*/"次のアイドルのアピール値を5アップ", /*skill_timing*/22, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/41, /*skill_action_type*/1, /*skill_action_value*/5);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/110, /*arcade_minigame_chara_id*/21501, /*level*/1, /*appeal_origin*/0, /*skill_name*/"サポート", /*skill_description*/"次のアイドルのアピール値を7アップ", /*skill_timing*/22, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/41, /*skill_action_type*/1, /*skill_action_value*/7);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/111, /*arcade_minigame_chara_id*/21601, /*level*/1, /*appeal_origin*/0, /*skill_name*/"サポート", /*skill_description*/"次のアイドルのアピール値を4アップ", /*skill_timing*/22, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/41, /*skill_action_type*/1, /*skill_action_value*/4);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/112, /*arcade_minigame_chara_id*/21701, /*level*/1, /*appeal_origin*/8, /*skill_name*/"エネミーアップ", /*skill_description*/"Round終了時、相手のエモゲージを7アップ", /*skill_timing*/23, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/12, /*skill_action_type*/31, /*skill_action_value*/7);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/113, /*arcade_minigame_chara_id*/21801, /*level*/1, /*appeal_origin*/0, /*skill_name*/"PPブースト", /*skill_description*/"Round終了時、PPを2アップ", /*skill_timing*/23, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/11, /*skill_action_type*/21, /*skill_action_value*/2);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/114, /*arcade_minigame_chara_id*/21901, /*level*/1, /*appeal_origin*/0, /*skill_name*/"サポート", /*skill_description*/"次のアイドルのアピール値を7アップ", /*skill_timing*/22, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/41, /*skill_action_type*/1, /*skill_action_value*/7);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/115, /*arcade_minigame_chara_id*/22101, /*level*/1, /*appeal_origin*/1, /*skill_name*/"ドレイン", /*skill_description*/"Round終了時アピール成功していた場合、相手のエモゲージを-5する", /*skill_timing*/23, /*skill_jewel*/0, /*skill_condition_type*/11, /*skill_condition_value*/1, /*skill_target_values*/12, /*skill_action_type*/31, /*skill_action_value*/-5);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/116, /*arcade_minigame_chara_id*/22201, /*level*/1, /*appeal_origin*/0, /*skill_name*/"アピールアップ", /*skill_description*/"Round終了時、このアイドルの基礎アピール値を3アップ", /*skill_timing*/23, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/21, /*skill_action_type*/3, /*skill_action_value*/3);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/117, /*arcade_minigame_chara_id*/22401, /*level*/1, /*appeal_origin*/0, /*skill_name*/"デバフネクスト", /*skill_description*/"次の相手アイドルのアピール値を6ダウン", /*skill_timing*/21, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/42, /*skill_action_type*/1, /*skill_action_value*/-6);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/118, /*arcade_minigame_chara_id*/22501, /*level*/1, /*appeal_origin*/0, /*skill_name*/"PPWブースト", /*skill_description*/"Round終了時、お互いのPPを3アップ", /*skill_timing*/23, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/13, /*skill_action_type*/21, /*skill_action_value*/3);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/119, /*arcade_minigame_chara_id*/22601, /*level*/1, /*appeal_origin*/6, /*skill_name*/"エネミーアップ", /*skill_description*/"Round終了時、相手のエモゲージを5アップ", /*skill_timing*/23, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/12, /*skill_action_type*/31, /*skill_action_value*/5);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/120, /*arcade_minigame_chara_id*/22801, /*level*/1, /*appeal_origin*/2, /*skill_name*/"ドレイン", /*skill_description*/"Round終了時アピール成功していた場合、相手のエモゲージを-7する", /*skill_timing*/23, /*skill_jewel*/0, /*skill_condition_type*/11, /*skill_condition_value*/1, /*skill_target_values*/12, /*skill_action_type*/31, /*skill_action_value*/-7);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/121, /*arcade_minigame_chara_id*/22901, /*level*/1, /*appeal_origin*/0, /*skill_name*/"アピールアップ", /*skill_description*/"Round終了時、このアイドルの基礎アピール値を3アップ", /*skill_timing*/23, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/21, /*skill_action_type*/3, /*skill_action_value*/3);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/122, /*arcade_minigame_chara_id*/23001, /*level*/1, /*appeal_origin*/10, /*skill_name*/"エネミーアップ", /*skill_description*/"Round終了時、相手のエモゲージを10アップ", /*skill_timing*/23, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/12, /*skill_action_type*/31, /*skill_action_value*/10);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/123, /*arcade_minigame_chara_id*/23101, /*level*/1, /*appeal_origin*/0, /*skill_name*/"デバフズ", /*skill_description*/"楽曲開始時、相手アイドル全員のアピール値を2ダウン", /*skill_timing*/21, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/32, /*skill_action_type*/1, /*skill_action_value*/-2);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/124, /*arcade_minigame_chara_id*/23201, /*level*/1, /*appeal_origin*/2, /*skill_name*/"パフォーマンス", /*skill_description*/"Round終了時、アピール成功していた場合、PPを5アップ", /*skill_timing*/23, /*skill_jewel*/0, /*skill_condition_type*/11, /*skill_condition_value*/1, /*skill_target_values*/11, /*skill_action_type*/21, /*skill_action_value*/5);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/125, /*arcade_minigame_chara_id*/23301, /*level*/1, /*appeal_origin*/3, /*skill_name*/"サポート", /*skill_description*/"次のアイドルのアピール値を5アップ", /*skill_timing*/22, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/41, /*skill_action_type*/1, /*skill_action_value*/5);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/126, /*arcade_minigame_chara_id*/23401, /*level*/1, /*appeal_origin*/2, /*skill_name*/"パッションブースト", /*skill_description*/"楽曲開始時、自分パッションアイドル全員のアピール値を1アップ", /*skill_timing*/21, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/63, /*skill_action_type*/1, /*skill_action_value*/1);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/127, /*arcade_minigame_chara_id*/27101, /*level*/1, /*appeal_origin*/5, /*skill_name*/"ポジションブースト", /*skill_description*/"5番手のとき、アピール値を40アップ", /*skill_timing*/22, /*skill_jewel*/0, /*skill_condition_type*/1, /*skill_condition_value*/4, /*skill_target_values*/21, /*skill_action_type*/1, /*skill_action_value*/40);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/128, /*arcade_minigame_chara_id*/24301, /*level*/1, /*appeal_origin*/0, /*skill_name*/"アタック", /*skill_description*/"楽曲開始時、自分のエモゲージを5アップ", /*skill_timing*/21, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/11, /*skill_action_type*/31, /*skill_action_value*/5);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/129, /*arcade_minigame_chara_id*/27201, /*level*/1, /*appeal_origin*/0, /*skill_name*/"サポート", /*skill_description*/"次のアイドルのアピール値を10アップ", /*skill_timing*/22, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/41, /*skill_action_type*/1, /*skill_action_value*/10);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/130, /*arcade_minigame_chara_id*/26801, /*level*/1, /*appeal_origin*/4, /*skill_name*/"パッションブースト", /*skill_description*/"楽曲開始時、自分パッションアイドル全員のアピール値を1アップ", /*skill_timing*/21, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/63, /*skill_action_type*/1, /*skill_action_value*/1);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/131, /*arcade_minigame_chara_id*/27001, /*level*/1, /*appeal_origin*/8, /*skill_name*/"エネミーアップ", /*skill_description*/"Round終了時、相手のエモゲージを7アップ", /*skill_timing*/23, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/12, /*skill_action_type*/31, /*skill_action_value*/7);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/132, /*arcade_minigame_chara_id*/28301, /*level*/1, /*appeal_origin*/6, /*skill_name*/"エネミーアップ", /*skill_description*/"Round終了時、相手のエモゲージを5アップ", /*skill_timing*/23, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/12, /*skill_action_type*/31, /*skill_action_value*/5);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/133, /*arcade_minigame_chara_id*/26701, /*level*/1, /*appeal_origin*/4, /*skill_name*/"パッションブースト", /*skill_description*/"楽曲開始時、自分パッションアイドル全員のアピール値を3アップ", /*skill_timing*/21, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/63, /*skill_action_type*/1, /*skill_action_value*/3);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/134, /*arcade_minigame_chara_id*/24701, /*level*/1, /*appeal_origin*/6, /*skill_name*/"エネミーアップ", /*skill_description*/"Round終了時、相手のエモゲージを5アップ", /*skill_timing*/23, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/12, /*skill_action_type*/31, /*skill_action_value*/5);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/135, /*arcade_minigame_chara_id*/23501, /*level*/1, /*appeal_origin*/0, /*skill_name*/"アタック", /*skill_description*/"楽曲開始時、自分のエモゲージを7アップ", /*skill_timing*/21, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/11, /*skill_action_type*/31, /*skill_action_value*/7);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/136, /*arcade_minigame_chara_id*/25601, /*level*/1, /*appeal_origin*/0, /*skill_name*/"スピリット", /*skill_description*/"エモゲージで負けている時、アピール値を13アップ", /*skill_timing*/22, /*skill_jewel*/0, /*skill_condition_type*/21, /*skill_condition_value*/2, /*skill_target_values*/21, /*skill_action_type*/1, /*skill_action_value*/13);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/137, /*arcade_minigame_chara_id*/28001, /*level*/1, /*appeal_origin*/10, /*skill_name*/"エネミーアップ", /*skill_description*/"Round終了時、相手のエモゲージを10アップ", /*skill_timing*/23, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/12, /*skill_action_type*/31, /*skill_action_value*/10);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/138, /*arcade_minigame_chara_id*/23701, /*level*/1, /*appeal_origin*/0, /*skill_name*/"デバフネクスト", /*skill_description*/"次の相手アイドルのアピール値を3ダウン", /*skill_timing*/21, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/42, /*skill_action_type*/1, /*skill_action_value*/-3);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/139, /*arcade_minigame_chara_id*/23801, /*level*/1, /*appeal_origin*/0, /*skill_name*/"スピリット", /*skill_description*/"エモゲージで負けている時、アピール値を10アップ", /*skill_timing*/22, /*skill_jewel*/0, /*skill_condition_type*/21, /*skill_condition_value*/2, /*skill_target_values*/21, /*skill_action_type*/1, /*skill_action_value*/10);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/140, /*arcade_minigame_chara_id*/24601, /*level*/1, /*appeal_origin*/7, /*skill_name*/"ダウナー", /*skill_description*/"Round終了時、このアイドルの基礎アピール値を3ダウン", /*skill_timing*/23, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/21, /*skill_action_type*/3, /*skill_action_value*/-3);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/141, /*arcade_minigame_chara_id*/25301, /*level*/1, /*appeal_origin*/0, /*skill_name*/"アタック", /*skill_description*/"楽曲開始時、自分のエモゲージを10アップ", /*skill_timing*/21, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/11, /*skill_action_type*/31, /*skill_action_value*/10);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/142, /*arcade_minigame_chara_id*/25701, /*level*/1, /*appeal_origin*/8, /*skill_name*/"エネミーアップ", /*skill_description*/"Round終了時、相手のエモゲージを7アップ", /*skill_timing*/23, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/12, /*skill_action_type*/31, /*skill_action_value*/7);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/143, /*arcade_minigame_chara_id*/25801, /*level*/1, /*appeal_origin*/8, /*skill_name*/"エネミーアップ", /*skill_description*/"Round終了時、相手のエモゲージを7アップ", /*skill_timing*/23, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/12, /*skill_action_type*/31, /*skill_action_value*/7);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/144, /*arcade_minigame_chara_id*/26301, /*level*/1, /*appeal_origin*/1, /*skill_name*/"パッションプリンセス", /*skill_description*/"Round終了時、自分のパッションアイドルの基礎アピール値を1アップ", /*skill_timing*/23, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/63, /*skill_action_type*/3, /*skill_action_value*/1);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/145, /*arcade_minigame_chara_id*/26601, /*level*/1, /*appeal_origin*/0, /*skill_name*/"ダブルアタック", /*skill_description*/"楽曲開始時、お互いのエモゲージを8アップ", /*skill_timing*/21, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/13, /*skill_action_type*/31, /*skill_action_value*/8);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/146, /*arcade_minigame_chara_id*/26901, /*level*/1, /*appeal_origin*/0, /*skill_name*/"アタック", /*skill_description*/"楽曲開始時、自分のエモゲージを5アップ", /*skill_timing*/21, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/11, /*skill_action_type*/31, /*skill_action_value*/5);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/147, /*arcade_minigame_chara_id*/27301, /*level*/1, /*appeal_origin*/1, /*skill_name*/"PPブースト", /*skill_description*/"Round終了時、PPを2アップ", /*skill_timing*/23, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/11, /*skill_action_type*/21, /*skill_action_value*/2);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/148, /*arcade_minigame_chara_id*/29201, /*level*/1, /*appeal_origin*/0, /*skill_name*/"フェイスダウン", /*skill_description*/"Round終了時、相手のエモゲージを-5する", /*skill_timing*/23, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/12, /*skill_action_type*/31, /*skill_action_value*/-5);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/149, /*arcade_minigame_chara_id*/23601, /*level*/1, /*appeal_origin*/3, /*skill_name*/"マイペース", /*skill_description*/"相手の特技効果を受けない", /*skill_timing*/21, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/21, /*skill_action_type*/42, /*skill_action_value*/0);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/150, /*arcade_minigame_chara_id*/23901, /*level*/1, /*appeal_origin*/5, /*skill_name*/"ポジションブースト", /*skill_description*/"2番手のとき、アピール値を3アップ", /*skill_timing*/22, /*skill_jewel*/0, /*skill_condition_type*/1, /*skill_condition_value*/1, /*skill_target_values*/21, /*skill_action_type*/1, /*skill_action_value*/3);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/151, /*arcade_minigame_chara_id*/24001, /*level*/1, /*appeal_origin*/0, /*skill_name*/"サポート", /*skill_description*/"次のアイドルのアピール値を4アップ", /*skill_timing*/22, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/41, /*skill_action_type*/1, /*skill_action_value*/4);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/152, /*arcade_minigame_chara_id*/24101, /*level*/1, /*appeal_origin*/3, /*skill_name*/"パッションブースト", /*skill_description*/"楽曲開始時、自分パッションアイドル全員のアピール値を2アップ", /*skill_timing*/21, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/63, /*skill_action_type*/1, /*skill_action_value*/2);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/153, /*arcade_minigame_chara_id*/24201, /*level*/1, /*appeal_origin*/3, /*skill_name*/"サポート", /*skill_description*/"次のアイドルのアピール値を5アップ", /*skill_timing*/22, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/41, /*skill_action_type*/1, /*skill_action_value*/5);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/154, /*arcade_minigame_chara_id*/24401, /*level*/1, /*appeal_origin*/0, /*skill_name*/"サポート", /*skill_description*/"次のアイドルのアピール値を5アップ", /*skill_timing*/22, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/41, /*skill_action_type*/1, /*skill_action_value*/5);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/155, /*arcade_minigame_chara_id*/24501, /*level*/1, /*appeal_origin*/0, /*skill_name*/"サポート", /*skill_description*/"次のアイドルのアピール値を7アップ", /*skill_timing*/22, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/41, /*skill_action_type*/1, /*skill_action_value*/7);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/156, /*arcade_minigame_chara_id*/24901, /*level*/1, /*appeal_origin*/0, /*skill_name*/"サポート", /*skill_description*/"次のアイドルのアピール値を7アップ", /*skill_timing*/22, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/41, /*skill_action_type*/1, /*skill_action_value*/7);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/157, /*arcade_minigame_chara_id*/25001, /*level*/1, /*appeal_origin*/6, /*skill_name*/"エネミーアップ", /*skill_description*/"Round終了時、相手のエモゲージを5アップ", /*skill_timing*/23, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/12, /*skill_action_type*/31, /*skill_action_value*/5);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/158, /*arcade_minigame_chara_id*/25101, /*level*/1, /*appeal_origin*/4, /*skill_name*/"マイペース", /*skill_description*/"相手の特技効果を受けない", /*skill_timing*/21, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/21, /*skill_action_type*/42, /*skill_action_value*/0);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/159, /*arcade_minigame_chara_id*/25401, /*level*/1, /*appeal_origin*/3, /*skill_name*/"パフォーマンス", /*skill_description*/"Round終了時、アピール成功していた場合、PPを7アップ", /*skill_timing*/23, /*skill_jewel*/0, /*skill_condition_type*/11, /*skill_condition_value*/1, /*skill_target_values*/11, /*skill_action_type*/21, /*skill_action_value*/7);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/160, /*arcade_minigame_chara_id*/25501, /*level*/1, /*appeal_origin*/0, /*skill_name*/"PPブースト", /*skill_description*/"Round終了時、PPを2アップ", /*skill_timing*/23, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/11, /*skill_action_type*/21, /*skill_action_value*/2);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/161, /*arcade_minigame_chara_id*/25901, /*level*/1, /*appeal_origin*/2, /*skill_name*/"パフォーマンス", /*skill_description*/"Round終了時、アピール成功していた場合、PPを5アップ", /*skill_timing*/23, /*skill_jewel*/0, /*skill_condition_type*/11, /*skill_condition_value*/1, /*skill_target_values*/11, /*skill_action_type*/21, /*skill_action_value*/5);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/162, /*arcade_minigame_chara_id*/26001, /*level*/1, /*appeal_origin*/0, /*skill_name*/"アピールアップ", /*skill_description*/"Round終了時、このアイドルの基礎アピール値を3アップ", /*skill_timing*/23, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/21, /*skill_action_type*/3, /*skill_action_value*/3);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/163, /*arcade_minigame_chara_id*/26101, /*level*/1, /*appeal_origin*/0, /*skill_name*/"アタック", /*skill_description*/"楽曲開始時、自分のエモゲージを10アップ", /*skill_timing*/21, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/11, /*skill_action_type*/31, /*skill_action_value*/10);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/164, /*arcade_minigame_chara_id*/26201, /*level*/1, /*appeal_origin*/3, /*skill_name*/"PPブースト", /*skill_description*/"Round終了時、PPを1アップ", /*skill_timing*/23, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/11, /*skill_action_type*/21, /*skill_action_value*/1);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/165, /*arcade_minigame_chara_id*/26401, /*level*/1, /*appeal_origin*/0, /*skill_name*/"フェイスダウン", /*skill_description*/"Round終了時、相手のエモゲージを-7する", /*skill_timing*/23, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/12, /*skill_action_type*/31, /*skill_action_value*/-7);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/166, /*arcade_minigame_chara_id*/26501, /*level*/1, /*appeal_origin*/2, /*skill_name*/"アップデート", /*skill_description*/"Round終了時、アピール成功していた場合、基礎アピール値を7アップ", /*skill_timing*/23, /*skill_jewel*/0, /*skill_condition_type*/11, /*skill_condition_value*/1, /*skill_target_values*/21, /*skill_action_type*/3, /*skill_action_value*/7);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/167, /*arcade_minigame_chara_id*/27401, /*level*/1, /*appeal_origin*/3, /*skill_name*/"パフォーマンス", /*skill_description*/"Round終了時、アピール成功していた場合、PPを7アップ", /*skill_timing*/23, /*skill_jewel*/0, /*skill_condition_type*/11, /*skill_condition_value*/1, /*skill_target_values*/11, /*skill_action_type*/21, /*skill_action_value*/7);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/168, /*arcade_minigame_chara_id*/27501, /*level*/1, /*appeal_origin*/6, /*skill_name*/"フェイスダウン", /*skill_description*/"Round終了時、相手のエモゲージを-1する", /*skill_timing*/23, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/12, /*skill_action_type*/31, /*skill_action_value*/-1);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/169, /*arcade_minigame_chara_id*/28401, /*level*/1, /*appeal_origin*/3, /*skill_name*/"ドレイン", /*skill_description*/"Round終了時アピール成功していた場合、相手のエモゲージを-9する", /*skill_timing*/23, /*skill_jewel*/0, /*skill_condition_type*/11, /*skill_condition_value*/1, /*skill_target_values*/12, /*skill_action_type*/31, /*skill_action_value*/-9);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/170, /*arcade_minigame_chara_id*/28501, /*level*/1, /*appeal_origin*/1, /*skill_name*/"アップデート", /*skill_description*/"Round終了時、アピール成功していた場合、基礎アピール値を5アップ", /*skill_timing*/23, /*skill_jewel*/0, /*skill_condition_type*/11, /*skill_condition_value*/1, /*skill_target_values*/21, /*skill_action_type*/3, /*skill_action_value*/5);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/171, /*arcade_minigame_chara_id*/28601, /*level*/1, /*appeal_origin*/0, /*skill_name*/"サポート", /*skill_description*/"次のアイドルのアピール値を4アップ", /*skill_timing*/22, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/41, /*skill_action_type*/1, /*skill_action_value*/4);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/172, /*arcade_minigame_chara_id*/28701, /*level*/1, /*appeal_origin*/1, /*skill_name*/"ドレイン", /*skill_description*/"Round終了時アピール成功していた場合、相手のエモゲージを-5する", /*skill_timing*/23, /*skill_jewel*/0, /*skill_condition_type*/11, /*skill_condition_value*/1, /*skill_target_values*/12, /*skill_action_type*/31, /*skill_action_value*/-5);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/173, /*arcade_minigame_chara_id*/28801, /*level*/1, /*appeal_origin*/0, /*skill_name*/"アップデート", /*skill_description*/"Round終了時、アピール成功していた場合、基礎アピール値を4アップ", /*skill_timing*/23, /*skill_jewel*/0, /*skill_condition_type*/11, /*skill_condition_value*/1, /*skill_target_values*/21, /*skill_action_type*/3, /*skill_action_value*/4);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/174, /*arcade_minigame_chara_id*/28901, /*level*/1, /*appeal_origin*/0, /*skill_name*/"パフォーマンス", /*skill_description*/"Round終了時、アピール成功していた場合、PPを37アップ", /*skill_timing*/23, /*skill_jewel*/0, /*skill_condition_type*/11, /*skill_condition_value*/1, /*skill_target_values*/11, /*skill_action_type*/21, /*skill_action_value*/37);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/175, /*arcade_minigame_chara_id*/29001, /*level*/1, /*appeal_origin*/0, /*skill_name*/"デバフネクスト", /*skill_description*/"次の相手アイドルのアピール値を3ダウン", /*skill_timing*/21, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/42, /*skill_action_type*/1, /*skill_action_value*/-3);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/176, /*arcade_minigame_chara_id*/29101, /*level*/1, /*appeal_origin*/0, /*skill_name*/"アタック", /*skill_description*/"楽曲開始時、自分のエモゲージを7アップ", /*skill_timing*/21, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/11, /*skill_action_type*/31, /*skill_action_value*/7);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/177, /*arcade_minigame_chara_id*/29301, /*level*/1, /*appeal_origin*/7, /*skill_name*/"ダウナー", /*skill_description*/"Round終了時、このアイドルの基礎アピール値を3ダウン", /*skill_timing*/23, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/21, /*skill_action_type*/3, /*skill_action_value*/-3);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/178, /*arcade_minigame_chara_id*/29401, /*level*/1, /*appeal_origin*/0, /*skill_name*/"PPWブースト", /*skill_description*/"Round終了時、お互いのPPを3アップ", /*skill_timing*/23, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/13, /*skill_action_type*/21, /*skill_action_value*/3);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/179, /*arcade_minigame_chara_id*/29501, /*level*/1, /*appeal_origin*/0, /*skill_name*/"PPWブースト", /*skill_description*/"Round終了時、お互いのPPを3アップ", /*skill_timing*/23, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/13, /*skill_action_type*/21, /*skill_action_value*/3);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/180, /*arcade_minigame_chara_id*/29601, /*level*/1, /*appeal_origin*/2, /*skill_name*/"ドレイン", /*skill_description*/"Round終了時アピール成功していた場合、相手のエモゲージを-7する", /*skill_timing*/23, /*skill_jewel*/0, /*skill_condition_type*/11, /*skill_condition_value*/1, /*skill_target_values*/12, /*skill_action_type*/31, /*skill_action_value*/-7);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/181, /*arcade_minigame_chara_id*/29701, /*level*/1, /*appeal_origin*/12, /*skill_name*/"ダウナー", /*skill_description*/"Round終了時、このアイドルの基礎アピール値を5ダウン", /*skill_timing*/23, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/21, /*skill_action_type*/3, /*skill_action_value*/-5);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/182, /*arcade_minigame_chara_id*/29801, /*level*/1, /*appeal_origin*/0, /*skill_name*/"サポート", /*skill_description*/"次のアイドルのアピール値を5アップ", /*skill_timing*/22, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/41, /*skill_action_type*/1, /*skill_action_value*/5);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/183, /*arcade_minigame_chara_id*/30001, /*level*/1, /*appeal_origin*/4, /*skill_name*/"PPブースト", /*skill_description*/"Round終了時、PPを3アップ", /*skill_timing*/23, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/11, /*skill_action_type*/21, /*skill_action_value*/3);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/184, /*arcade_minigame_chara_id*/30401, /*level*/1, /*appeal_origin*/0, /*skill_name*/"スピリット", /*skill_description*/"エモゲージで負けている時、アピール値を20アップ", /*skill_timing*/22, /*skill_jewel*/0, /*skill_condition_type*/21, /*skill_condition_value*/2, /*skill_target_values*/21, /*skill_action_type*/1, /*skill_action_value*/20);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/185, /*arcade_minigame_chara_id*/30501, /*level*/1, /*appeal_origin*/0, /*skill_name*/"ダブルアタック", /*skill_description*/"楽曲開始時、お互いのエモゲージを10アップ", /*skill_timing*/21, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/13, /*skill_action_type*/31, /*skill_action_value*/10);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/186, /*arcade_minigame_chara_id*/30601, /*level*/1, /*appeal_origin*/10, /*skill_name*/"エネミーアップ", /*skill_description*/"Round終了時、相手のエモゲージを10アップ", /*skill_timing*/23, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/12, /*skill_action_type*/31, /*skill_action_value*/10);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/187, /*arcade_minigame_chara_id*/30701, /*level*/1, /*appeal_origin*/1, /*skill_name*/"アップデート", /*skill_description*/"Round終了時、アピール成功していた場合、基礎アピール値を6アップ", /*skill_timing*/23, /*skill_jewel*/0, /*skill_condition_type*/11, /*skill_condition_value*/1, /*skill_target_values*/21, /*skill_action_type*/3, /*skill_action_value*/6);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/188, /*arcade_minigame_chara_id*/30801, /*level*/1, /*appeal_origin*/0, /*skill_name*/"サポート", /*skill_description*/"次のアイドルのアピール値を8アップ", /*skill_timing*/22, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/41, /*skill_action_type*/1, /*skill_action_value*/8);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/189, /*arcade_minigame_chara_id*/30901, /*level*/1, /*appeal_origin*/3, /*skill_name*/"マジカルチェンジ", /*skill_description*/"相手のアイドルのアピール値を5固定にする", /*skill_timing*/22, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/22, /*skill_action_type*/2, /*skill_action_value*/5);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/190, /*arcade_minigame_chara_id*/31001, /*level*/1, /*appeal_origin*/0, /*skill_name*/"サポート", /*skill_description*/"次のアイドルのアピール値を6アップ", /*skill_timing*/22, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/41, /*skill_action_type*/1, /*skill_action_value*/6);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/191, /*arcade_minigame_chara_id*/10101, /*level*/2, /*appeal_origin*/5, /*skill_name*/"キュートブースト", /*skill_description*/"楽曲開始時、自分キュートアイドル全員のアピール値を1アップ", /*skill_timing*/21, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/61, /*skill_action_type*/1, /*skill_action_value*/1);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/192, /*arcade_minigame_chara_id*/13401, /*level*/2, /*appeal_origin*/2, /*skill_name*/"アピールデバフ", /*skill_description*/"相手のアピール値を99ダウン", /*skill_timing*/22, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/22, /*skill_action_type*/1, /*skill_action_value*/-99);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/193, /*arcade_minigame_chara_id*/12701, /*level*/2, /*appeal_origin*/7, /*skill_name*/"キュートプリンセス", /*skill_description*/"Round終了時、自分のキュートアイドルの基礎アピール値を1アップ", /*skill_timing*/23, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/61, /*skill_action_type*/3, /*skill_action_value*/1);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/194, /*arcade_minigame_chara_id*/10801, /*level*/2, /*appeal_origin*/9, /*skill_name*/"キュートブースト", /*skill_description*/"楽曲開始時、自分キュートアイドル全員のアピール値を1アップ", /*skill_timing*/21, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/61, /*skill_action_type*/1, /*skill_action_value*/1);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/195, /*arcade_minigame_chara_id*/11201, /*level*/2, /*appeal_origin*/2, /*skill_name*/"PPブースト", /*skill_description*/"Round終了時、PPを2アップ", /*skill_timing*/23, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/11, /*skill_action_type*/21, /*skill_action_value*/2);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/196, /*arcade_minigame_chara_id*/15001, /*level*/2, /*appeal_origin*/2, /*skill_name*/"PPブースト", /*skill_description*/"Round終了時、PPを2アップ", /*skill_timing*/23, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/11, /*skill_action_type*/21, /*skill_action_value*/2);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/197, /*arcade_minigame_chara_id*/15401, /*level*/2, /*appeal_origin*/11, /*skill_name*/"オールチェンジ", /*skill_description*/"楽曲開始時、自分アイドル全員のアピール値を11固定にする", /*skill_timing*/21, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/31, /*skill_action_type*/2, /*skill_action_value*/11);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/198, /*arcade_minigame_chara_id*/12601, /*level*/2, /*appeal_origin*/4, /*skill_name*/"アピールアップ", /*skill_description*/"Round終了時、このアイドルの基礎アピール値を3アップ", /*skill_timing*/23, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/21, /*skill_action_type*/3, /*skill_action_value*/3);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/199, /*arcade_minigame_chara_id*/15901, /*level*/2, /*appeal_origin*/2, /*skill_name*/"ダブルアタック", /*skill_description*/"楽曲開始時、お互いのエモゲージを8アップ", /*skill_timing*/21, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/13, /*skill_action_type*/31, /*skill_action_value*/8);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/200, /*arcade_minigame_chara_id*/11101, /*level*/2, /*appeal_origin*/4, /*skill_name*/"アピールアップ", /*skill_description*/"Round終了時、このアイドルの基礎アピール値を3アップ", /*skill_timing*/23, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/21, /*skill_action_type*/3, /*skill_action_value*/3);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/201, /*arcade_minigame_chara_id*/13201, /*level*/2, /*appeal_origin*/8, /*skill_name*/"キュートブースト", /*skill_description*/"楽曲開始時、自分キュートアイドル全員のアピール値を2アップ", /*skill_timing*/21, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/61, /*skill_action_type*/1, /*skill_action_value*/2);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/202, /*arcade_minigame_chara_id*/11501, /*level*/2, /*appeal_origin*/3, /*skill_name*/"パフォーマンス", /*skill_description*/"Round終了時、アピール成功していた場合、PPを4アップ", /*skill_timing*/23, /*skill_jewel*/0, /*skill_condition_type*/11, /*skill_condition_value*/1, /*skill_target_values*/11, /*skill_action_type*/21, /*skill_action_value*/4);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/203, /*arcade_minigame_chara_id*/13101, /*level*/2, /*appeal_origin*/6, /*skill_name*/"マジカルチェンジ", /*skill_description*/"相手のアイドルのアピール値を5固定にする", /*skill_timing*/22, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/22, /*skill_action_type*/2, /*skill_action_value*/5);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/204, /*arcade_minigame_chara_id*/10201, /*level*/2, /*appeal_origin*/2, /*skill_name*/"スピリット", /*skill_description*/"エモゲージで負けている時、アピール値を8アップ", /*skill_timing*/22, /*skill_jewel*/0, /*skill_condition_type*/21, /*skill_condition_value*/2, /*skill_target_values*/21, /*skill_action_type*/1, /*skill_action_value*/8);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/205, /*arcade_minigame_chara_id*/10301, /*level*/2, /*appeal_origin*/5, /*skill_name*/"キュートブースト", /*skill_description*/"楽曲開始時、自分キュートアイドル全員のアピール値を1アップ", /*skill_timing*/21, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/61, /*skill_action_type*/1, /*skill_action_value*/1);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/206, /*arcade_minigame_chara_id*/10401, /*level*/2, /*appeal_origin*/2, /*skill_name*/"サポート", /*skill_description*/"次のアイドルのアピール値を4アップ", /*skill_timing*/22, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/41, /*skill_action_type*/1, /*skill_action_value*/4);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/207, /*arcade_minigame_chara_id*/10501, /*level*/2, /*appeal_origin*/11, /*skill_name*/"PPブースト", /*skill_description*/"Round終了時、PPを3アップ", /*skill_timing*/23, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/11, /*skill_action_type*/21, /*skill_action_value*/3);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/208, /*arcade_minigame_chara_id*/10901, /*level*/2, /*appeal_origin*/7, /*skill_name*/"マイペース", /*skill_description*/"相手の特技効果を受けない", /*skill_timing*/21, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/21, /*skill_action_type*/42, /*skill_action_value*/0);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/209, /*arcade_minigame_chara_id*/12201, /*level*/2, /*appeal_origin*/10, /*skill_name*/"ダウナー", /*skill_description*/"Round終了時、このアイドルの基礎アピール値を3ダウン", /*skill_timing*/23, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/21, /*skill_action_type*/3, /*skill_action_value*/-3);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/210, /*arcade_minigame_chara_id*/13601, /*level*/2, /*appeal_origin*/7, /*skill_name*/"PPブースト", /*skill_description*/"Round終了時、PPを3アップ", /*skill_timing*/23, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/11, /*skill_action_type*/21, /*skill_action_value*/3);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/211, /*arcade_minigame_chara_id*/14101, /*level*/2, /*appeal_origin*/2, /*skill_name*/"フェイスダウン", /*skill_description*/"Round終了時、相手のエモゲージを-3する", /*skill_timing*/23, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/12, /*skill_action_type*/31, /*skill_action_value*/-3);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/212, /*arcade_minigame_chara_id*/10601, /*level*/2, /*appeal_origin*/2, /*skill_name*/"サポート", /*skill_description*/"次のアイドルのアピール値を4アップ", /*skill_timing*/22, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/41, /*skill_action_type*/1, /*skill_action_value*/4);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/213, /*arcade_minigame_chara_id*/10701, /*level*/2, /*appeal_origin*/7, /*skill_name*/"サポート", /*skill_description*/"次のアイドルのアピール値を10アップ", /*skill_timing*/22, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/41, /*skill_action_type*/1, /*skill_action_value*/10);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/214, /*arcade_minigame_chara_id*/11001, /*level*/2, /*appeal_origin*/2, /*skill_name*/"フェイスダウン", /*skill_description*/"Round終了時、相手のエモゲージを-3する", /*skill_timing*/23, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/12, /*skill_action_type*/31, /*skill_action_value*/-3);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/215, /*arcade_minigame_chara_id*/11301, /*level*/2, /*appeal_origin*/4, /*skill_name*/"PPブースト", /*skill_description*/"Round終了時、PPを2アップ", /*skill_timing*/23, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/11, /*skill_action_type*/21, /*skill_action_value*/2);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/216, /*arcade_minigame_chara_id*/11401, /*level*/2, /*appeal_origin*/2, /*skill_name*/"アピールアップ", /*skill_description*/"Round終了時、このアイドルの基礎アピール値を3アップ", /*skill_timing*/23, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/21, /*skill_action_type*/3, /*skill_action_value*/3);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/217, /*arcade_minigame_chara_id*/11601, /*level*/2, /*appeal_origin*/8, /*skill_name*/"アピールアップ", /*skill_description*/"Round終了時、このアイドルの基礎アピール値を3アップ", /*skill_timing*/23, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/21, /*skill_action_type*/3, /*skill_action_value*/3);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/218, /*arcade_minigame_chara_id*/11701, /*level*/2, /*appeal_origin*/3, /*skill_name*/"サポート", /*skill_description*/"次のアイドルのアピール値を5アップ", /*skill_timing*/22, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/41, /*skill_action_type*/1, /*skill_action_value*/5);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/219, /*arcade_minigame_chara_id*/11801, /*level*/2, /*appeal_origin*/3, /*skill_name*/"ドレイン", /*skill_description*/"Round終了時アピール成功していた場合、相手のエモゲージを-5する", /*skill_timing*/23, /*skill_jewel*/0, /*skill_condition_type*/11, /*skill_condition_value*/1, /*skill_target_values*/12, /*skill_action_type*/31, /*skill_action_value*/-5);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/220, /*arcade_minigame_chara_id*/11901, /*level*/2, /*appeal_origin*/7, /*skill_name*/"アップデート", /*skill_description*/"Round終了時、アピール成功していた場合、基礎アピール値を7アップ", /*skill_timing*/23, /*skill_jewel*/0, /*skill_condition_type*/11, /*skill_condition_value*/1, /*skill_target_values*/21, /*skill_action_type*/3, /*skill_action_value*/7);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/221, /*arcade_minigame_chara_id*/12001, /*level*/2, /*appeal_origin*/7, /*skill_name*/"PPブースト", /*skill_description*/"Round終了時、PPを1アップ", /*skill_timing*/23, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/11, /*skill_action_type*/21, /*skill_action_value*/1);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/222, /*arcade_minigame_chara_id*/12101, /*level*/2, /*appeal_origin*/5, /*skill_name*/"サポート", /*skill_description*/"次のアイドルのアピール値を7アップ", /*skill_timing*/22, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/41, /*skill_action_type*/1, /*skill_action_value*/7);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/223, /*arcade_minigame_chara_id*/12301, /*level*/2, /*appeal_origin*/5, /*skill_name*/"パフォーマンス", /*skill_description*/"Round終了時、アピール成功していた場合、PPを5アップ", /*skill_timing*/23, /*skill_jewel*/0, /*skill_condition_type*/11, /*skill_condition_value*/1, /*skill_target_values*/11, /*skill_action_type*/21, /*skill_action_value*/5);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/224, /*arcade_minigame_chara_id*/12401, /*level*/2, /*appeal_origin*/3, /*skill_name*/"デバフズ", /*skill_description*/"楽曲開始時、相手アイドル全員のアピール値を1ダウン", /*skill_timing*/21, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/32, /*skill_action_type*/1, /*skill_action_value*/-1);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/225, /*arcade_minigame_chara_id*/12501, /*level*/2, /*appeal_origin*/3, /*skill_name*/"フェイスダウン", /*skill_description*/"Round終了時、相手のエモゲージを-5する", /*skill_timing*/23, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/12, /*skill_action_type*/31, /*skill_action_value*/-5);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/226, /*arcade_minigame_chara_id*/12801, /*level*/2, /*appeal_origin*/6, /*skill_name*/"アピールアップ", /*skill_description*/"Round終了時、このアイドルの基礎アピール値を5アップ", /*skill_timing*/23, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/21, /*skill_action_type*/3, /*skill_action_value*/5);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/227, /*arcade_minigame_chara_id*/12901, /*level*/2, /*appeal_origin*/7, /*skill_name*/"キュートプリンセス", /*skill_description*/"Round終了時、自分のキュートアイドルの基礎アピール値を1アップ", /*skill_timing*/23, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/61, /*skill_action_type*/3, /*skill_action_value*/1);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/228, /*arcade_minigame_chara_id*/13001, /*level*/2, /*appeal_origin*/5, /*skill_name*/"PPブースト", /*skill_description*/"Round終了時、PPを1アップ", /*skill_timing*/23, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/11, /*skill_action_type*/21, /*skill_action_value*/1);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/229, /*arcade_minigame_chara_id*/13301, /*level*/2, /*appeal_origin*/11, /*skill_name*/"フェイスダウン", /*skill_description*/"Round終了時、相手のエモゲージを-1する", /*skill_timing*/23, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/12, /*skill_action_type*/31, /*skill_action_value*/-1);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/230, /*arcade_minigame_chara_id*/13501, /*level*/2, /*appeal_origin*/3, /*skill_name*/"オールブースト", /*skill_description*/"楽曲開始時、自分アイドル全員のアピール値を1アップ", /*skill_timing*/21, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/31, /*skill_action_type*/1, /*skill_action_value*/1);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/231, /*arcade_minigame_chara_id*/13701, /*level*/2, /*appeal_origin*/5, /*skill_name*/"ポジションブースト", /*skill_description*/"2番手のとき、アピール値を3アップ", /*skill_timing*/22, /*skill_jewel*/0, /*skill_condition_type*/1, /*skill_condition_value*/1, /*skill_target_values*/21, /*skill_action_type*/1, /*skill_action_value*/3);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/232, /*arcade_minigame_chara_id*/13801, /*level*/2, /*appeal_origin*/8, /*skill_name*/"パフォーマンス", /*skill_description*/"Round終了時、アピール成功していた場合、PPを7アップ", /*skill_timing*/23, /*skill_jewel*/0, /*skill_condition_type*/11, /*skill_condition_value*/1, /*skill_target_values*/11, /*skill_action_type*/21, /*skill_action_value*/7);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/233, /*arcade_minigame_chara_id*/13901, /*level*/2, /*appeal_origin*/5, /*skill_name*/"フェイスダウン", /*skill_description*/"Round終了時、相手のエモゲージを-1する", /*skill_timing*/23, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/12, /*skill_action_type*/31, /*skill_action_value*/-1);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/234, /*arcade_minigame_chara_id*/14001, /*level*/2, /*appeal_origin*/8, /*skill_name*/"ドレイン", /*skill_description*/"Round終了時アピール成功していた場合、相手のエモゲージを-9する", /*skill_timing*/23, /*skill_jewel*/0, /*skill_condition_type*/11, /*skill_condition_value*/1, /*skill_target_values*/12, /*skill_action_type*/31, /*skill_action_value*/-9);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/235, /*arcade_minigame_chara_id*/14501, /*level*/2, /*appeal_origin*/7, /*skill_name*/"オールブースト", /*skill_description*/"楽曲開始時、自分アイドル全員のアピール値を2アップ", /*skill_timing*/21, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/31, /*skill_action_type*/1, /*skill_action_value*/2);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/236, /*arcade_minigame_chara_id*/14701, /*level*/2, /*appeal_origin*/7, /*skill_name*/"PPブースト", /*skill_description*/"Round終了時、PPを1アップ", /*skill_timing*/23, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/11, /*skill_action_type*/21, /*skill_action_value*/1);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/237, /*arcade_minigame_chara_id*/14801, /*level*/2, /*appeal_origin*/5, /*skill_name*/"PPWブースト", /*skill_description*/"Round終了時、お互いのPPを3アップ", /*skill_timing*/23, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/13, /*skill_action_type*/21, /*skill_action_value*/3);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/238, /*arcade_minigame_chara_id*/14901, /*level*/2, /*appeal_origin*/9, /*skill_name*/"エネミーアップ", /*skill_description*/"Round終了時、相手のエモゲージを5アップ", /*skill_timing*/23, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/12, /*skill_action_type*/31, /*skill_action_value*/5);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/239, /*arcade_minigame_chara_id*/15101, /*level*/2, /*appeal_origin*/5, /*skill_name*/"フェイスダウン", /*skill_description*/"Round終了時、相手のエモゲージを-7する", /*skill_timing*/23, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/12, /*skill_action_type*/31, /*skill_action_value*/-7);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/240, /*arcade_minigame_chara_id*/15201, /*level*/2, /*appeal_origin*/11, /*skill_name*/"マイペース", /*skill_description*/"相手の特技効果を受けない", /*skill_timing*/21, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/21, /*skill_action_type*/42, /*skill_action_value*/0);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/241, /*arcade_minigame_chara_id*/15301, /*level*/2, /*appeal_origin*/11, /*skill_name*/"PPブースト", /*skill_description*/"Round終了時、PPを3アップ", /*skill_timing*/23, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/11, /*skill_action_type*/21, /*skill_action_value*/3);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/242, /*arcade_minigame_chara_id*/15501, /*level*/2, /*appeal_origin*/4, /*skill_name*/"PPブースト", /*skill_description*/"Round終了時、PPを2アップ", /*skill_timing*/23, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/11, /*skill_action_type*/21, /*skill_action_value*/2);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/243, /*arcade_minigame_chara_id*/15601, /*level*/2, /*appeal_origin*/2, /*skill_name*/"サポート", /*skill_description*/"次のアイドルのアピール値を4アップ", /*skill_timing*/22, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/41, /*skill_action_type*/1, /*skill_action_value*/4);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/244, /*arcade_minigame_chara_id*/15701, /*level*/2, /*appeal_origin*/5, /*skill_name*/"アピールデバフ", /*skill_description*/"相手のアピール値を6ダウン", /*skill_timing*/22, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/22, /*skill_action_type*/1, /*skill_action_value*/-6);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/245, /*arcade_minigame_chara_id*/15801, /*level*/2, /*appeal_origin*/3, /*skill_name*/"サポート", /*skill_description*/"次のアイドルのアピール値を5アップ", /*skill_timing*/22, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/41, /*skill_action_type*/1, /*skill_action_value*/5);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/246, /*arcade_minigame_chara_id*/16001, /*level*/2, /*appeal_origin*/5, /*skill_name*/"フェイスダウン", /*skill_description*/"Round終了時、相手のエモゲージを-7する", /*skill_timing*/23, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/12, /*skill_action_type*/31, /*skill_action_value*/-7);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/247, /*arcade_minigame_chara_id*/16101, /*level*/2, /*appeal_origin*/12, /*skill_name*/"エネミーアップ", /*skill_description*/"Round終了時、相手のエモゲージを7アップ", /*skill_timing*/23, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/12, /*skill_action_type*/31, /*skill_action_value*/7);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/248, /*arcade_minigame_chara_id*/16201, /*level*/2, /*appeal_origin*/2, /*skill_name*/"ダブルアタック", /*skill_description*/"楽曲開始時、お互いのエモゲージを8アップ", /*skill_timing*/21, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/13, /*skill_action_type*/31, /*skill_action_value*/8);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/249, /*arcade_minigame_chara_id*/16301, /*level*/2, /*appeal_origin*/2, /*skill_name*/"アップデート", /*skill_description*/"Round終了時、アピール成功していた場合、基礎アピール値を4アップ", /*skill_timing*/23, /*skill_jewel*/0, /*skill_condition_type*/11, /*skill_condition_value*/1, /*skill_target_values*/21, /*skill_action_type*/3, /*skill_action_value*/4);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/250, /*arcade_minigame_chara_id*/16401, /*level*/2, /*appeal_origin*/3, /*skill_name*/"PPWブースト", /*skill_description*/"Round終了時、お互いのPPを3アップ", /*skill_timing*/23, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/13, /*skill_action_type*/21, /*skill_action_value*/3);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/251, /*arcade_minigame_chara_id*/16501, /*level*/2, /*appeal_origin*/2, /*skill_name*/"アピールデバフ", /*skill_description*/"相手のアピール値を3ダウン", /*skill_timing*/22, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/22, /*skill_action_type*/1, /*skill_action_value*/-3);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/252, /*arcade_minigame_chara_id*/16601, /*level*/2, /*appeal_origin*/7, /*skill_name*/"サポート", /*skill_description*/"次のアイドルのアピール値を10アップ", /*skill_timing*/22, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/41, /*skill_action_type*/1, /*skill_action_value*/10);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/253, /*arcade_minigame_chara_id*/16701, /*level*/2, /*appeal_origin*/5, /*skill_name*/"クールブースト", /*skill_description*/"楽曲開始時、自分クールアイドル全員のアピール値を1アップ", /*skill_timing*/21, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/62, /*skill_action_type*/1, /*skill_action_value*/1);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/254, /*arcade_minigame_chara_id*/19801, /*level*/2, /*appeal_origin*/13, /*skill_name*/"ダウナー", /*skill_description*/"Round終了時、このアイドルの基礎アピール値を4ダウン", /*skill_timing*/23, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/21, /*skill_action_type*/3, /*skill_action_value*/-4);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/255, /*arcade_minigame_chara_id*/17301, /*level*/2, /*appeal_origin*/11, /*skill_name*/"PPブースト", /*skill_description*/"Round終了時、PPを1アップ", /*skill_timing*/23, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/11, /*skill_action_type*/21, /*skill_action_value*/1);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/256, /*arcade_minigame_chara_id*/18501, /*level*/2, /*appeal_origin*/5, /*skill_name*/"ドレイン", /*skill_description*/"Round終了時アピール成功していた場合、相手のエモゲージを-7する", /*skill_timing*/23, /*skill_jewel*/0, /*skill_condition_type*/11, /*skill_condition_value*/1, /*skill_target_values*/12, /*skill_action_type*/31, /*skill_action_value*/-7);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/257, /*arcade_minigame_chara_id*/17801, /*level*/2, /*appeal_origin*/12, /*skill_name*/"エネミーアップ", /*skill_description*/"Round終了時、相手のエモゲージを7アップ", /*skill_timing*/23, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/12, /*skill_action_type*/31, /*skill_action_value*/7);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/258, /*arcade_minigame_chara_id*/18901, /*level*/2, /*appeal_origin*/11, /*skill_name*/"PPブースト", /*skill_description*/"Round終了時、PPを3アップ", /*skill_timing*/23, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/11, /*skill_action_type*/21, /*skill_action_value*/3);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/259, /*arcade_minigame_chara_id*/22701, /*level*/2, /*appeal_origin*/5, /*skill_name*/"サポート", /*skill_description*/"次のアイドルのアピール値を7アップ", /*skill_timing*/22, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/41, /*skill_action_type*/1, /*skill_action_value*/7);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/260, /*arcade_minigame_chara_id*/22301, /*level*/2, /*appeal_origin*/11, /*skill_name*/"オールチェンジ", /*skill_description*/"楽曲開始時、自分アイドル全員のアピール値を11固定にする", /*skill_timing*/21, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/31, /*skill_action_type*/2, /*skill_action_value*/11);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/261, /*arcade_minigame_chara_id*/17401, /*level*/2, /*appeal_origin*/5, /*skill_name*/"パフォーマンス", /*skill_description*/"Round終了時、アピール成功していた場合、PPを5アップ", /*skill_timing*/23, /*skill_jewel*/0, /*skill_condition_type*/11, /*skill_condition_value*/1, /*skill_target_values*/11, /*skill_action_type*/21, /*skill_action_value*/5);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/262, /*arcade_minigame_chara_id*/20101, /*level*/2, /*appeal_origin*/9, /*skill_name*/"エネミーアップ", /*skill_description*/"Round終了時、相手のエモゲージを5アップ", /*skill_timing*/23, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/12, /*skill_action_type*/31, /*skill_action_value*/5);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/263, /*arcade_minigame_chara_id*/19701, /*level*/2, /*appeal_origin*/7, /*skill_name*/"クールプリンセス", /*skill_description*/"Round終了時、自分のクールアイドルの基礎アピール値を1アップ", /*skill_timing*/23, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/62, /*skill_action_type*/3, /*skill_action_value*/1);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/264, /*arcade_minigame_chara_id*/16901, /*level*/2, /*appeal_origin*/8, /*skill_name*/"クールブースト", /*skill_description*/"楽曲開始時、自分クールアイドル全員のアピール値を2アップ", /*skill_timing*/21, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/62, /*skill_action_type*/1, /*skill_action_value*/2);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/265, /*arcade_minigame_chara_id*/17201, /*level*/2, /*appeal_origin*/2, /*skill_name*/"アタック", /*skill_description*/"楽曲開始時、自分のエモゲージを5アップ", /*skill_timing*/21, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/11, /*skill_action_type*/31, /*skill_action_value*/5);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/266, /*arcade_minigame_chara_id*/17501, /*level*/2, /*appeal_origin*/6, /*skill_name*/"マジカルチェンジ", /*skill_description*/"相手のアイドルのアピール値を5固定にする", /*skill_timing*/22, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/22, /*skill_action_type*/2, /*skill_action_value*/5);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/267, /*arcade_minigame_chara_id*/17601, /*level*/2, /*appeal_origin*/3, /*skill_name*/"サポート", /*skill_description*/"次のアイドルのアピール値を5アップ", /*skill_timing*/22, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/41, /*skill_action_type*/1, /*skill_action_value*/5);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/268, /*arcade_minigame_chara_id*/18001, /*level*/2, /*appeal_origin*/2, /*skill_name*/"サポート", /*skill_description*/"次のアイドルのアピール値を4アップ", /*skill_timing*/22, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/41, /*skill_action_type*/1, /*skill_action_value*/4);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/269, /*arcade_minigame_chara_id*/18801, /*level*/2, /*appeal_origin*/4, /*skill_name*/"PPブースト", /*skill_description*/"Round終了時、PPを2アップ", /*skill_timing*/23, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/11, /*skill_action_type*/21, /*skill_action_value*/2);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/270, /*arcade_minigame_chara_id*/19401, /*level*/2, /*appeal_origin*/8, /*skill_name*/"アピールアップ", /*skill_description*/"Round終了時、このアイドルの基礎アピール値を3アップ", /*skill_timing*/23, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/21, /*skill_action_type*/3, /*skill_action_value*/3);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/271, /*arcade_minigame_chara_id*/20401, /*level*/2, /*appeal_origin*/6, /*skill_name*/"アピールアップ", /*skill_description*/"Round終了時、このアイドルの基礎アピール値を5アップ", /*skill_timing*/23, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/21, /*skill_action_type*/3, /*skill_action_value*/5);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/272, /*arcade_minigame_chara_id*/20501, /*level*/2, /*appeal_origin*/4, /*skill_name*/"PPブースト", /*skill_description*/"Round終了時、PPを2アップ", /*skill_timing*/23, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/11, /*skill_action_type*/21, /*skill_action_value*/2);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/273, /*arcade_minigame_chara_id*/21401, /*level*/2, /*appeal_origin*/3, /*skill_name*/"デバフズ", /*skill_description*/"楽曲開始時、相手アイドル全員のアピール値を1ダウン", /*skill_timing*/21, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/32, /*skill_action_type*/1, /*skill_action_value*/-1);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/274, /*arcade_minigame_chara_id*/22001, /*level*/2, /*appeal_origin*/3, /*skill_name*/"デバフネクスト", /*skill_description*/"次の相手アイドルのアピール値を4ダウン", /*skill_timing*/21, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/42, /*skill_action_type*/1, /*skill_action_value*/-4);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/275, /*arcade_minigame_chara_id*/16801, /*level*/2, /*appeal_origin*/5, /*skill_name*/"ポジションブースト", /*skill_description*/"3番手のとき、アピール値を3アップ", /*skill_timing*/22, /*skill_jewel*/0, /*skill_condition_type*/1, /*skill_condition_value*/2, /*skill_target_values*/21, /*skill_action_type*/1, /*skill_action_value*/3);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/276, /*arcade_minigame_chara_id*/17001, /*level*/2, /*appeal_origin*/7, /*skill_name*/"PPブースト", /*skill_description*/"Round終了時、PPを1アップ", /*skill_timing*/23, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/11, /*skill_action_type*/21, /*skill_action_value*/1);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/277, /*arcade_minigame_chara_id*/17101, /*level*/2, /*appeal_origin*/7, /*skill_name*/"クールプリンセス", /*skill_description*/"Round終了時、自分のクールアイドルの基礎アピール値を1アップ", /*skill_timing*/23, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/62, /*skill_action_type*/3, /*skill_action_value*/1);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/278, /*arcade_minigame_chara_id*/17701, /*level*/2, /*appeal_origin*/7, /*skill_name*/"フェイスダウン", /*skill_description*/"Round終了時、相手のエモゲージを-1する", /*skill_timing*/23, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/12, /*skill_action_type*/31, /*skill_action_value*/-1);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/279, /*arcade_minigame_chara_id*/17901, /*level*/2, /*appeal_origin*/5, /*skill_name*/"アタック", /*skill_description*/"楽曲開始時、自分のエモゲージを10アップ", /*skill_timing*/21, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/11, /*skill_action_type*/31, /*skill_action_value*/10);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/280, /*arcade_minigame_chara_id*/18101, /*level*/2, /*appeal_origin*/9, /*skill_name*/"クールブースト", /*skill_description*/"楽曲開始時、自分クールアイドル全員のアピール値を3アップ", /*skill_timing*/21, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/62, /*skill_action_type*/1, /*skill_action_value*/3);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/281, /*arcade_minigame_chara_id*/18201, /*level*/2, /*appeal_origin*/9, /*skill_name*/"サポート", /*skill_description*/"次のアイドルのアピール値を5アップ", /*skill_timing*/22, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/41, /*skill_action_type*/1, /*skill_action_value*/5);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/282, /*arcade_minigame_chara_id*/18301, /*level*/2, /*appeal_origin*/15, /*skill_name*/"マイペース", /*skill_description*/"相手の特技効果を受けない", /*skill_timing*/21, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/21, /*skill_action_type*/42, /*skill_action_value*/0);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/283, /*arcade_minigame_chara_id*/18401, /*level*/2, /*appeal_origin*/7, /*skill_name*/"アップデート", /*skill_description*/"Round終了時、アピール成功していた場合、基礎アピール値を7アップ", /*skill_timing*/23, /*skill_jewel*/0, /*skill_condition_type*/11, /*skill_condition_value*/1, /*skill_target_values*/21, /*skill_action_type*/3, /*skill_action_value*/7);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/284, /*arcade_minigame_chara_id*/18601, /*level*/2, /*appeal_origin*/7, /*skill_name*/"PPブースト", /*skill_description*/"Round終了時、PPを1アップ", /*skill_timing*/23, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/11, /*skill_action_type*/21, /*skill_action_value*/1);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/285, /*arcade_minigame_chara_id*/18701, /*level*/2, /*appeal_origin*/3, /*skill_name*/"アピールデバフ", /*skill_description*/"相手のアピール値を4ダウン", /*skill_timing*/22, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/22, /*skill_action_type*/1, /*skill_action_value*/-4);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/286, /*arcade_minigame_chara_id*/19001, /*level*/2, /*appeal_origin*/5, /*skill_name*/"アピールデバフ", /*skill_description*/"相手のアピール値を6ダウン", /*skill_timing*/22, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/22, /*skill_action_type*/1, /*skill_action_value*/-6);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/287, /*arcade_minigame_chara_id*/19101, /*level*/2, /*appeal_origin*/3, /*skill_name*/"PPWブースト", /*skill_description*/"Round終了時、お互いのPPを3アップ", /*skill_timing*/23, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/13, /*skill_action_type*/21, /*skill_action_value*/3);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/288, /*arcade_minigame_chara_id*/19201, /*level*/2, /*appeal_origin*/3, /*skill_name*/"パフォーマンス", /*skill_description*/"Round終了時、アピール成功していた場合、PPを4アップ", /*skill_timing*/23, /*skill_jewel*/0, /*skill_condition_type*/11, /*skill_condition_value*/1, /*skill_target_values*/11, /*skill_action_type*/21, /*skill_action_value*/4);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/289, /*arcade_minigame_chara_id*/19301, /*level*/2, /*appeal_origin*/15, /*skill_name*/"スピリットブースト", /*skill_description*/"Round終了時エモゲージで負けているなら、基礎アピール値33アップ", /*skill_timing*/23, /*skill_jewel*/0, /*skill_condition_type*/21, /*skill_condition_value*/2, /*skill_target_values*/21, /*skill_action_type*/3, /*skill_action_value*/33);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/290, /*arcade_minigame_chara_id*/19501, /*level*/2, /*appeal_origin*/7, /*skill_name*/"PPブースト", /*skill_description*/"Round終了時、PPを3アップ", /*skill_timing*/23, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/11, /*skill_action_type*/21, /*skill_action_value*/3);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/291, /*arcade_minigame_chara_id*/19601, /*level*/2, /*appeal_origin*/3, /*skill_name*/"デバフネクスト", /*skill_description*/"次の相手アイドルのアピール値を4ダウン", /*skill_timing*/21, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/42, /*skill_action_type*/1, /*skill_action_value*/-4);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/292, /*arcade_minigame_chara_id*/19901, /*level*/2, /*appeal_origin*/2, /*skill_name*/"サポート", /*skill_description*/"次のアイドルのアピール値を4アップ", /*skill_timing*/22, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/41, /*skill_action_type*/1, /*skill_action_value*/4);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/293, /*arcade_minigame_chara_id*/20001, /*level*/2, /*appeal_origin*/5, /*skill_name*/"フェイスダウン", /*skill_description*/"Round終了時、相手のエモゲージを-7する", /*skill_timing*/23, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/12, /*skill_action_type*/31, /*skill_action_value*/-7);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/294, /*arcade_minigame_chara_id*/20201, /*level*/2, /*appeal_origin*/10, /*skill_name*/"ダウナー", /*skill_description*/"Round終了時、このアイドルの基礎アピール値を3ダウン", /*skill_timing*/23, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/21, /*skill_action_type*/3, /*skill_action_value*/-3);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/295, /*arcade_minigame_chara_id*/20301, /*level*/2, /*appeal_origin*/9, /*skill_name*/"クールブースト", /*skill_description*/"楽曲開始時、自分クールアイドル全員のアピール値を1アップ", /*skill_timing*/21, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/62, /*skill_action_type*/1, /*skill_action_value*/1);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/296, /*arcade_minigame_chara_id*/21001, /*level*/2, /*appeal_origin*/7, /*skill_name*/"アップデート", /*skill_description*/"Round終了時、アピール成功していた場合、基礎アピール値を7アップ", /*skill_timing*/23, /*skill_jewel*/0, /*skill_condition_type*/11, /*skill_condition_value*/1, /*skill_target_values*/21, /*skill_action_type*/3, /*skill_action_value*/7);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/297, /*arcade_minigame_chara_id*/21101, /*level*/2, /*appeal_origin*/8, /*skill_name*/"パフォーマンス", /*skill_description*/"Round終了時、アピール成功していた場合、PPを7アップ", /*skill_timing*/23, /*skill_jewel*/0, /*skill_condition_type*/11, /*skill_condition_value*/1, /*skill_target_values*/11, /*skill_action_type*/21, /*skill_action_value*/7);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/298, /*arcade_minigame_chara_id*/21201, /*level*/2, /*appeal_origin*/4, /*skill_name*/"アップデート", /*skill_description*/"Round終了時、アピール成功していた場合、基礎アピール値を5アップ", /*skill_timing*/23, /*skill_jewel*/0, /*skill_condition_type*/11, /*skill_condition_value*/1, /*skill_target_values*/21, /*skill_action_type*/3, /*skill_action_value*/5);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/299, /*arcade_minigame_chara_id*/21301, /*level*/2, /*appeal_origin*/3, /*skill_name*/"サポート", /*skill_description*/"次のアイドルのアピール値を5アップ", /*skill_timing*/22, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/41, /*skill_action_type*/1, /*skill_action_value*/5);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/300, /*arcade_minigame_chara_id*/21501, /*level*/2, /*appeal_origin*/5, /*skill_name*/"サポート", /*skill_description*/"次のアイドルのアピール値を7アップ", /*skill_timing*/22, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/41, /*skill_action_type*/1, /*skill_action_value*/7);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/301, /*arcade_minigame_chara_id*/21601, /*level*/2, /*appeal_origin*/2, /*skill_name*/"サポート", /*skill_description*/"次のアイドルのアピール値を4アップ", /*skill_timing*/22, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/41, /*skill_action_type*/1, /*skill_action_value*/4);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/302, /*arcade_minigame_chara_id*/21701, /*level*/2, /*appeal_origin*/12, /*skill_name*/"エネミーアップ", /*skill_description*/"Round終了時、相手のエモゲージを7アップ", /*skill_timing*/23, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/12, /*skill_action_type*/31, /*skill_action_value*/7);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/303, /*arcade_minigame_chara_id*/21801, /*level*/2, /*appeal_origin*/2, /*skill_name*/"PPブースト", /*skill_description*/"Round終了時、PPを2アップ", /*skill_timing*/23, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/11, /*skill_action_type*/21, /*skill_action_value*/2);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/304, /*arcade_minigame_chara_id*/21901, /*level*/2, /*appeal_origin*/5, /*skill_name*/"サポート", /*skill_description*/"次のアイドルのアピール値を7アップ", /*skill_timing*/22, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/41, /*skill_action_type*/1, /*skill_action_value*/7);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/305, /*arcade_minigame_chara_id*/22101, /*level*/2, /*appeal_origin*/3, /*skill_name*/"ドレイン", /*skill_description*/"Round終了時アピール成功していた場合、相手のエモゲージを-5する", /*skill_timing*/23, /*skill_jewel*/0, /*skill_condition_type*/11, /*skill_condition_value*/1, /*skill_target_values*/12, /*skill_action_type*/31, /*skill_action_value*/-5);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/306, /*arcade_minigame_chara_id*/22201, /*level*/2, /*appeal_origin*/2, /*skill_name*/"アピールアップ", /*skill_description*/"Round終了時、このアイドルの基礎アピール値を3アップ", /*skill_timing*/23, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/21, /*skill_action_type*/3, /*skill_action_value*/3);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/307, /*arcade_minigame_chara_id*/22401, /*level*/2, /*appeal_origin*/5, /*skill_name*/"デバフネクスト", /*skill_description*/"次の相手アイドルのアピール値を6ダウン", /*skill_timing*/21, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/42, /*skill_action_type*/1, /*skill_action_value*/-6);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/308, /*arcade_minigame_chara_id*/22501, /*level*/2, /*appeal_origin*/2, /*skill_name*/"PPWブースト", /*skill_description*/"Round終了時、お互いのPPを3アップ", /*skill_timing*/23, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/13, /*skill_action_type*/21, /*skill_action_value*/3);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/309, /*arcade_minigame_chara_id*/22601, /*level*/2, /*appeal_origin*/9, /*skill_name*/"エネミーアップ", /*skill_description*/"Round終了時、相手のエモゲージを5アップ", /*skill_timing*/23, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/12, /*skill_action_type*/31, /*skill_action_value*/5);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/310, /*arcade_minigame_chara_id*/22801, /*level*/2, /*appeal_origin*/5, /*skill_name*/"ドレイン", /*skill_description*/"Round終了時アピール成功していた場合、相手のエモゲージを-7する", /*skill_timing*/23, /*skill_jewel*/0, /*skill_condition_type*/11, /*skill_condition_value*/1, /*skill_target_values*/12, /*skill_action_type*/31, /*skill_action_value*/-7);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/311, /*arcade_minigame_chara_id*/22901, /*level*/2, /*appeal_origin*/2, /*skill_name*/"アピールアップ", /*skill_description*/"Round終了時、このアイドルの基礎アピール値を3アップ", /*skill_timing*/23, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/21, /*skill_action_type*/3, /*skill_action_value*/3);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/312, /*arcade_minigame_chara_id*/23001, /*level*/2, /*appeal_origin*/18, /*skill_name*/"エネミーアップ", /*skill_description*/"Round終了時、相手のエモゲージを10アップ", /*skill_timing*/23, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/12, /*skill_action_type*/31, /*skill_action_value*/10);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/313, /*arcade_minigame_chara_id*/23101, /*level*/2, /*appeal_origin*/7, /*skill_name*/"デバフズ", /*skill_description*/"楽曲開始時、相手アイドル全員のアピール値を2ダウン", /*skill_timing*/21, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/32, /*skill_action_type*/1, /*skill_action_value*/-2);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/314, /*arcade_minigame_chara_id*/23201, /*level*/2, /*appeal_origin*/5, /*skill_name*/"パフォーマンス", /*skill_description*/"Round終了時、アピール成功していた場合、PPを5アップ", /*skill_timing*/23, /*skill_jewel*/0, /*skill_condition_type*/11, /*skill_condition_value*/1, /*skill_target_values*/11, /*skill_action_type*/21, /*skill_action_value*/5);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/315, /*arcade_minigame_chara_id*/23301, /*level*/2, /*appeal_origin*/9, /*skill_name*/"サポート", /*skill_description*/"次のアイドルのアピール値を5アップ", /*skill_timing*/22, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/41, /*skill_action_type*/1, /*skill_action_value*/5);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/316, /*arcade_minigame_chara_id*/23401, /*level*/2, /*appeal_origin*/5, /*skill_name*/"パッションブースト", /*skill_description*/"楽曲開始時、自分パッションアイドル全員のアピール値を1アップ", /*skill_timing*/21, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/63, /*skill_action_type*/1, /*skill_action_value*/1);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/317, /*arcade_minigame_chara_id*/27101, /*level*/2, /*appeal_origin*/50, /*skill_name*/"ポジションブースト", /*skill_description*/"5番手のとき、アピール値を40アップ", /*skill_timing*/22, /*skill_jewel*/0, /*skill_condition_type*/1, /*skill_condition_value*/4, /*skill_target_values*/21, /*skill_action_type*/1, /*skill_action_value*/40);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/318, /*arcade_minigame_chara_id*/24301, /*level*/2, /*appeal_origin*/2, /*skill_name*/"アタック", /*skill_description*/"楽曲開始時、自分のエモゲージを5アップ", /*skill_timing*/21, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/11, /*skill_action_type*/31, /*skill_action_value*/5);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/319, /*arcade_minigame_chara_id*/27201, /*level*/2, /*appeal_origin*/7, /*skill_name*/"サポート", /*skill_description*/"次のアイドルのアピール値を10アップ", /*skill_timing*/22, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/41, /*skill_action_type*/1, /*skill_action_value*/10);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/320, /*arcade_minigame_chara_id*/26801, /*level*/2, /*appeal_origin*/9, /*skill_name*/"パッションブースト", /*skill_description*/"楽曲開始時、自分パッションアイドル全員のアピール値を1アップ", /*skill_timing*/21, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/63, /*skill_action_type*/1, /*skill_action_value*/1);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/321, /*arcade_minigame_chara_id*/27001, /*level*/2, /*appeal_origin*/12, /*skill_name*/"エネミーアップ", /*skill_description*/"Round終了時、相手のエモゲージを7アップ", /*skill_timing*/23, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/12, /*skill_action_type*/31, /*skill_action_value*/7);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/322, /*arcade_minigame_chara_id*/28301, /*level*/2, /*appeal_origin*/9, /*skill_name*/"エネミーアップ", /*skill_description*/"Round終了時、相手のエモゲージを5アップ", /*skill_timing*/23, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/12, /*skill_action_type*/31, /*skill_action_value*/5);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/323, /*arcade_minigame_chara_id*/26701, /*level*/2, /*appeal_origin*/9, /*skill_name*/"パッションブースト", /*skill_description*/"楽曲開始時、自分パッションアイドル全員のアピール値を3アップ", /*skill_timing*/21, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/63, /*skill_action_type*/1, /*skill_action_value*/3);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/324, /*arcade_minigame_chara_id*/24701, /*level*/2, /*appeal_origin*/9, /*skill_name*/"エネミーアップ", /*skill_description*/"Round終了時、相手のエモゲージを5アップ", /*skill_timing*/23, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/12, /*skill_action_type*/31, /*skill_action_value*/5);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/325, /*arcade_minigame_chara_id*/23501, /*level*/2, /*appeal_origin*/3, /*skill_name*/"アタック", /*skill_description*/"楽曲開始時、自分のエモゲージを7アップ", /*skill_timing*/21, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/11, /*skill_action_type*/31, /*skill_action_value*/7);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/326, /*arcade_minigame_chara_id*/25601, /*level*/2, /*appeal_origin*/5, /*skill_name*/"スピリット", /*skill_description*/"エモゲージで負けている時、アピール値を13アップ", /*skill_timing*/22, /*skill_jewel*/0, /*skill_condition_type*/21, /*skill_condition_value*/2, /*skill_target_values*/21, /*skill_action_type*/1, /*skill_action_value*/13);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/327, /*arcade_minigame_chara_id*/28001, /*level*/2, /*appeal_origin*/18, /*skill_name*/"エネミーアップ", /*skill_description*/"Round終了時、相手のエモゲージを10アップ", /*skill_timing*/23, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/12, /*skill_action_type*/31, /*skill_action_value*/10);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/328, /*arcade_minigame_chara_id*/23701, /*level*/2, /*appeal_origin*/2, /*skill_name*/"デバフネクスト", /*skill_description*/"次の相手アイドルのアピール値を3ダウン", /*skill_timing*/21, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/42, /*skill_action_type*/1, /*skill_action_value*/-3);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/329, /*arcade_minigame_chara_id*/23801, /*level*/2, /*appeal_origin*/3, /*skill_name*/"スピリット", /*skill_description*/"エモゲージで負けている時、アピール値を10アップ", /*skill_timing*/22, /*skill_jewel*/0, /*skill_condition_type*/21, /*skill_condition_value*/2, /*skill_target_values*/21, /*skill_action_type*/1, /*skill_action_value*/10);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/330, /*arcade_minigame_chara_id*/24601, /*level*/2, /*appeal_origin*/10, /*skill_name*/"ダウナー", /*skill_description*/"Round終了時、このアイドルの基礎アピール値を3ダウン", /*skill_timing*/23, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/21, /*skill_action_type*/3, /*skill_action_value*/-3);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/331, /*arcade_minigame_chara_id*/25301, /*level*/2, /*appeal_origin*/5, /*skill_name*/"アタック", /*skill_description*/"楽曲開始時、自分のエモゲージを10アップ", /*skill_timing*/21, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/11, /*skill_action_type*/31, /*skill_action_value*/10);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/332, /*arcade_minigame_chara_id*/25701, /*level*/2, /*appeal_origin*/12, /*skill_name*/"エネミーアップ", /*skill_description*/"Round終了時、相手のエモゲージを7アップ", /*skill_timing*/23, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/12, /*skill_action_type*/31, /*skill_action_value*/7);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/333, /*arcade_minigame_chara_id*/25801, /*level*/2, /*appeal_origin*/12, /*skill_name*/"エネミーアップ", /*skill_description*/"Round終了時、相手のエモゲージを7アップ", /*skill_timing*/23, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/12, /*skill_action_type*/31, /*skill_action_value*/7);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/334, /*arcade_minigame_chara_id*/26301, /*level*/2, /*appeal_origin*/7, /*skill_name*/"パッションプリンセス", /*skill_description*/"Round終了時、自分のパッションアイドルの基礎アピール値を1アップ", /*skill_timing*/23, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/63, /*skill_action_type*/3, /*skill_action_value*/1);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/335, /*arcade_minigame_chara_id*/26601, /*level*/2, /*appeal_origin*/2, /*skill_name*/"ダブルアタック", /*skill_description*/"楽曲開始時、お互いのエモゲージを8アップ", /*skill_timing*/21, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/13, /*skill_action_type*/31, /*skill_action_value*/8);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/336, /*arcade_minigame_chara_id*/26901, /*level*/2, /*appeal_origin*/2, /*skill_name*/"アタック", /*skill_description*/"楽曲開始時、自分のエモゲージを5アップ", /*skill_timing*/21, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/11, /*skill_action_type*/31, /*skill_action_value*/5);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/337, /*arcade_minigame_chara_id*/27301, /*level*/2, /*appeal_origin*/4, /*skill_name*/"PPブースト", /*skill_description*/"Round終了時、PPを2アップ", /*skill_timing*/23, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/11, /*skill_action_type*/21, /*skill_action_value*/2);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/338, /*arcade_minigame_chara_id*/29201, /*level*/2, /*appeal_origin*/3, /*skill_name*/"フェイスダウン", /*skill_description*/"Round終了時、相手のエモゲージを-5する", /*skill_timing*/23, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/12, /*skill_action_type*/31, /*skill_action_value*/-5);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/339, /*arcade_minigame_chara_id*/23601, /*level*/2, /*appeal_origin*/5, /*skill_name*/"マイペース", /*skill_description*/"相手の特技効果を受けない", /*skill_timing*/21, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/21, /*skill_action_type*/42, /*skill_action_value*/0);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/340, /*arcade_minigame_chara_id*/23901, /*level*/2, /*appeal_origin*/9, /*skill_name*/"ポジションブースト", /*skill_description*/"2番手のとき、アピール値を3アップ", /*skill_timing*/22, /*skill_jewel*/0, /*skill_condition_type*/1, /*skill_condition_value*/1, /*skill_target_values*/21, /*skill_action_type*/1, /*skill_action_value*/3);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/341, /*arcade_minigame_chara_id*/24001, /*level*/2, /*appeal_origin*/2, /*skill_name*/"サポート", /*skill_description*/"次のアイドルのアピール値を4アップ", /*skill_timing*/22, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/41, /*skill_action_type*/1, /*skill_action_value*/4);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/342, /*arcade_minigame_chara_id*/24101, /*level*/2, /*appeal_origin*/8, /*skill_name*/"パッションブースト", /*skill_description*/"楽曲開始時、自分パッションアイドル全員のアピール値を2アップ", /*skill_timing*/21, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/63, /*skill_action_type*/1, /*skill_action_value*/2);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/343, /*arcade_minigame_chara_id*/24201, /*level*/2, /*appeal_origin*/9, /*skill_name*/"サポート", /*skill_description*/"次のアイドルのアピール値を5アップ", /*skill_timing*/22, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/41, /*skill_action_type*/1, /*skill_action_value*/5);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/344, /*arcade_minigame_chara_id*/24401, /*level*/2, /*appeal_origin*/3, /*skill_name*/"サポート", /*skill_description*/"次のアイドルのアピール値を5アップ", /*skill_timing*/22, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/41, /*skill_action_type*/1, /*skill_action_value*/5);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/345, /*arcade_minigame_chara_id*/24501, /*level*/2, /*appeal_origin*/5, /*skill_name*/"サポート", /*skill_description*/"次のアイドルのアピール値を7アップ", /*skill_timing*/22, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/41, /*skill_action_type*/1, /*skill_action_value*/7);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/346, /*arcade_minigame_chara_id*/24901, /*level*/2, /*appeal_origin*/5, /*skill_name*/"サポート", /*skill_description*/"次のアイドルのアピール値を7アップ", /*skill_timing*/22, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/41, /*skill_action_type*/1, /*skill_action_value*/7);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/347, /*arcade_minigame_chara_id*/25001, /*level*/2, /*appeal_origin*/9, /*skill_name*/"エネミーアップ", /*skill_description*/"Round終了時、相手のエモゲージを5アップ", /*skill_timing*/23, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/12, /*skill_action_type*/31, /*skill_action_value*/5);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/348, /*arcade_minigame_chara_id*/25101, /*level*/2, /*appeal_origin*/7, /*skill_name*/"マイペース", /*skill_description*/"相手の特技効果を受けない", /*skill_timing*/21, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/21, /*skill_action_type*/42, /*skill_action_value*/0);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/349, /*arcade_minigame_chara_id*/25401, /*level*/2, /*appeal_origin*/8, /*skill_name*/"パフォーマンス", /*skill_description*/"Round終了時、アピール成功していた場合、PPを7アップ", /*skill_timing*/23, /*skill_jewel*/0, /*skill_condition_type*/11, /*skill_condition_value*/1, /*skill_target_values*/11, /*skill_action_type*/21, /*skill_action_value*/7);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/350, /*arcade_minigame_chara_id*/25501, /*level*/2, /*appeal_origin*/2, /*skill_name*/"PPブースト", /*skill_description*/"Round終了時、PPを2アップ", /*skill_timing*/23, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/11, /*skill_action_type*/21, /*skill_action_value*/2);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/351, /*arcade_minigame_chara_id*/25901, /*level*/2, /*appeal_origin*/5, /*skill_name*/"パフォーマンス", /*skill_description*/"Round終了時、アピール成功していた場合、PPを5アップ", /*skill_timing*/23, /*skill_jewel*/0, /*skill_condition_type*/11, /*skill_condition_value*/1, /*skill_target_values*/11, /*skill_action_type*/21, /*skill_action_value*/5);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/352, /*arcade_minigame_chara_id*/26001, /*level*/2, /*appeal_origin*/2, /*skill_name*/"アピールアップ", /*skill_description*/"Round終了時、このアイドルの基礎アピール値を3アップ", /*skill_timing*/23, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/21, /*skill_action_type*/3, /*skill_action_value*/3);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/353, /*arcade_minigame_chara_id*/26101, /*level*/2, /*appeal_origin*/5, /*skill_name*/"アタック", /*skill_description*/"楽曲開始時、自分のエモゲージを10アップ", /*skill_timing*/21, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/11, /*skill_action_type*/31, /*skill_action_value*/10);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/354, /*arcade_minigame_chara_id*/26201, /*level*/2, /*appeal_origin*/5, /*skill_name*/"PPブースト", /*skill_description*/"Round終了時、PPを1アップ", /*skill_timing*/23, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/11, /*skill_action_type*/21, /*skill_action_value*/1);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/355, /*arcade_minigame_chara_id*/26401, /*level*/2, /*appeal_origin*/5, /*skill_name*/"フェイスダウン", /*skill_description*/"Round終了時、相手のエモゲージを-7する", /*skill_timing*/23, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/12, /*skill_action_type*/31, /*skill_action_value*/-7);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/356, /*arcade_minigame_chara_id*/26501, /*level*/2, /*appeal_origin*/7, /*skill_name*/"アップデート", /*skill_description*/"Round終了時、アピール成功していた場合、基礎アピール値を7アップ", /*skill_timing*/23, /*skill_jewel*/0, /*skill_condition_type*/11, /*skill_condition_value*/1, /*skill_target_values*/21, /*skill_action_type*/3, /*skill_action_value*/7);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/357, /*arcade_minigame_chara_id*/27401, /*level*/2, /*appeal_origin*/8, /*skill_name*/"パフォーマンス", /*skill_description*/"Round終了時、アピール成功していた場合、PPを7アップ", /*skill_timing*/23, /*skill_jewel*/0, /*skill_condition_type*/11, /*skill_condition_value*/1, /*skill_target_values*/11, /*skill_action_type*/21, /*skill_action_value*/7);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/358, /*arcade_minigame_chara_id*/27501, /*level*/2, /*appeal_origin*/11, /*skill_name*/"フェイスダウン", /*skill_description*/"Round終了時、相手のエモゲージを-1する", /*skill_timing*/23, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/12, /*skill_action_type*/31, /*skill_action_value*/-1);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/359, /*arcade_minigame_chara_id*/28401, /*level*/2, /*appeal_origin*/8, /*skill_name*/"ドレイン", /*skill_description*/"Round終了時アピール成功していた場合、相手のエモゲージを-9する", /*skill_timing*/23, /*skill_jewel*/0, /*skill_condition_type*/11, /*skill_condition_value*/1, /*skill_target_values*/12, /*skill_action_type*/31, /*skill_action_value*/-9);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/360, /*arcade_minigame_chara_id*/28501, /*level*/2, /*appeal_origin*/4, /*skill_name*/"アップデート", /*skill_description*/"Round終了時、アピール成功していた場合、基礎アピール値を5アップ", /*skill_timing*/23, /*skill_jewel*/0, /*skill_condition_type*/11, /*skill_condition_value*/1, /*skill_target_values*/21, /*skill_action_type*/3, /*skill_action_value*/5);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/361, /*arcade_minigame_chara_id*/28601, /*level*/2, /*appeal_origin*/2, /*skill_name*/"サポート", /*skill_description*/"次のアイドルのアピール値を4アップ", /*skill_timing*/22, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/41, /*skill_action_type*/1, /*skill_action_value*/4);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/362, /*arcade_minigame_chara_id*/28701, /*level*/2, /*appeal_origin*/3, /*skill_name*/"ドレイン", /*skill_description*/"Round終了時アピール成功していた場合、相手のエモゲージを-5する", /*skill_timing*/23, /*skill_jewel*/0, /*skill_condition_type*/11, /*skill_condition_value*/1, /*skill_target_values*/12, /*skill_action_type*/31, /*skill_action_value*/-5);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/363, /*arcade_minigame_chara_id*/28801, /*level*/2, /*appeal_origin*/2, /*skill_name*/"アップデート", /*skill_description*/"Round終了時、アピール成功していた場合、基礎アピール値を4アップ", /*skill_timing*/23, /*skill_jewel*/0, /*skill_condition_type*/11, /*skill_condition_value*/1, /*skill_target_values*/21, /*skill_action_type*/3, /*skill_action_value*/4);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/364, /*arcade_minigame_chara_id*/28901, /*level*/2, /*appeal_origin*/10, /*skill_name*/"パフォーマンス", /*skill_description*/"Round終了時、アピール成功していた場合、PPを37アップ", /*skill_timing*/23, /*skill_jewel*/0, /*skill_condition_type*/11, /*skill_condition_value*/1, /*skill_target_values*/11, /*skill_action_type*/21, /*skill_action_value*/37);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/365, /*arcade_minigame_chara_id*/29001, /*level*/2, /*appeal_origin*/2, /*skill_name*/"デバフネクスト", /*skill_description*/"次の相手アイドルのアピール値を3ダウン", /*skill_timing*/21, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/42, /*skill_action_type*/1, /*skill_action_value*/-3);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/366, /*arcade_minigame_chara_id*/29101, /*level*/2, /*appeal_origin*/3, /*skill_name*/"アタック", /*skill_description*/"楽曲開始時、自分のエモゲージを7アップ", /*skill_timing*/21, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/11, /*skill_action_type*/31, /*skill_action_value*/7);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/367, /*arcade_minigame_chara_id*/29301, /*level*/2, /*appeal_origin*/10, /*skill_name*/"ダウナー", /*skill_description*/"Round終了時、このアイドルの基礎アピール値を3ダウン", /*skill_timing*/23, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/21, /*skill_action_type*/3, /*skill_action_value*/-3);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/368, /*arcade_minigame_chara_id*/29401, /*level*/2, /*appeal_origin*/2, /*skill_name*/"PPWブースト", /*skill_description*/"Round終了時、お互いのPPを3アップ", /*skill_timing*/23, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/13, /*skill_action_type*/21, /*skill_action_value*/3);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/369, /*arcade_minigame_chara_id*/29501, /*level*/2, /*appeal_origin*/5, /*skill_name*/"PPWブースト", /*skill_description*/"Round終了時、お互いのPPを3アップ", /*skill_timing*/23, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/13, /*skill_action_type*/21, /*skill_action_value*/3);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/370, /*arcade_minigame_chara_id*/29601, /*level*/2, /*appeal_origin*/5, /*skill_name*/"ドレイン", /*skill_description*/"Round終了時アピール成功していた場合、相手のエモゲージを-7する", /*skill_timing*/23, /*skill_jewel*/0, /*skill_condition_type*/11, /*skill_condition_value*/1, /*skill_target_values*/12, /*skill_action_type*/31, /*skill_action_value*/-7);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/371, /*arcade_minigame_chara_id*/29701, /*level*/2, /*appeal_origin*/20, /*skill_name*/"ダウナー", /*skill_description*/"Round終了時、このアイドルの基礎アピール値を5ダウン", /*skill_timing*/23, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/21, /*skill_action_type*/3, /*skill_action_value*/-5);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/372, /*arcade_minigame_chara_id*/29801, /*level*/2, /*appeal_origin*/3, /*skill_name*/"サポート", /*skill_description*/"次のアイドルのアピール値を5アップ", /*skill_timing*/22, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/41, /*skill_action_type*/1, /*skill_action_value*/5);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/373, /*arcade_minigame_chara_id*/30001, /*level*/2, /*appeal_origin*/11, /*skill_name*/"PPブースト", /*skill_description*/"Round終了時、PPを3アップ", /*skill_timing*/23, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/11, /*skill_action_type*/21, /*skill_action_value*/3);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/374, /*arcade_minigame_chara_id*/30401, /*level*/2, /*appeal_origin*/7, /*skill_name*/"スピリット", /*skill_description*/"エモゲージで負けている時、アピール値を20アップ", /*skill_timing*/22, /*skill_jewel*/0, /*skill_condition_type*/21, /*skill_condition_value*/2, /*skill_target_values*/21, /*skill_action_type*/1, /*skill_action_value*/20);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/375, /*arcade_minigame_chara_id*/30501, /*level*/2, /*appeal_origin*/3, /*skill_name*/"ダブルアタック", /*skill_description*/"楽曲開始時、お互いのエモゲージを10アップ", /*skill_timing*/21, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/13, /*skill_action_type*/31, /*skill_action_value*/10);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/376, /*arcade_minigame_chara_id*/30601, /*level*/2, /*appeal_origin*/18, /*skill_name*/"エネミーアップ", /*skill_description*/"Round終了時、相手のエモゲージを10アップ", /*skill_timing*/23, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/12, /*skill_action_type*/31, /*skill_action_value*/10);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/377, /*arcade_minigame_chara_id*/30701, /*level*/2, /*appeal_origin*/4, /*skill_name*/"アップデート", /*skill_description*/"Round終了時、アピール成功していた場合、基礎アピール値を6アップ", /*skill_timing*/23, /*skill_jewel*/0, /*skill_condition_type*/11, /*skill_condition_value*/1, /*skill_target_values*/21, /*skill_action_type*/3, /*skill_action_value*/6);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/378, /*arcade_minigame_chara_id*/30801, /*level*/2, /*appeal_origin*/5, /*skill_name*/"サポート", /*skill_description*/"次のアイドルのアピール値を8アップ", /*skill_timing*/22, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/41, /*skill_action_type*/1, /*skill_action_value*/8);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/379, /*arcade_minigame_chara_id*/30901, /*level*/2, /*appeal_origin*/6, /*skill_name*/"マジカルチェンジ", /*skill_description*/"相手のアイドルのアピール値を5固定にする", /*skill_timing*/22, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/22, /*skill_action_type*/2, /*skill_action_value*/5);
INSERT INTO `arcade_level_chara` VALUES (/*level_chara_id*/380, /*arcade_minigame_chara_id*/31001, /*level*/2, /*appeal_origin*/3, /*skill_name*/"サポート", /*skill_description*/"次のアイドルのアピール値を6アップ", /*skill_timing*/22, /*skill_jewel*/0, /*skill_condition_type*/0, /*skill_condition_value*/0, /*skill_target_values*/41, /*skill_action_type*/1, /*skill_action_value*/6);
CREATE INDEX 'arcade_level_chara_0_arcade_minigame_chara_id_1_level' on 'arcade_level_chara'('arcade_minigame_chara_id','level');