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buzzer_3d_ingame_chara.sql
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buzzer_3d_ingame_chara.sql
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CREATE TABLE 'buzzer_3d_ingame_chara' ('chara_id' INTEGER NOT NULL, 'personality' INTEGER NOT NULL, 'idle_loop_motion_id' INTEGER NOT NULL, 'think_motion_id' INTEGER NOT NULL, 'think_loop_motion_id' INTEGER NOT NULL, 'happy_motion_id' INTEGER NOT NULL, 'sad_motion_id' INTEGER NOT NULL, 'very_happy_motion_id' INTEGER NOT NULL, 'very_happy_loop_motion_id' INTEGER NOT NULL, 'clap_motion_id' INTEGER NOT NULL, 'clap_loop_motion_id' INTEGER NOT NULL, 'like_motion_fade_msec' INTEGER NOT NULL, 'like_motion_play_offset_msec' INTEGER NOT NULL, 'introduction_camera_offset_y_mm' INTEGER NOT NULL, 'focus_camera_offset_y_mm' INTEGER NOT NULL, PRIMARY KEY('chara_id'));
INSERT INTO `buzzer_3d_ingame_chara` VALUES (/*chara_id*/101, /*personality*/1, /*idle_loop_motion_id*/-1, /*think_motion_id*/-1, /*think_loop_motion_id*/-1, /*happy_motion_id*/-1, /*sad_motion_id*/-1, /*very_happy_motion_id*/-1, /*very_happy_loop_motion_id*/-1, /*clap_motion_id*/-1, /*clap_loop_motion_id*/-1, /*like_motion_fade_msec*/1000, /*like_motion_play_offset_msec*/800, /*introduction_camera_offset_y_mm*/0, /*focus_camera_offset_y_mm*/0);
INSERT INTO `buzzer_3d_ingame_chara` VALUES (/*chara_id*/102, /*personality*/3, /*idle_loop_motion_id*/-1, /*think_motion_id*/-1, /*think_loop_motion_id*/-1, /*happy_motion_id*/-1, /*sad_motion_id*/-1, /*very_happy_motion_id*/-1, /*very_happy_loop_motion_id*/-1, /*clap_motion_id*/-1, /*clap_loop_motion_id*/-1, /*like_motion_fade_msec*/1000, /*like_motion_play_offset_msec*/800, /*introduction_camera_offset_y_mm*/0, /*focus_camera_offset_y_mm*/0);
INSERT INTO `buzzer_3d_ingame_chara` VALUES (/*chara_id*/103, /*personality*/2, /*idle_loop_motion_id*/-1, /*think_motion_id*/-1, /*think_loop_motion_id*/-1, /*happy_motion_id*/-1, /*sad_motion_id*/-1, /*very_happy_motion_id*/-1, /*very_happy_loop_motion_id*/-1, /*clap_motion_id*/-1, /*clap_loop_motion_id*/-1, /*like_motion_fade_msec*/1000, /*like_motion_play_offset_msec*/800, /*introduction_camera_offset_y_mm*/0, /*focus_camera_offset_y_mm*/0);
INSERT INTO `buzzer_3d_ingame_chara` VALUES (/*chara_id*/104, /*personality*/2, /*idle_loop_motion_id*/-1, /*think_motion_id*/-1, /*think_loop_motion_id*/-1, /*happy_motion_id*/-1, /*sad_motion_id*/-1, /*very_happy_motion_id*/-1, /*very_happy_loop_motion_id*/-1, /*clap_motion_id*/-1, /*clap_loop_motion_id*/-1, /*like_motion_fade_msec*/1000, /*like_motion_play_offset_msec*/800, /*introduction_camera_offset_y_mm*/0, /*focus_camera_offset_y_mm*/0);
INSERT INTO `buzzer_3d_ingame_chara` VALUES (/*chara_id*/105, /*personality*/3, /*idle_loop_motion_id*/-1, /*think_motion_id*/-1, /*think_loop_motion_id*/-1, /*happy_motion_id*/-1, /*sad_motion_id*/-1, /*very_happy_motion_id*/-1, /*very_happy_loop_motion_id*/-1, /*clap_motion_id*/-1, /*clap_loop_motion_id*/-1, /*like_motion_fade_msec*/1000, /*like_motion_play_offset_msec*/800, /*introduction_camera_offset_y_mm*/0, /*focus_camera_offset_y_mm*/0);
INSERT INTO `buzzer_3d_ingame_chara` VALUES (/*chara_id*/106, /*personality*/1, /*idle_loop_motion_id*/-1, /*think_motion_id*/-1, /*think_loop_motion_id*/-1, /*happy_motion_id*/-1, /*sad_motion_id*/-1, /*very_happy_motion_id*/-1, /*very_happy_loop_motion_id*/-1, /*clap_motion_id*/-1, /*clap_loop_motion_id*/-1, /*like_motion_fade_msec*/1000, /*like_motion_play_offset_msec*/800, /*introduction_camera_offset_y_mm*/0, /*focus_camera_offset_y_mm*/0);
INSERT INTO `buzzer_3d_ingame_chara` VALUES (/*chara_id*/107, /*personality*/1, /*idle_loop_motion_id*/-1, /*think_motion_id*/-1, /*think_loop_motion_id*/-1, /*happy_motion_id*/-1, /*sad_motion_id*/-1, /*very_happy_motion_id*/-1, /*very_happy_loop_motion_id*/-1, /*clap_motion_id*/-1, /*clap_loop_motion_id*/-1, /*like_motion_fade_msec*/1000, /*like_motion_play_offset_msec*/800, /*introduction_camera_offset_y_mm*/0, /*focus_camera_offset_y_mm*/0);
INSERT INTO `buzzer_3d_ingame_chara` VALUES (/*chara_id*/108, /*personality*/1, /*idle_loop_motion_id*/-1, /*think_motion_id*/-1, /*think_loop_motion_id*/-1, /*happy_motion_id*/-1, /*sad_motion_id*/-1, /*very_happy_motion_id*/-1, /*very_happy_loop_motion_id*/-1, /*clap_motion_id*/-1, /*clap_loop_motion_id*/-1, /*like_motion_fade_msec*/1000, /*like_motion_play_offset_msec*/800, /*introduction_camera_offset_y_mm*/0, /*focus_camera_offset_y_mm*/0);
INSERT INTO `buzzer_3d_ingame_chara` VALUES (/*chara_id*/109, /*personality*/1, /*idle_loop_motion_id*/-1, /*think_motion_id*/-1, /*think_loop_motion_id*/-1, /*happy_motion_id*/-1, /*sad_motion_id*/-1, /*very_happy_motion_id*/-1, /*very_happy_loop_motion_id*/-1, /*clap_motion_id*/-1, /*clap_loop_motion_id*/-1, /*like_motion_fade_msec*/1000, /*like_motion_play_offset_msec*/800, /*introduction_camera_offset_y_mm*/0, /*focus_camera_offset_y_mm*/0);
INSERT INTO `buzzer_3d_ingame_chara` VALUES (/*chara_id*/110, /*personality*/1, /*idle_loop_motion_id*/-1, /*think_motion_id*/-1, /*think_loop_motion_id*/-1, /*happy_motion_id*/-1, /*sad_motion_id*/-1, /*very_happy_motion_id*/-1, /*very_happy_loop_motion_id*/-1, /*clap_motion_id*/-1, /*clap_loop_motion_id*/-1, /*like_motion_fade_msec*/1000, /*like_motion_play_offset_msec*/800, /*introduction_camera_offset_y_mm*/0, /*focus_camera_offset_y_mm*/0);
INSERT INTO `buzzer_3d_ingame_chara` VALUES (/*chara_id*/111, /*personality*/1, /*idle_loop_motion_id*/-1, /*think_motion_id*/-1, /*think_loop_motion_id*/-1, /*happy_motion_id*/-1, /*sad_motion_id*/-1, /*very_happy_motion_id*/-1, /*very_happy_loop_motion_id*/-1, /*clap_motion_id*/-1, /*clap_loop_motion_id*/-1, /*like_motion_fade_msec*/1000, /*like_motion_play_offset_msec*/800, /*introduction_camera_offset_y_mm*/0, /*focus_camera_offset_y_mm*/0);
INSERT INTO `buzzer_3d_ingame_chara` VALUES (/*chara_id*/112, /*personality*/2, /*idle_loop_motion_id*/-1, /*think_motion_id*/-1, /*think_loop_motion_id*/-1, /*happy_motion_id*/-1, /*sad_motion_id*/-1, /*very_happy_motion_id*/-1, /*very_happy_loop_motion_id*/-1, /*clap_motion_id*/-1, /*clap_loop_motion_id*/-1, /*like_motion_fade_msec*/1000, /*like_motion_play_offset_msec*/800, /*introduction_camera_offset_y_mm*/0, /*focus_camera_offset_y_mm*/0);
INSERT INTO `buzzer_3d_ingame_chara` VALUES (/*chara_id*/113, /*personality*/1, /*idle_loop_motion_id*/-1, /*think_motion_id*/-1, /*think_loop_motion_id*/-1, /*happy_motion_id*/-1, /*sad_motion_id*/-1, /*very_happy_motion_id*/-1, /*very_happy_loop_motion_id*/-1, /*clap_motion_id*/-1, /*clap_loop_motion_id*/-1, /*like_motion_fade_msec*/1000, /*like_motion_play_offset_msec*/800, /*introduction_camera_offset_y_mm*/0, /*focus_camera_offset_y_mm*/0);
INSERT INTO `buzzer_3d_ingame_chara` VALUES (/*chara_id*/114, /*personality*/3, /*idle_loop_motion_id*/-1, /*think_motion_id*/-1, /*think_loop_motion_id*/-1, /*happy_motion_id*/-1, /*sad_motion_id*/-1, /*very_happy_motion_id*/-1, /*very_happy_loop_motion_id*/-1, /*clap_motion_id*/-1, /*clap_loop_motion_id*/-1, /*like_motion_fade_msec*/1000, /*like_motion_play_offset_msec*/800, /*introduction_camera_offset_y_mm*/0, /*focus_camera_offset_y_mm*/0);
INSERT INTO `buzzer_3d_ingame_chara` VALUES (/*chara_id*/115, /*personality*/2, /*idle_loop_motion_id*/-1, /*think_motion_id*/-1, /*think_loop_motion_id*/-1, /*happy_motion_id*/-1, /*sad_motion_id*/-1, /*very_happy_motion_id*/-1, /*very_happy_loop_motion_id*/-1, /*clap_motion_id*/-1, /*clap_loop_motion_id*/-1, /*like_motion_fade_msec*/1000, /*like_motion_play_offset_msec*/800, /*introduction_camera_offset_y_mm*/0, /*focus_camera_offset_y_mm*/0);
INSERT INTO `buzzer_3d_ingame_chara` VALUES (/*chara_id*/116, /*personality*/2, /*idle_loop_motion_id*/-1, /*think_motion_id*/-1, /*think_loop_motion_id*/-1, /*happy_motion_id*/-1, /*sad_motion_id*/-1, /*very_happy_motion_id*/-1, /*very_happy_loop_motion_id*/-1, /*clap_motion_id*/-1, /*clap_loop_motion_id*/-1, /*like_motion_fade_msec*/1000, /*like_motion_play_offset_msec*/800, /*introduction_camera_offset_y_mm*/0, /*focus_camera_offset_y_mm*/0);
INSERT INTO `buzzer_3d_ingame_chara` VALUES (/*chara_id*/117, /*personality*/2, /*idle_loop_motion_id*/-1, /*think_motion_id*/-1, /*think_loop_motion_id*/-1, /*happy_motion_id*/-1, /*sad_motion_id*/-1, /*very_happy_motion_id*/-1, /*very_happy_loop_motion_id*/-1, /*clap_motion_id*/-1, /*clap_loop_motion_id*/-1, /*like_motion_fade_msec*/1000, /*like_motion_play_offset_msec*/800, /*introduction_camera_offset_y_mm*/0, /*focus_camera_offset_y_mm*/0);
INSERT INTO `buzzer_3d_ingame_chara` VALUES (/*chara_id*/118, /*personality*/3, /*idle_loop_motion_id*/-1, /*think_motion_id*/-1, /*think_loop_motion_id*/-1, /*happy_motion_id*/-1, /*sad_motion_id*/-1, /*very_happy_motion_id*/-1, /*very_happy_loop_motion_id*/-1, /*clap_motion_id*/-1, /*clap_loop_motion_id*/-1, /*like_motion_fade_msec*/1000, /*like_motion_play_offset_msec*/800, /*introduction_camera_offset_y_mm*/0, /*focus_camera_offset_y_mm*/0);
INSERT INTO `buzzer_3d_ingame_chara` VALUES (/*chara_id*/119, /*personality*/1, /*idle_loop_motion_id*/-1, /*think_motion_id*/-1, /*think_loop_motion_id*/-1, /*happy_motion_id*/-1, /*sad_motion_id*/-1, /*very_happy_motion_id*/-1, /*very_happy_loop_motion_id*/-1, /*clap_motion_id*/-1, /*clap_loop_motion_id*/-1, /*like_motion_fade_msec*/1000, /*like_motion_play_offset_msec*/1800, /*introduction_camera_offset_y_mm*/0, /*focus_camera_offset_y_mm*/0);
INSERT INTO `buzzer_3d_ingame_chara` VALUES (/*chara_id*/120, /*personality*/3, /*idle_loop_motion_id*/-1, /*think_motion_id*/-1, /*think_loop_motion_id*/-1, /*happy_motion_id*/-1, /*sad_motion_id*/-1, /*very_happy_motion_id*/-1, /*very_happy_loop_motion_id*/-1, /*clap_motion_id*/-1, /*clap_loop_motion_id*/-1, /*like_motion_fade_msec*/1000, /*like_motion_play_offset_msec*/800, /*introduction_camera_offset_y_mm*/0, /*focus_camera_offset_y_mm*/0);
INSERT INTO `buzzer_3d_ingame_chara` VALUES (/*chara_id*/121, /*personality*/3, /*idle_loop_motion_id*/-1, /*think_motion_id*/-1, /*think_loop_motion_id*/-1, /*happy_motion_id*/-1, /*sad_motion_id*/-1, /*very_happy_motion_id*/-1, /*very_happy_loop_motion_id*/-1, /*clap_motion_id*/-1, /*clap_loop_motion_id*/-1, /*like_motion_fade_msec*/1000, /*like_motion_play_offset_msec*/800, /*introduction_camera_offset_y_mm*/0, /*focus_camera_offset_y_mm*/0);
INSERT INTO `buzzer_3d_ingame_chara` VALUES (/*chara_id*/122, /*personality*/3, /*idle_loop_motion_id*/-1, /*think_motion_id*/-1, /*think_loop_motion_id*/-1, /*happy_motion_id*/-1, /*sad_motion_id*/-1, /*very_happy_motion_id*/-1, /*very_happy_loop_motion_id*/-1, /*clap_motion_id*/-1, /*clap_loop_motion_id*/-1, /*like_motion_fade_msec*/1000, /*like_motion_play_offset_msec*/800, /*introduction_camera_offset_y_mm*/0, /*focus_camera_offset_y_mm*/0);
INSERT INTO `buzzer_3d_ingame_chara` VALUES (/*chara_id*/123, /*personality*/3, /*idle_loop_motion_id*/-1, /*think_motion_id*/-1, /*think_loop_motion_id*/-1, /*happy_motion_id*/-1, /*sad_motion_id*/-1, /*very_happy_motion_id*/-1, /*very_happy_loop_motion_id*/-1, /*clap_motion_id*/-1, /*clap_loop_motion_id*/-1, /*like_motion_fade_msec*/1000, /*like_motion_play_offset_msec*/800, /*introduction_camera_offset_y_mm*/0, /*focus_camera_offset_y_mm*/0);
INSERT INTO `buzzer_3d_ingame_chara` VALUES (/*chara_id*/124, /*personality*/2, /*idle_loop_motion_id*/-1, /*think_motion_id*/-1, /*think_loop_motion_id*/-1, /*happy_motion_id*/-1, /*sad_motion_id*/-1, /*very_happy_motion_id*/-1, /*very_happy_loop_motion_id*/-1, /*clap_motion_id*/-1, /*clap_loop_motion_id*/-1, /*like_motion_fade_msec*/1000, /*like_motion_play_offset_msec*/800, /*introduction_camera_offset_y_mm*/0, /*focus_camera_offset_y_mm*/0);
INSERT INTO `buzzer_3d_ingame_chara` VALUES (/*chara_id*/125, /*personality*/2, /*idle_loop_motion_id*/-1, /*think_motion_id*/-1, /*think_loop_motion_id*/-1, /*happy_motion_id*/-1, /*sad_motion_id*/-1, /*very_happy_motion_id*/-1, /*very_happy_loop_motion_id*/-1, /*clap_motion_id*/-1, /*clap_loop_motion_id*/-1, /*like_motion_fade_msec*/1000, /*like_motion_play_offset_msec*/800, /*introduction_camera_offset_y_mm*/0, /*focus_camera_offset_y_mm*/0);
INSERT INTO `buzzer_3d_ingame_chara` VALUES (/*chara_id*/126, /*personality*/2, /*idle_loop_motion_id*/-1, /*think_motion_id*/-1, /*think_loop_motion_id*/-1, /*happy_motion_id*/-1, /*sad_motion_id*/-1, /*very_happy_motion_id*/-1, /*very_happy_loop_motion_id*/-1, /*clap_motion_id*/-1, /*clap_loop_motion_id*/-1, /*like_motion_fade_msec*/1000, /*like_motion_play_offset_msec*/800, /*introduction_camera_offset_y_mm*/0, /*focus_camera_offset_y_mm*/0);
INSERT INTO `buzzer_3d_ingame_chara` VALUES (/*chara_id*/127, /*personality*/3, /*idle_loop_motion_id*/-1, /*think_motion_id*/-1, /*think_loop_motion_id*/-1, /*happy_motion_id*/-1, /*sad_motion_id*/-1, /*very_happy_motion_id*/-1, /*very_happy_loop_motion_id*/-1, /*clap_motion_id*/-1, /*clap_loop_motion_id*/-1, /*like_motion_fade_msec*/1000, /*like_motion_play_offset_msec*/800, /*introduction_camera_offset_y_mm*/0, /*focus_camera_offset_y_mm*/0);
INSERT INTO `buzzer_3d_ingame_chara` VALUES (/*chara_id*/128, /*personality*/3, /*idle_loop_motion_id*/-1, /*think_motion_id*/-1, /*think_loop_motion_id*/-1, /*happy_motion_id*/-1, /*sad_motion_id*/-1, /*very_happy_motion_id*/-1, /*very_happy_loop_motion_id*/-1, /*clap_motion_id*/-1, /*clap_loop_motion_id*/-1, /*like_motion_fade_msec*/1000, /*like_motion_play_offset_msec*/800, /*introduction_camera_offset_y_mm*/0, /*focus_camera_offset_y_mm*/0);
INSERT INTO `buzzer_3d_ingame_chara` VALUES (/*chara_id*/129, /*personality*/3, /*idle_loop_motion_id*/-1, /*think_motion_id*/-1, /*think_loop_motion_id*/-1, /*happy_motion_id*/-1, /*sad_motion_id*/-1, /*very_happy_motion_id*/-1, /*very_happy_loop_motion_id*/-1, /*clap_motion_id*/-1, /*clap_loop_motion_id*/-1, /*like_motion_fade_msec*/1000, /*like_motion_play_offset_msec*/800, /*introduction_camera_offset_y_mm*/0, /*focus_camera_offset_y_mm*/0);
INSERT INTO `buzzer_3d_ingame_chara` VALUES (/*chara_id*/130, /*personality*/2, /*idle_loop_motion_id*/-1, /*think_motion_id*/-1, /*think_loop_motion_id*/-1, /*happy_motion_id*/-1, /*sad_motion_id*/-1, /*very_happy_motion_id*/-1, /*very_happy_loop_motion_id*/-1, /*clap_motion_id*/-1, /*clap_loop_motion_id*/-1, /*like_motion_fade_msec*/1000, /*like_motion_play_offset_msec*/800, /*introduction_camera_offset_y_mm*/0, /*focus_camera_offset_y_mm*/0);
INSERT INTO `buzzer_3d_ingame_chara` VALUES (/*chara_id*/131, /*personality*/3, /*idle_loop_motion_id*/-1, /*think_motion_id*/-1, /*think_loop_motion_id*/-1, /*happy_motion_id*/-1, /*sad_motion_id*/-1, /*very_happy_motion_id*/-1, /*very_happy_loop_motion_id*/-1, /*clap_motion_id*/-1, /*clap_loop_motion_id*/-1, /*like_motion_fade_msec*/1000, /*like_motion_play_offset_msec*/800, /*introduction_camera_offset_y_mm*/0, /*focus_camera_offset_y_mm*/0);
INSERT INTO `buzzer_3d_ingame_chara` VALUES (/*chara_id*/132, /*personality*/2, /*idle_loop_motion_id*/-1, /*think_motion_id*/-1, /*think_loop_motion_id*/-1, /*happy_motion_id*/-1, /*sad_motion_id*/-1, /*very_happy_motion_id*/-1, /*very_happy_loop_motion_id*/-1, /*clap_motion_id*/-1, /*clap_loop_motion_id*/-1, /*like_motion_fade_msec*/1000, /*like_motion_play_offset_msec*/800, /*introduction_camera_offset_y_mm*/0, /*focus_camera_offset_y_mm*/0);
INSERT INTO `buzzer_3d_ingame_chara` VALUES (/*chara_id*/133, /*personality*/2, /*idle_loop_motion_id*/-1, /*think_motion_id*/-1, /*think_loop_motion_id*/-1, /*happy_motion_id*/-1, /*sad_motion_id*/-1, /*very_happy_motion_id*/-1, /*very_happy_loop_motion_id*/-1, /*clap_motion_id*/-1, /*clap_loop_motion_id*/-1, /*like_motion_fade_msec*/1000, /*like_motion_play_offset_msec*/800, /*introduction_camera_offset_y_mm*/0, /*focus_camera_offset_y_mm*/0);
INSERT INTO `buzzer_3d_ingame_chara` VALUES (/*chara_id*/134, /*personality*/2, /*idle_loop_motion_id*/-1, /*think_motion_id*/-1, /*think_loop_motion_id*/-1, /*happy_motion_id*/-1, /*sad_motion_id*/-1, /*very_happy_motion_id*/-1, /*very_happy_loop_motion_id*/-1, /*clap_motion_id*/-1, /*clap_loop_motion_id*/-1, /*like_motion_fade_msec*/1000, /*like_motion_play_offset_msec*/800, /*introduction_camera_offset_y_mm*/0, /*focus_camera_offset_y_mm*/0);
INSERT INTO `buzzer_3d_ingame_chara` VALUES (/*chara_id*/135, /*personality*/3, /*idle_loop_motion_id*/-1, /*think_motion_id*/-1, /*think_loop_motion_id*/-1, /*happy_motion_id*/-1, /*sad_motion_id*/-1, /*very_happy_motion_id*/-1, /*very_happy_loop_motion_id*/-1, /*clap_motion_id*/-1, /*clap_loop_motion_id*/-1, /*like_motion_fade_msec*/1000, /*like_motion_play_offset_msec*/800, /*introduction_camera_offset_y_mm*/0, /*focus_camera_offset_y_mm*/0);
INSERT INTO `buzzer_3d_ingame_chara` VALUES (/*chara_id*/136, /*personality*/3, /*idle_loop_motion_id*/-1, /*think_motion_id*/-1, /*think_loop_motion_id*/-1, /*happy_motion_id*/-1, /*sad_motion_id*/-1, /*very_happy_motion_id*/-1, /*very_happy_loop_motion_id*/-1, /*clap_motion_id*/-1, /*clap_loop_motion_id*/-1, /*like_motion_fade_msec*/1000, /*like_motion_play_offset_msec*/800, /*introduction_camera_offset_y_mm*/0, /*focus_camera_offset_y_mm*/0);
INSERT INTO `buzzer_3d_ingame_chara` VALUES (/*chara_id*/137, /*personality*/2, /*idle_loop_motion_id*/-1, /*think_motion_id*/-1, /*think_loop_motion_id*/-1, /*happy_motion_id*/-1, /*sad_motion_id*/-1, /*very_happy_motion_id*/-1, /*very_happy_loop_motion_id*/-1, /*clap_motion_id*/-1, /*clap_loop_motion_id*/-1, /*like_motion_fade_msec*/1000, /*like_motion_play_offset_msec*/800, /*introduction_camera_offset_y_mm*/0, /*focus_camera_offset_y_mm*/0);
INSERT INTO `buzzer_3d_ingame_chara` VALUES (/*chara_id*/138, /*personality*/3, /*idle_loop_motion_id*/-1, /*think_motion_id*/-1, /*think_loop_motion_id*/-1, /*happy_motion_id*/-1, /*sad_motion_id*/-1, /*very_happy_motion_id*/-1, /*very_happy_loop_motion_id*/-1, /*clap_motion_id*/-1, /*clap_loop_motion_id*/-1, /*like_motion_fade_msec*/1000, /*like_motion_play_offset_msec*/800, /*introduction_camera_offset_y_mm*/0, /*focus_camera_offset_y_mm*/0);
INSERT INTO `buzzer_3d_ingame_chara` VALUES (/*chara_id*/139, /*personality*/2, /*idle_loop_motion_id*/-1, /*think_motion_id*/-1, /*think_loop_motion_id*/-1, /*happy_motion_id*/-1, /*sad_motion_id*/-1, /*very_happy_motion_id*/-1, /*very_happy_loop_motion_id*/-1, /*clap_motion_id*/-1, /*clap_loop_motion_id*/-1, /*like_motion_fade_msec*/1000, /*like_motion_play_offset_msec*/800, /*introduction_camera_offset_y_mm*/0, /*focus_camera_offset_y_mm*/0);
INSERT INTO `buzzer_3d_ingame_chara` VALUES (/*chara_id*/140, /*personality*/3, /*idle_loop_motion_id*/-1, /*think_motion_id*/-1, /*think_loop_motion_id*/-1, /*happy_motion_id*/-1, /*sad_motion_id*/-1, /*very_happy_motion_id*/-1, /*very_happy_loop_motion_id*/-1, /*clap_motion_id*/-1, /*clap_loop_motion_id*/-1, /*like_motion_fade_msec*/1000, /*like_motion_play_offset_msec*/800, /*introduction_camera_offset_y_mm*/0, /*focus_camera_offset_y_mm*/0);
INSERT INTO `buzzer_3d_ingame_chara` VALUES (/*chara_id*/141, /*personality*/2, /*idle_loop_motion_id*/-1, /*think_motion_id*/-1, /*think_loop_motion_id*/-1, /*happy_motion_id*/-1, /*sad_motion_id*/-1, /*very_happy_motion_id*/-1, /*very_happy_loop_motion_id*/-1, /*clap_motion_id*/-1, /*clap_loop_motion_id*/-1, /*like_motion_fade_msec*/1000, /*like_motion_play_offset_msec*/800, /*introduction_camera_offset_y_mm*/0, /*focus_camera_offset_y_mm*/0);
INSERT INTO `buzzer_3d_ingame_chara` VALUES (/*chara_id*/145, /*personality*/2, /*idle_loop_motion_id*/-1, /*think_motion_id*/-1, /*think_loop_motion_id*/-1, /*happy_motion_id*/-1, /*sad_motion_id*/-1, /*very_happy_motion_id*/-1, /*very_happy_loop_motion_id*/-1, /*clap_motion_id*/-1, /*clap_loop_motion_id*/-1, /*like_motion_fade_msec*/1000, /*like_motion_play_offset_msec*/800, /*introduction_camera_offset_y_mm*/0, /*focus_camera_offset_y_mm*/0);
INSERT INTO `buzzer_3d_ingame_chara` VALUES (/*chara_id*/147, /*personality*/2, /*idle_loop_motion_id*/-1, /*think_motion_id*/-1, /*think_loop_motion_id*/-1, /*happy_motion_id*/-1, /*sad_motion_id*/-1, /*very_happy_motion_id*/-1, /*very_happy_loop_motion_id*/-1, /*clap_motion_id*/-1, /*clap_loop_motion_id*/-1, /*like_motion_fade_msec*/1000, /*like_motion_play_offset_msec*/800, /*introduction_camera_offset_y_mm*/0, /*focus_camera_offset_y_mm*/0);
INSERT INTO `buzzer_3d_ingame_chara` VALUES (/*chara_id*/148, /*personality*/1, /*idle_loop_motion_id*/-1, /*think_motion_id*/-1, /*think_loop_motion_id*/-1, /*happy_motion_id*/-1, /*sad_motion_id*/-1, /*very_happy_motion_id*/-1, /*very_happy_loop_motion_id*/-1, /*clap_motion_id*/-1, /*clap_loop_motion_id*/-1, /*like_motion_fade_msec*/1000, /*like_motion_play_offset_msec*/800, /*introduction_camera_offset_y_mm*/0, /*focus_camera_offset_y_mm*/0);
INSERT INTO `buzzer_3d_ingame_chara` VALUES (/*chara_id*/149, /*personality*/2, /*idle_loop_motion_id*/-1, /*think_motion_id*/-1, /*think_loop_motion_id*/-1, /*happy_motion_id*/-1, /*sad_motion_id*/-1, /*very_happy_motion_id*/-1, /*very_happy_loop_motion_id*/-1, /*clap_motion_id*/-1, /*clap_loop_motion_id*/-1, /*like_motion_fade_msec*/1000, /*like_motion_play_offset_msec*/800, /*introduction_camera_offset_y_mm*/0, /*focus_camera_offset_y_mm*/0);
INSERT INTO `buzzer_3d_ingame_chara` VALUES (/*chara_id*/150, /*personality*/1, /*idle_loop_motion_id*/-1, /*think_motion_id*/-1, /*think_loop_motion_id*/-1, /*happy_motion_id*/-1, /*sad_motion_id*/-1, /*very_happy_motion_id*/-1, /*very_happy_loop_motion_id*/-1, /*clap_motion_id*/-1, /*clap_loop_motion_id*/-1, /*like_motion_fade_msec*/1000, /*like_motion_play_offset_msec*/800, /*introduction_camera_offset_y_mm*/0, /*focus_camera_offset_y_mm*/0);
INSERT INTO `buzzer_3d_ingame_chara` VALUES (/*chara_id*/151, /*personality*/3, /*idle_loop_motion_id*/-1, /*think_motion_id*/-1, /*think_loop_motion_id*/-1, /*happy_motion_id*/-1, /*sad_motion_id*/-1, /*very_happy_motion_id*/-1, /*very_happy_loop_motion_id*/-1, /*clap_motion_id*/-1, /*clap_loop_motion_id*/-1, /*like_motion_fade_msec*/1000, /*like_motion_play_offset_msec*/800, /*introduction_camera_offset_y_mm*/0, /*focus_camera_offset_y_mm*/0);
INSERT INTO `buzzer_3d_ingame_chara` VALUES (/*chara_id*/152, /*personality*/1, /*idle_loop_motion_id*/-1, /*think_motion_id*/-1, /*think_loop_motion_id*/-1, /*happy_motion_id*/-1, /*sad_motion_id*/-1, /*very_happy_motion_id*/-1, /*very_happy_loop_motion_id*/-1, /*clap_motion_id*/-1, /*clap_loop_motion_id*/-1, /*like_motion_fade_msec*/1000, /*like_motion_play_offset_msec*/800, /*introduction_camera_offset_y_mm*/0, /*focus_camera_offset_y_mm*/0);
INSERT INTO `buzzer_3d_ingame_chara` VALUES (/*chara_id*/153, /*personality*/3, /*idle_loop_motion_id*/-1, /*think_motion_id*/-1, /*think_loop_motion_id*/-1, /*happy_motion_id*/-1, /*sad_motion_id*/-1, /*very_happy_motion_id*/-1, /*very_happy_loop_motion_id*/-1, /*clap_motion_id*/-1, /*clap_loop_motion_id*/-1, /*like_motion_fade_msec*/1000, /*like_motion_play_offset_msec*/800, /*introduction_camera_offset_y_mm*/0, /*focus_camera_offset_y_mm*/0);
INSERT INTO `buzzer_3d_ingame_chara` VALUES (/*chara_id*/154, /*personality*/3, /*idle_loop_motion_id*/-1, /*think_motion_id*/-1, /*think_loop_motion_id*/-1, /*happy_motion_id*/-1, /*sad_motion_id*/-1, /*very_happy_motion_id*/-1, /*very_happy_loop_motion_id*/-1, /*clap_motion_id*/-1, /*clap_loop_motion_id*/-1, /*like_motion_fade_msec*/1000, /*like_motion_play_offset_msec*/800, /*introduction_camera_offset_y_mm*/0, /*focus_camera_offset_y_mm*/0);
INSERT INTO `buzzer_3d_ingame_chara` VALUES (/*chara_id*/155, /*personality*/1, /*idle_loop_motion_id*/-1, /*think_motion_id*/-1, /*think_loop_motion_id*/-1, /*happy_motion_id*/-1, /*sad_motion_id*/-1, /*very_happy_motion_id*/-1, /*very_happy_loop_motion_id*/-1, /*clap_motion_id*/-1, /*clap_loop_motion_id*/-1, /*like_motion_fade_msec*/1000, /*like_motion_play_offset_msec*/800, /*introduction_camera_offset_y_mm*/0, /*focus_camera_offset_y_mm*/0);
INSERT INTO `buzzer_3d_ingame_chara` VALUES (/*chara_id*/156, /*personality*/2, /*idle_loop_motion_id*/-1, /*think_motion_id*/-1, /*think_loop_motion_id*/-1, /*happy_motion_id*/-1, /*sad_motion_id*/-1, /*very_happy_motion_id*/-1, /*very_happy_loop_motion_id*/-1, /*clap_motion_id*/-1, /*clap_loop_motion_id*/-1, /*like_motion_fade_msec*/1000, /*like_motion_play_offset_msec*/800, /*introduction_camera_offset_y_mm*/0, /*focus_camera_offset_y_mm*/0);
INSERT INTO `buzzer_3d_ingame_chara` VALUES (/*chara_id*/157, /*personality*/1, /*idle_loop_motion_id*/-1, /*think_motion_id*/-1, /*think_loop_motion_id*/-1, /*happy_motion_id*/-1, /*sad_motion_id*/-1, /*very_happy_motion_id*/-1, /*very_happy_loop_motion_id*/-1, /*clap_motion_id*/-1, /*clap_loop_motion_id*/-1, /*like_motion_fade_msec*/1000, /*like_motion_play_offset_msec*/800, /*introduction_camera_offset_y_mm*/0, /*focus_camera_offset_y_mm*/0);
INSERT INTO `buzzer_3d_ingame_chara` VALUES (/*chara_id*/158, /*personality*/2, /*idle_loop_motion_id*/-1, /*think_motion_id*/-1, /*think_loop_motion_id*/-1, /*happy_motion_id*/-1, /*sad_motion_id*/-1, /*very_happy_motion_id*/-1, /*very_happy_loop_motion_id*/-1, /*clap_motion_id*/-1, /*clap_loop_motion_id*/-1, /*like_motion_fade_msec*/1000, /*like_motion_play_offset_msec*/800, /*introduction_camera_offset_y_mm*/0, /*focus_camera_offset_y_mm*/0);
INSERT INTO `buzzer_3d_ingame_chara` VALUES (/*chara_id*/159, /*personality*/2, /*idle_loop_motion_id*/-1, /*think_motion_id*/-1, /*think_loop_motion_id*/-1, /*happy_motion_id*/-1, /*sad_motion_id*/-1, /*very_happy_motion_id*/-1, /*very_happy_loop_motion_id*/-1, /*clap_motion_id*/-1, /*clap_loop_motion_id*/-1, /*like_motion_fade_msec*/1000, /*like_motion_play_offset_msec*/800, /*introduction_camera_offset_y_mm*/0, /*focus_camera_offset_y_mm*/0);
INSERT INTO `buzzer_3d_ingame_chara` VALUES (/*chara_id*/160, /*personality*/3, /*idle_loop_motion_id*/-1, /*think_motion_id*/-1, /*think_loop_motion_id*/-1, /*happy_motion_id*/-1, /*sad_motion_id*/-1, /*very_happy_motion_id*/-1, /*very_happy_loop_motion_id*/-1, /*clap_motion_id*/-1, /*clap_loop_motion_id*/-1, /*like_motion_fade_msec*/1000, /*like_motion_play_offset_msec*/800, /*introduction_camera_offset_y_mm*/0, /*focus_camera_offset_y_mm*/0);
INSERT INTO `buzzer_3d_ingame_chara` VALUES (/*chara_id*/161, /*personality*/2, /*idle_loop_motion_id*/-1, /*think_motion_id*/-1, /*think_loop_motion_id*/-1, /*happy_motion_id*/-1, /*sad_motion_id*/-1, /*very_happy_motion_id*/-1, /*very_happy_loop_motion_id*/-1, /*clap_motion_id*/-1, /*clap_loop_motion_id*/-1, /*like_motion_fade_msec*/1000, /*like_motion_play_offset_msec*/800, /*introduction_camera_offset_y_mm*/0, /*focus_camera_offset_y_mm*/0);
INSERT INTO `buzzer_3d_ingame_chara` VALUES (/*chara_id*/162, /*personality*/3, /*idle_loop_motion_id*/-1, /*think_motion_id*/-1, /*think_loop_motion_id*/-1, /*happy_motion_id*/-1, /*sad_motion_id*/-1, /*very_happy_motion_id*/-1, /*very_happy_loop_motion_id*/-1, /*clap_motion_id*/-1, /*clap_loop_motion_id*/-1, /*like_motion_fade_msec*/1000, /*like_motion_play_offset_msec*/800, /*introduction_camera_offset_y_mm*/0, /*focus_camera_offset_y_mm*/0);
INSERT INTO `buzzer_3d_ingame_chara` VALUES (/*chara_id*/163, /*personality*/2, /*idle_loop_motion_id*/-1, /*think_motion_id*/-1, /*think_loop_motion_id*/-1, /*happy_motion_id*/-1, /*sad_motion_id*/-1, /*very_happy_motion_id*/-1, /*very_happy_loop_motion_id*/-1, /*clap_motion_id*/-1, /*clap_loop_motion_id*/-1, /*like_motion_fade_msec*/1000, /*like_motion_play_offset_msec*/800, /*introduction_camera_offset_y_mm*/0, /*focus_camera_offset_y_mm*/0);
INSERT INTO `buzzer_3d_ingame_chara` VALUES (/*chara_id*/164, /*personality*/3, /*idle_loop_motion_id*/-1, /*think_motion_id*/-1, /*think_loop_motion_id*/-1, /*happy_motion_id*/-1, /*sad_motion_id*/-1, /*very_happy_motion_id*/-1, /*very_happy_loop_motion_id*/-1, /*clap_motion_id*/-1, /*clap_loop_motion_id*/-1, /*like_motion_fade_msec*/1000, /*like_motion_play_offset_msec*/800, /*introduction_camera_offset_y_mm*/0, /*focus_camera_offset_y_mm*/0);
INSERT INTO `buzzer_3d_ingame_chara` VALUES (/*chara_id*/165, /*personality*/3, /*idle_loop_motion_id*/-1, /*think_motion_id*/-1, /*think_loop_motion_id*/-1, /*happy_motion_id*/-1, /*sad_motion_id*/-1, /*very_happy_motion_id*/-1, /*very_happy_loop_motion_id*/-1, /*clap_motion_id*/-1, /*clap_loop_motion_id*/-1, /*like_motion_fade_msec*/1000, /*like_motion_play_offset_msec*/800, /*introduction_camera_offset_y_mm*/0, /*focus_camera_offset_y_mm*/0);
INSERT INTO `buzzer_3d_ingame_chara` VALUES (/*chara_id*/166, /*personality*/3, /*idle_loop_motion_id*/-1, /*think_motion_id*/-1, /*think_loop_motion_id*/-1, /*happy_motion_id*/-1, /*sad_motion_id*/-1, /*very_happy_motion_id*/-1, /*very_happy_loop_motion_id*/-1, /*clap_motion_id*/-1, /*clap_loop_motion_id*/-1, /*like_motion_fade_msec*/1000, /*like_motion_play_offset_msec*/800, /*introduction_camera_offset_y_mm*/0, /*focus_camera_offset_y_mm*/0);
INSERT INTO `buzzer_3d_ingame_chara` VALUES (/*chara_id*/167, /*personality*/2, /*idle_loop_motion_id*/-1, /*think_motion_id*/-1, /*think_loop_motion_id*/-1, /*happy_motion_id*/-1, /*sad_motion_id*/-1, /*very_happy_motion_id*/-1, /*very_happy_loop_motion_id*/-1, /*clap_motion_id*/-1, /*clap_loop_motion_id*/-1, /*like_motion_fade_msec*/1000, /*like_motion_play_offset_msec*/800, /*introduction_camera_offset_y_mm*/0, /*focus_camera_offset_y_mm*/0);
INSERT INTO `buzzer_3d_ingame_chara` VALUES (/*chara_id*/168, /*personality*/2, /*idle_loop_motion_id*/-1, /*think_motion_id*/-1, /*think_loop_motion_id*/-1, /*happy_motion_id*/-1, /*sad_motion_id*/-1, /*very_happy_motion_id*/-1, /*very_happy_loop_motion_id*/-1, /*clap_motion_id*/-1, /*clap_loop_motion_id*/-1, /*like_motion_fade_msec*/1000, /*like_motion_play_offset_msec*/800, /*introduction_camera_offset_y_mm*/0, /*focus_camera_offset_y_mm*/0);
INSERT INTO `buzzer_3d_ingame_chara` VALUES (/*chara_id*/169, /*personality*/1, /*idle_loop_motion_id*/-1, /*think_motion_id*/-1, /*think_loop_motion_id*/-1, /*happy_motion_id*/-1, /*sad_motion_id*/-1, /*very_happy_motion_id*/-1, /*very_happy_loop_motion_id*/-1, /*clap_motion_id*/-1, /*clap_loop_motion_id*/-1, /*like_motion_fade_msec*/1000, /*like_motion_play_offset_msec*/800, /*introduction_camera_offset_y_mm*/0, /*focus_camera_offset_y_mm*/0);
INSERT INTO `buzzer_3d_ingame_chara` VALUES (/*chara_id*/170, /*personality*/3, /*idle_loop_motion_id*/-1, /*think_motion_id*/-1, /*think_loop_motion_id*/-1, /*happy_motion_id*/-1, /*sad_motion_id*/-1, /*very_happy_motion_id*/-1, /*very_happy_loop_motion_id*/-1, /*clap_motion_id*/-1, /*clap_loop_motion_id*/-1, /*like_motion_fade_msec*/1000, /*like_motion_play_offset_msec*/800, /*introduction_camera_offset_y_mm*/0, /*focus_camera_offset_y_mm*/0);
INSERT INTO `buzzer_3d_ingame_chara` VALUES (/*chara_id*/171, /*personality*/2, /*idle_loop_motion_id*/-1, /*think_motion_id*/-1, /*think_loop_motion_id*/-1, /*happy_motion_id*/-1, /*sad_motion_id*/-1, /*very_happy_motion_id*/-1, /*very_happy_loop_motion_id*/-1, /*clap_motion_id*/-1, /*clap_loop_motion_id*/-1, /*like_motion_fade_msec*/1000, /*like_motion_play_offset_msec*/1800, /*introduction_camera_offset_y_mm*/0, /*focus_camera_offset_y_mm*/0);
INSERT INTO `buzzer_3d_ingame_chara` VALUES (/*chara_id*/172, /*personality*/2, /*idle_loop_motion_id*/-1, /*think_motion_id*/-1, /*think_loop_motion_id*/-1, /*happy_motion_id*/-1, /*sad_motion_id*/-1, /*very_happy_motion_id*/-1, /*very_happy_loop_motion_id*/-1, /*clap_motion_id*/-1, /*clap_loop_motion_id*/-1, /*like_motion_fade_msec*/1000, /*like_motion_play_offset_msec*/800, /*introduction_camera_offset_y_mm*/0, /*focus_camera_offset_y_mm*/0);
INSERT INTO `buzzer_3d_ingame_chara` VALUES (/*chara_id*/173, /*personality*/1, /*idle_loop_motion_id*/-1, /*think_motion_id*/-1, /*think_loop_motion_id*/-1, /*happy_motion_id*/-1, /*sad_motion_id*/-1, /*very_happy_motion_id*/-1, /*very_happy_loop_motion_id*/-1, /*clap_motion_id*/-1, /*clap_loop_motion_id*/-1, /*like_motion_fade_msec*/1000, /*like_motion_play_offset_msec*/800, /*introduction_camera_offset_y_mm*/0, /*focus_camera_offset_y_mm*/0);
INSERT INTO `buzzer_3d_ingame_chara` VALUES (/*chara_id*/174, /*personality*/3, /*idle_loop_motion_id*/-1, /*think_motion_id*/-1, /*think_loop_motion_id*/-1, /*happy_motion_id*/-1, /*sad_motion_id*/-1, /*very_happy_motion_id*/-1, /*very_happy_loop_motion_id*/-1, /*clap_motion_id*/-1, /*clap_loop_motion_id*/-1, /*like_motion_fade_msec*/1000, /*like_motion_play_offset_msec*/800, /*introduction_camera_offset_y_mm*/0, /*focus_camera_offset_y_mm*/0);
INSERT INTO `buzzer_3d_ingame_chara` VALUES (/*chara_id*/175, /*personality*/3, /*idle_loop_motion_id*/-1, /*think_motion_id*/-1, /*think_loop_motion_id*/-1, /*happy_motion_id*/-1, /*sad_motion_id*/-1, /*very_happy_motion_id*/-1, /*very_happy_loop_motion_id*/-1, /*clap_motion_id*/-1, /*clap_loop_motion_id*/-1, /*like_motion_fade_msec*/1000, /*like_motion_play_offset_msec*/800, /*introduction_camera_offset_y_mm*/0, /*focus_camera_offset_y_mm*/0);
INSERT INTO `buzzer_3d_ingame_chara` VALUES (/*chara_id*/176, /*personality*/2, /*idle_loop_motion_id*/-1, /*think_motion_id*/-1, /*think_loop_motion_id*/-1, /*happy_motion_id*/-1, /*sad_motion_id*/-1, /*very_happy_motion_id*/-1, /*very_happy_loop_motion_id*/-1, /*clap_motion_id*/-1, /*clap_loop_motion_id*/-1, /*like_motion_fade_msec*/1000, /*like_motion_play_offset_msec*/800, /*introduction_camera_offset_y_mm*/0, /*focus_camera_offset_y_mm*/0);
INSERT INTO `buzzer_3d_ingame_chara` VALUES (/*chara_id*/177, /*personality*/2, /*idle_loop_motion_id*/-1, /*think_motion_id*/-1, /*think_loop_motion_id*/-1, /*happy_motion_id*/-1, /*sad_motion_id*/-1, /*very_happy_motion_id*/-1, /*very_happy_loop_motion_id*/-1, /*clap_motion_id*/-1, /*clap_loop_motion_id*/-1, /*like_motion_fade_msec*/1000, /*like_motion_play_offset_msec*/800, /*introduction_camera_offset_y_mm*/0, /*focus_camera_offset_y_mm*/0);
INSERT INTO `buzzer_3d_ingame_chara` VALUES (/*chara_id*/178, /*personality*/1, /*idle_loop_motion_id*/-1, /*think_motion_id*/-1, /*think_loop_motion_id*/-1, /*happy_motion_id*/-1, /*sad_motion_id*/-1, /*very_happy_motion_id*/-1, /*very_happy_loop_motion_id*/-1, /*clap_motion_id*/-1, /*clap_loop_motion_id*/-1, /*like_motion_fade_msec*/1000, /*like_motion_play_offset_msec*/800, /*introduction_camera_offset_y_mm*/0, /*focus_camera_offset_y_mm*/0);
INSERT INTO `buzzer_3d_ingame_chara` VALUES (/*chara_id*/179, /*personality*/3, /*idle_loop_motion_id*/-1, /*think_motion_id*/-1, /*think_loop_motion_id*/-1, /*happy_motion_id*/-1, /*sad_motion_id*/-1, /*very_happy_motion_id*/-1, /*very_happy_loop_motion_id*/-1, /*clap_motion_id*/-1, /*clap_loop_motion_id*/-1, /*like_motion_fade_msec*/1000, /*like_motion_play_offset_msec*/800, /*introduction_camera_offset_y_mm*/0, /*focus_camera_offset_y_mm*/0);
INSERT INTO `buzzer_3d_ingame_chara` VALUES (/*chara_id*/180, /*personality*/2, /*idle_loop_motion_id*/-1, /*think_motion_id*/-1, /*think_loop_motion_id*/-1, /*happy_motion_id*/-1, /*sad_motion_id*/-1, /*very_happy_motion_id*/-1, /*very_happy_loop_motion_id*/-1, /*clap_motion_id*/-1, /*clap_loop_motion_id*/-1, /*like_motion_fade_msec*/1000, /*like_motion_play_offset_msec*/800, /*introduction_camera_offset_y_mm*/0, /*focus_camera_offset_y_mm*/0);
INSERT INTO `buzzer_3d_ingame_chara` VALUES (/*chara_id*/181, /*personality*/2, /*idle_loop_motion_id*/-1, /*think_motion_id*/-1, /*think_loop_motion_id*/-1, /*happy_motion_id*/-1, /*sad_motion_id*/-1, /*very_happy_motion_id*/-1, /*very_happy_loop_motion_id*/-1, /*clap_motion_id*/-1, /*clap_loop_motion_id*/-1, /*like_motion_fade_msec*/1000, /*like_motion_play_offset_msec*/800, /*introduction_camera_offset_y_mm*/0, /*focus_camera_offset_y_mm*/0);
INSERT INTO `buzzer_3d_ingame_chara` VALUES (/*chara_id*/182, /*personality*/1, /*idle_loop_motion_id*/-1, /*think_motion_id*/-1, /*think_loop_motion_id*/-1, /*happy_motion_id*/-1, /*sad_motion_id*/-1, /*very_happy_motion_id*/-1, /*very_happy_loop_motion_id*/-1, /*clap_motion_id*/-1, /*clap_loop_motion_id*/-1, /*like_motion_fade_msec*/1000, /*like_motion_play_offset_msec*/800, /*introduction_camera_offset_y_mm*/0, /*focus_camera_offset_y_mm*/0);
INSERT INTO `buzzer_3d_ingame_chara` VALUES (/*chara_id*/183, /*personality*/3, /*idle_loop_motion_id*/-1, /*think_motion_id*/-1, /*think_loop_motion_id*/-1, /*happy_motion_id*/-1, /*sad_motion_id*/-1, /*very_happy_motion_id*/-1, /*very_happy_loop_motion_id*/-1, /*clap_motion_id*/-1, /*clap_loop_motion_id*/-1, /*like_motion_fade_msec*/1000, /*like_motion_play_offset_msec*/800, /*introduction_camera_offset_y_mm*/0, /*focus_camera_offset_y_mm*/0);
INSERT INTO `buzzer_3d_ingame_chara` VALUES (/*chara_id*/184, /*personality*/2, /*idle_loop_motion_id*/-1, /*think_motion_id*/-1, /*think_loop_motion_id*/-1, /*happy_motion_id*/-1, /*sad_motion_id*/-1, /*very_happy_motion_id*/-1, /*very_happy_loop_motion_id*/-1, /*clap_motion_id*/-1, /*clap_loop_motion_id*/-1, /*like_motion_fade_msec*/1000, /*like_motion_play_offset_msec*/1800, /*introduction_camera_offset_y_mm*/0, /*focus_camera_offset_y_mm*/0);
INSERT INTO `buzzer_3d_ingame_chara` VALUES (/*chara_id*/185, /*personality*/2, /*idle_loop_motion_id*/-1, /*think_motion_id*/-1, /*think_loop_motion_id*/-1, /*happy_motion_id*/-1, /*sad_motion_id*/-1, /*very_happy_motion_id*/-1, /*very_happy_loop_motion_id*/-1, /*clap_motion_id*/-1, /*clap_loop_motion_id*/-1, /*like_motion_fade_msec*/1000, /*like_motion_play_offset_msec*/800, /*introduction_camera_offset_y_mm*/0, /*focus_camera_offset_y_mm*/0);
INSERT INTO `buzzer_3d_ingame_chara` VALUES (/*chara_id*/186, /*personality*/2, /*idle_loop_motion_id*/-1, /*think_motion_id*/-1, /*think_loop_motion_id*/-1, /*happy_motion_id*/-1, /*sad_motion_id*/-1, /*very_happy_motion_id*/-1, /*very_happy_loop_motion_id*/-1, /*clap_motion_id*/-1, /*clap_loop_motion_id*/-1, /*like_motion_fade_msec*/1000, /*like_motion_play_offset_msec*/800, /*introduction_camera_offset_y_mm*/0, /*focus_camera_offset_y_mm*/0);
INSERT INTO `buzzer_3d_ingame_chara` VALUES (/*chara_id*/187, /*personality*/2, /*idle_loop_motion_id*/-1, /*think_motion_id*/-1, /*think_loop_motion_id*/-1, /*happy_motion_id*/-1, /*sad_motion_id*/-1, /*very_happy_motion_id*/-1, /*very_happy_loop_motion_id*/-1, /*clap_motion_id*/-1, /*clap_loop_motion_id*/-1, /*like_motion_fade_msec*/1000, /*like_motion_play_offset_msec*/1500, /*introduction_camera_offset_y_mm*/0, /*focus_camera_offset_y_mm*/0);
INSERT INTO `buzzer_3d_ingame_chara` VALUES (/*chara_id*/188, /*personality*/2, /*idle_loop_motion_id*/-1, /*think_motion_id*/-1, /*think_loop_motion_id*/-1, /*happy_motion_id*/-1, /*sad_motion_id*/-1, /*very_happy_motion_id*/-1, /*very_happy_loop_motion_id*/-1, /*clap_motion_id*/-1, /*clap_loop_motion_id*/-1, /*like_motion_fade_msec*/1000, /*like_motion_play_offset_msec*/1800, /*introduction_camera_offset_y_mm*/0, /*focus_camera_offset_y_mm*/0);
INSERT INTO `buzzer_3d_ingame_chara` VALUES (/*chara_id*/189, /*personality*/2, /*idle_loop_motion_id*/-1, /*think_motion_id*/-1, /*think_loop_motion_id*/-1, /*happy_motion_id*/-1, /*sad_motion_id*/-1, /*very_happy_motion_id*/-1, /*very_happy_loop_motion_id*/-1, /*clap_motion_id*/-1, /*clap_loop_motion_id*/-1, /*like_motion_fade_msec*/1000, /*like_motion_play_offset_msec*/800, /*introduction_camera_offset_y_mm*/0, /*focus_camera_offset_y_mm*/0);
INSERT INTO `buzzer_3d_ingame_chara` VALUES (/*chara_id*/190, /*personality*/2, /*idle_loop_motion_id*/-1, /*think_motion_id*/-1, /*think_loop_motion_id*/-1, /*happy_motion_id*/-1, /*sad_motion_id*/-1, /*very_happy_motion_id*/-1, /*very_happy_loop_motion_id*/-1, /*clap_motion_id*/-1, /*clap_loop_motion_id*/-1, /*like_motion_fade_msec*/1000, /*like_motion_play_offset_msec*/800, /*introduction_camera_offset_y_mm*/0, /*focus_camera_offset_y_mm*/0);
INSERT INTO `buzzer_3d_ingame_chara` VALUES (/*chara_id*/191, /*personality*/2, /*idle_loop_motion_id*/-1, /*think_motion_id*/-1, /*think_loop_motion_id*/-1, /*happy_motion_id*/-1, /*sad_motion_id*/-1, /*very_happy_motion_id*/-1, /*very_happy_loop_motion_id*/-1, /*clap_motion_id*/-1, /*clap_loop_motion_id*/-1, /*like_motion_fade_msec*/1000, /*like_motion_play_offset_msec*/800, /*introduction_camera_offset_y_mm*/0, /*focus_camera_offset_y_mm*/0);
INSERT INTO `buzzer_3d_ingame_chara` VALUES (/*chara_id*/192, /*personality*/1, /*idle_loop_motion_id*/-1, /*think_motion_id*/-1, /*think_loop_motion_id*/-1, /*happy_motion_id*/-1, /*sad_motion_id*/-1, /*very_happy_motion_id*/-1, /*very_happy_loop_motion_id*/-1, /*clap_motion_id*/-1, /*clap_loop_motion_id*/-1, /*like_motion_fade_msec*/1000, /*like_motion_play_offset_msec*/800, /*introduction_camera_offset_y_mm*/0, /*focus_camera_offset_y_mm*/0);
INSERT INTO `buzzer_3d_ingame_chara` VALUES (/*chara_id*/193, /*personality*/3, /*idle_loop_motion_id*/-1, /*think_motion_id*/-1, /*think_loop_motion_id*/-1, /*happy_motion_id*/-1, /*sad_motion_id*/-1, /*very_happy_motion_id*/-1, /*very_happy_loop_motion_id*/-1, /*clap_motion_id*/-1, /*clap_loop_motion_id*/-1, /*like_motion_fade_msec*/1000, /*like_motion_play_offset_msec*/800, /*introduction_camera_offset_y_mm*/0, /*focus_camera_offset_y_mm*/0);
INSERT INTO `buzzer_3d_ingame_chara` VALUES (/*chara_id*/194, /*personality*/1, /*idle_loop_motion_id*/-1, /*think_motion_id*/-1, /*think_loop_motion_id*/-1, /*happy_motion_id*/-1, /*sad_motion_id*/-1, /*very_happy_motion_id*/-1, /*very_happy_loop_motion_id*/-1, /*clap_motion_id*/-1, /*clap_loop_motion_id*/-1, /*like_motion_fade_msec*/1000, /*like_motion_play_offset_msec*/1200, /*introduction_camera_offset_y_mm*/0, /*focus_camera_offset_y_mm*/0);
INSERT INTO `buzzer_3d_ingame_chara` VALUES (/*chara_id*/195, /*personality*/2, /*idle_loop_motion_id*/-1, /*think_motion_id*/-1, /*think_loop_motion_id*/-1, /*happy_motion_id*/-1, /*sad_motion_id*/-1, /*very_happy_motion_id*/-1, /*very_happy_loop_motion_id*/-1, /*clap_motion_id*/-1, /*clap_loop_motion_id*/-1, /*like_motion_fade_msec*/1000, /*like_motion_play_offset_msec*/800, /*introduction_camera_offset_y_mm*/0, /*focus_camera_offset_y_mm*/0);
INSERT INTO `buzzer_3d_ingame_chara` VALUES (/*chara_id*/196, /*personality*/2, /*idle_loop_motion_id*/-1, /*think_motion_id*/-1, /*think_loop_motion_id*/-1, /*happy_motion_id*/-1, /*sad_motion_id*/-1, /*very_happy_motion_id*/-1, /*very_happy_loop_motion_id*/-1, /*clap_motion_id*/-1, /*clap_loop_motion_id*/-1, /*like_motion_fade_msec*/1000, /*like_motion_play_offset_msec*/800, /*introduction_camera_offset_y_mm*/0, /*focus_camera_offset_y_mm*/0);
INSERT INTO `buzzer_3d_ingame_chara` VALUES (/*chara_id*/197, /*personality*/2, /*idle_loop_motion_id*/-1, /*think_motion_id*/-1, /*think_loop_motion_id*/-1, /*happy_motion_id*/-1, /*sad_motion_id*/-1, /*very_happy_motion_id*/-1, /*very_happy_loop_motion_id*/-1, /*clap_motion_id*/-1, /*clap_loop_motion_id*/-1, /*like_motion_fade_msec*/1000, /*like_motion_play_offset_msec*/1800, /*introduction_camera_offset_y_mm*/0, /*focus_camera_offset_y_mm*/0);
INSERT INTO `buzzer_3d_ingame_chara` VALUES (/*chara_id*/198, /*personality*/1, /*idle_loop_motion_id*/-1, /*think_motion_id*/-1, /*think_loop_motion_id*/-1, /*happy_motion_id*/-1, /*sad_motion_id*/-1, /*very_happy_motion_id*/-1, /*very_happy_loop_motion_id*/-1, /*clap_motion_id*/-1, /*clap_loop_motion_id*/-1, /*like_motion_fade_msec*/1000, /*like_motion_play_offset_msec*/800, /*introduction_camera_offset_y_mm*/0, /*focus_camera_offset_y_mm*/0);
INSERT INTO `buzzer_3d_ingame_chara` VALUES (/*chara_id*/199, /*personality*/2, /*idle_loop_motion_id*/-1, /*think_motion_id*/-1, /*think_loop_motion_id*/-1, /*happy_motion_id*/-1, /*sad_motion_id*/-1, /*very_happy_motion_id*/-1, /*very_happy_loop_motion_id*/-1, /*clap_motion_id*/-1, /*clap_loop_motion_id*/-1, /*like_motion_fade_msec*/1000, /*like_motion_play_offset_msec*/800, /*introduction_camera_offset_y_mm*/0, /*focus_camera_offset_y_mm*/0);
INSERT INTO `buzzer_3d_ingame_chara` VALUES (/*chara_id*/200, /*personality*/2, /*idle_loop_motion_id*/-1, /*think_motion_id*/-1, /*think_loop_motion_id*/-1, /*happy_motion_id*/-1, /*sad_motion_id*/-1, /*very_happy_motion_id*/-1, /*very_happy_loop_motion_id*/-1, /*clap_motion_id*/-1, /*clap_loop_motion_id*/-1, /*like_motion_fade_msec*/1000, /*like_motion_play_offset_msec*/800, /*introduction_camera_offset_y_mm*/0, /*focus_camera_offset_y_mm*/0);
INSERT INTO `buzzer_3d_ingame_chara` VALUES (/*chara_id*/201, /*personality*/1, /*idle_loop_motion_id*/-1, /*think_motion_id*/-1, /*think_loop_motion_id*/-1, /*happy_motion_id*/-1, /*sad_motion_id*/-1, /*very_happy_motion_id*/-1, /*very_happy_loop_motion_id*/-1, /*clap_motion_id*/-1, /*clap_loop_motion_id*/-1, /*like_motion_fade_msec*/1000, /*like_motion_play_offset_msec*/800, /*introduction_camera_offset_y_mm*/0, /*focus_camera_offset_y_mm*/0);
INSERT INTO `buzzer_3d_ingame_chara` VALUES (/*chara_id*/202, /*personality*/1, /*idle_loop_motion_id*/-1, /*think_motion_id*/-1, /*think_loop_motion_id*/-1, /*happy_motion_id*/-1, /*sad_motion_id*/-1, /*very_happy_motion_id*/-1, /*very_happy_loop_motion_id*/-1, /*clap_motion_id*/-1, /*clap_loop_motion_id*/-1, /*like_motion_fade_msec*/1000, /*like_motion_play_offset_msec*/800, /*introduction_camera_offset_y_mm*/0, /*focus_camera_offset_y_mm*/0);
INSERT INTO `buzzer_3d_ingame_chara` VALUES (/*chara_id*/203, /*personality*/2, /*idle_loop_motion_id*/-1, /*think_motion_id*/-1, /*think_loop_motion_id*/-1, /*happy_motion_id*/-1, /*sad_motion_id*/-1, /*very_happy_motion_id*/-1, /*very_happy_loop_motion_id*/-1, /*clap_motion_id*/-1, /*clap_loop_motion_id*/-1, /*like_motion_fade_msec*/1000, /*like_motion_play_offset_msec*/800, /*introduction_camera_offset_y_mm*/0, /*focus_camera_offset_y_mm*/0);
INSERT INTO `buzzer_3d_ingame_chara` VALUES (/*chara_id*/204, /*personality*/2, /*idle_loop_motion_id*/-1, /*think_motion_id*/-1, /*think_loop_motion_id*/-1, /*happy_motion_id*/-1, /*sad_motion_id*/-1, /*very_happy_motion_id*/-1, /*very_happy_loop_motion_id*/-1, /*clap_motion_id*/-1, /*clap_loop_motion_id*/-1, /*like_motion_fade_msec*/1000, /*like_motion_play_offset_msec*/800, /*introduction_camera_offset_y_mm*/0, /*focus_camera_offset_y_mm*/0);
INSERT INTO `buzzer_3d_ingame_chara` VALUES (/*chara_id*/205, /*personality*/2, /*idle_loop_motion_id*/-1, /*think_motion_id*/-1, /*think_loop_motion_id*/-1, /*happy_motion_id*/-1, /*sad_motion_id*/-1, /*very_happy_motion_id*/-1, /*very_happy_loop_motion_id*/-1, /*clap_motion_id*/-1, /*clap_loop_motion_id*/-1, /*like_motion_fade_msec*/1000, /*like_motion_play_offset_msec*/800, /*introduction_camera_offset_y_mm*/0, /*focus_camera_offset_y_mm*/0);
INSERT INTO `buzzer_3d_ingame_chara` VALUES (/*chara_id*/210, /*personality*/2, /*idle_loop_motion_id*/-1, /*think_motion_id*/-1, /*think_loop_motion_id*/-1, /*happy_motion_id*/-1, /*sad_motion_id*/-1, /*very_happy_motion_id*/-1, /*very_happy_loop_motion_id*/-1, /*clap_motion_id*/-1, /*clap_loop_motion_id*/-1, /*like_motion_fade_msec*/1000, /*like_motion_play_offset_msec*/800, /*introduction_camera_offset_y_mm*/0, /*focus_camera_offset_y_mm*/0);
INSERT INTO `buzzer_3d_ingame_chara` VALUES (/*chara_id*/211, /*personality*/2, /*idle_loop_motion_id*/-1, /*think_motion_id*/-1, /*think_loop_motion_id*/-1, /*happy_motion_id*/-1, /*sad_motion_id*/-1, /*very_happy_motion_id*/-1, /*very_happy_loop_motion_id*/-1, /*clap_motion_id*/-1, /*clap_loop_motion_id*/-1, /*like_motion_fade_msec*/1000, /*like_motion_play_offset_msec*/800, /*introduction_camera_offset_y_mm*/0, /*focus_camera_offset_y_mm*/0);
INSERT INTO `buzzer_3d_ingame_chara` VALUES (/*chara_id*/212, /*personality*/3, /*idle_loop_motion_id*/-1, /*think_motion_id*/-1, /*think_loop_motion_id*/-1, /*happy_motion_id*/-1, /*sad_motion_id*/-1, /*very_happy_motion_id*/-1, /*very_happy_loop_motion_id*/-1, /*clap_motion_id*/-1, /*clap_loop_motion_id*/-1, /*like_motion_fade_msec*/1000, /*like_motion_play_offset_msec*/800, /*introduction_camera_offset_y_mm*/0, /*focus_camera_offset_y_mm*/0);
INSERT INTO `buzzer_3d_ingame_chara` VALUES (/*chara_id*/213, /*personality*/2, /*idle_loop_motion_id*/-1, /*think_motion_id*/-1, /*think_loop_motion_id*/-1, /*happy_motion_id*/-1, /*sad_motion_id*/-1, /*very_happy_motion_id*/-1, /*very_happy_loop_motion_id*/-1, /*clap_motion_id*/-1, /*clap_loop_motion_id*/-1, /*like_motion_fade_msec*/1000, /*like_motion_play_offset_msec*/1500, /*introduction_camera_offset_y_mm*/0, /*focus_camera_offset_y_mm*/0);
INSERT INTO `buzzer_3d_ingame_chara` VALUES (/*chara_id*/214, /*personality*/2, /*idle_loop_motion_id*/-1, /*think_motion_id*/-1, /*think_loop_motion_id*/-1, /*happy_motion_id*/-1, /*sad_motion_id*/-1, /*very_happy_motion_id*/-1, /*very_happy_loop_motion_id*/-1, /*clap_motion_id*/-1, /*clap_loop_motion_id*/-1, /*like_motion_fade_msec*/1000, /*like_motion_play_offset_msec*/800, /*introduction_camera_offset_y_mm*/0, /*focus_camera_offset_y_mm*/0);
INSERT INTO `buzzer_3d_ingame_chara` VALUES (/*chara_id*/215, /*personality*/3, /*idle_loop_motion_id*/-1, /*think_motion_id*/-1, /*think_loop_motion_id*/-1, /*happy_motion_id*/-1, /*sad_motion_id*/-1, /*very_happy_motion_id*/-1, /*very_happy_loop_motion_id*/-1, /*clap_motion_id*/-1, /*clap_loop_motion_id*/-1, /*like_motion_fade_msec*/1000, /*like_motion_play_offset_msec*/800, /*introduction_camera_offset_y_mm*/0, /*focus_camera_offset_y_mm*/0);
INSERT INTO `buzzer_3d_ingame_chara` VALUES (/*chara_id*/216, /*personality*/2, /*idle_loop_motion_id*/-1, /*think_motion_id*/-1, /*think_loop_motion_id*/-1, /*happy_motion_id*/-1, /*sad_motion_id*/-1, /*very_happy_motion_id*/-1, /*very_happy_loop_motion_id*/-1, /*clap_motion_id*/-1, /*clap_loop_motion_id*/-1, /*like_motion_fade_msec*/1000, /*like_motion_play_offset_msec*/800, /*introduction_camera_offset_y_mm*/0, /*focus_camera_offset_y_mm*/0);
INSERT INTO `buzzer_3d_ingame_chara` VALUES (/*chara_id*/217, /*personality*/2, /*idle_loop_motion_id*/-1, /*think_motion_id*/-1, /*think_loop_motion_id*/-1, /*happy_motion_id*/-1, /*sad_motion_id*/-1, /*very_happy_motion_id*/-1, /*very_happy_loop_motion_id*/-1, /*clap_motion_id*/-1, /*clap_loop_motion_id*/-1, /*like_motion_fade_msec*/1000, /*like_motion_play_offset_msec*/800, /*introduction_camera_offset_y_mm*/0, /*focus_camera_offset_y_mm*/0);
INSERT INTO `buzzer_3d_ingame_chara` VALUES (/*chara_id*/218, /*personality*/2, /*idle_loop_motion_id*/-1, /*think_motion_id*/-1, /*think_loop_motion_id*/-1, /*happy_motion_id*/-1, /*sad_motion_id*/-1, /*very_happy_motion_id*/-1, /*very_happy_loop_motion_id*/-1, /*clap_motion_id*/-1, /*clap_loop_motion_id*/-1, /*like_motion_fade_msec*/1000, /*like_motion_play_offset_msec*/1800, /*introduction_camera_offset_y_mm*/0, /*focus_camera_offset_y_mm*/0);
INSERT INTO `buzzer_3d_ingame_chara` VALUES (/*chara_id*/219, /*personality*/3, /*idle_loop_motion_id*/-1, /*think_motion_id*/-1, /*think_loop_motion_id*/-1, /*happy_motion_id*/-1, /*sad_motion_id*/-1, /*very_happy_motion_id*/-1, /*very_happy_loop_motion_id*/-1, /*clap_motion_id*/-1, /*clap_loop_motion_id*/-1, /*like_motion_fade_msec*/1000, /*like_motion_play_offset_msec*/800, /*introduction_camera_offset_y_mm*/0, /*focus_camera_offset_y_mm*/0);
INSERT INTO `buzzer_3d_ingame_chara` VALUES (/*chara_id*/220, /*personality*/2, /*idle_loop_motion_id*/-1, /*think_motion_id*/-1, /*think_loop_motion_id*/-1, /*happy_motion_id*/-1, /*sad_motion_id*/-1, /*very_happy_motion_id*/-1, /*very_happy_loop_motion_id*/-1, /*clap_motion_id*/-1, /*clap_loop_motion_id*/-1, /*like_motion_fade_msec*/1000, /*like_motion_play_offset_msec*/800, /*introduction_camera_offset_y_mm*/0, /*focus_camera_offset_y_mm*/0);
INSERT INTO `buzzer_3d_ingame_chara` VALUES (/*chara_id*/221, /*personality*/3, /*idle_loop_motion_id*/-1, /*think_motion_id*/-1, /*think_loop_motion_id*/-1, /*happy_motion_id*/-1, /*sad_motion_id*/-1, /*very_happy_motion_id*/-1, /*very_happy_loop_motion_id*/-1, /*clap_motion_id*/-1, /*clap_loop_motion_id*/-1, /*like_motion_fade_msec*/1000, /*like_motion_play_offset_msec*/800, /*introduction_camera_offset_y_mm*/0, /*focus_camera_offset_y_mm*/0);
INSERT INTO `buzzer_3d_ingame_chara` VALUES (/*chara_id*/222, /*personality*/2, /*idle_loop_motion_id*/-1, /*think_motion_id*/-1, /*think_loop_motion_id*/-1, /*happy_motion_id*/-1, /*sad_motion_id*/-1, /*very_happy_motion_id*/-1, /*very_happy_loop_motion_id*/-1, /*clap_motion_id*/-1, /*clap_loop_motion_id*/-1, /*like_motion_fade_msec*/1000, /*like_motion_play_offset_msec*/800, /*introduction_camera_offset_y_mm*/0, /*focus_camera_offset_y_mm*/0);
INSERT INTO `buzzer_3d_ingame_chara` VALUES (/*chara_id*/223, /*personality*/2, /*idle_loop_motion_id*/-1, /*think_motion_id*/-1, /*think_loop_motion_id*/-1, /*happy_motion_id*/-1, /*sad_motion_id*/-1, /*very_happy_motion_id*/-1, /*very_happy_loop_motion_id*/-1, /*clap_motion_id*/-1, /*clap_loop_motion_id*/-1, /*like_motion_fade_msec*/1000, /*like_motion_play_offset_msec*/1800, /*introduction_camera_offset_y_mm*/0, /*focus_camera_offset_y_mm*/0);
INSERT INTO `buzzer_3d_ingame_chara` VALUES (/*chara_id*/224, /*personality*/1, /*idle_loop_motion_id*/-1, /*think_motion_id*/-1, /*think_loop_motion_id*/-1, /*happy_motion_id*/-1, /*sad_motion_id*/-1, /*very_happy_motion_id*/-1, /*very_happy_loop_motion_id*/-1, /*clap_motion_id*/-1, /*clap_loop_motion_id*/-1, /*like_motion_fade_msec*/1000, /*like_motion_play_offset_msec*/800, /*introduction_camera_offset_y_mm*/0, /*focus_camera_offset_y_mm*/0);
INSERT INTO `buzzer_3d_ingame_chara` VALUES (/*chara_id*/225, /*personality*/1, /*idle_loop_motion_id*/-1, /*think_motion_id*/-1, /*think_loop_motion_id*/-1, /*happy_motion_id*/-1, /*sad_motion_id*/-1, /*very_happy_motion_id*/-1, /*very_happy_loop_motion_id*/-1, /*clap_motion_id*/-1, /*clap_loop_motion_id*/-1, /*like_motion_fade_msec*/1000, /*like_motion_play_offset_msec*/800, /*introduction_camera_offset_y_mm*/0, /*focus_camera_offset_y_mm*/0);
INSERT INTO `buzzer_3d_ingame_chara` VALUES (/*chara_id*/226, /*personality*/2, /*idle_loop_motion_id*/-1, /*think_motion_id*/-1, /*think_loop_motion_id*/-1, /*happy_motion_id*/-1, /*sad_motion_id*/-1, /*very_happy_motion_id*/-1, /*very_happy_loop_motion_id*/-1, /*clap_motion_id*/-1, /*clap_loop_motion_id*/-1, /*like_motion_fade_msec*/1000, /*like_motion_play_offset_msec*/1800, /*introduction_camera_offset_y_mm*/0, /*focus_camera_offset_y_mm*/0);
INSERT INTO `buzzer_3d_ingame_chara` VALUES (/*chara_id*/227, /*personality*/2, /*idle_loop_motion_id*/-1, /*think_motion_id*/-1, /*think_loop_motion_id*/-1, /*happy_motion_id*/-1, /*sad_motion_id*/-1, /*very_happy_motion_id*/-1, /*very_happy_loop_motion_id*/-1, /*clap_motion_id*/-1, /*clap_loop_motion_id*/-1, /*like_motion_fade_msec*/1000, /*like_motion_play_offset_msec*/800, /*introduction_camera_offset_y_mm*/0, /*focus_camera_offset_y_mm*/0);
INSERT INTO `buzzer_3d_ingame_chara` VALUES (/*chara_id*/228, /*personality*/3, /*idle_loop_motion_id*/-1, /*think_motion_id*/-1, /*think_loop_motion_id*/-1, /*happy_motion_id*/-1, /*sad_motion_id*/-1, /*very_happy_motion_id*/-1, /*very_happy_loop_motion_id*/-1, /*clap_motion_id*/-1, /*clap_loop_motion_id*/-1, /*like_motion_fade_msec*/1000, /*like_motion_play_offset_msec*/800, /*introduction_camera_offset_y_mm*/0, /*focus_camera_offset_y_mm*/0);
INSERT INTO `buzzer_3d_ingame_chara` VALUES (/*chara_id*/229, /*personality*/3, /*idle_loop_motion_id*/-1, /*think_motion_id*/-1, /*think_loop_motion_id*/-1, /*happy_motion_id*/-1, /*sad_motion_id*/-1, /*very_happy_motion_id*/-1, /*very_happy_loop_motion_id*/-1, /*clap_motion_id*/-1, /*clap_loop_motion_id*/-1, /*like_motion_fade_msec*/1000, /*like_motion_play_offset_msec*/800, /*introduction_camera_offset_y_mm*/0, /*focus_camera_offset_y_mm*/0);
INSERT INTO `buzzer_3d_ingame_chara` VALUES (/*chara_id*/230, /*personality*/2, /*idle_loop_motion_id*/-1, /*think_motion_id*/-1, /*think_loop_motion_id*/-1, /*happy_motion_id*/-1, /*sad_motion_id*/-1, /*very_happy_motion_id*/-1, /*very_happy_loop_motion_id*/-1, /*clap_motion_id*/-1, /*clap_loop_motion_id*/-1, /*like_motion_fade_msec*/1000, /*like_motion_play_offset_msec*/800, /*introduction_camera_offset_y_mm*/0, /*focus_camera_offset_y_mm*/0);
INSERT INTO `buzzer_3d_ingame_chara` VALUES (/*chara_id*/231, /*personality*/3, /*idle_loop_motion_id*/-1, /*think_motion_id*/-1, /*think_loop_motion_id*/-1, /*happy_motion_id*/-1, /*sad_motion_id*/-1, /*very_happy_motion_id*/-1, /*very_happy_loop_motion_id*/-1, /*clap_motion_id*/-1, /*clap_loop_motion_id*/-1, /*like_motion_fade_msec*/1000, /*like_motion_play_offset_msec*/800, /*introduction_camera_offset_y_mm*/0, /*focus_camera_offset_y_mm*/0);
INSERT INTO `buzzer_3d_ingame_chara` VALUES (/*chara_id*/232, /*personality*/2, /*idle_loop_motion_id*/-1, /*think_motion_id*/-1, /*think_loop_motion_id*/-1, /*happy_motion_id*/-1, /*sad_motion_id*/-1, /*very_happy_motion_id*/-1, /*very_happy_loop_motion_id*/-1, /*clap_motion_id*/-1, /*clap_loop_motion_id*/-1, /*like_motion_fade_msec*/1000, /*like_motion_play_offset_msec*/800, /*introduction_camera_offset_y_mm*/0, /*focus_camera_offset_y_mm*/0);
INSERT INTO `buzzer_3d_ingame_chara` VALUES (/*chara_id*/233, /*personality*/1, /*idle_loop_motion_id*/-1, /*think_motion_id*/-1, /*think_loop_motion_id*/-1, /*happy_motion_id*/-1, /*sad_motion_id*/-1, /*very_happy_motion_id*/-1, /*very_happy_loop_motion_id*/-1, /*clap_motion_id*/-1, /*clap_loop_motion_id*/-1, /*like_motion_fade_msec*/1000, /*like_motion_play_offset_msec*/800, /*introduction_camera_offset_y_mm*/0, /*focus_camera_offset_y_mm*/0);
INSERT INTO `buzzer_3d_ingame_chara` VALUES (/*chara_id*/234, /*personality*/3, /*idle_loop_motion_id*/-1, /*think_motion_id*/-1, /*think_loop_motion_id*/-1, /*happy_motion_id*/-1, /*sad_motion_id*/-1, /*very_happy_motion_id*/-1, /*very_happy_loop_motion_id*/-1, /*clap_motion_id*/-1, /*clap_loop_motion_id*/-1, /*like_motion_fade_msec*/1000, /*like_motion_play_offset_msec*/800, /*introduction_camera_offset_y_mm*/0, /*focus_camera_offset_y_mm*/0);
INSERT INTO `buzzer_3d_ingame_chara` VALUES (/*chara_id*/235, /*personality*/2, /*idle_loop_motion_id*/-1, /*think_motion_id*/-1, /*think_loop_motion_id*/-1, /*happy_motion_id*/-1, /*sad_motion_id*/-1, /*very_happy_motion_id*/-1, /*very_happy_loop_motion_id*/-1, /*clap_motion_id*/-1, /*clap_loop_motion_id*/-1, /*like_motion_fade_msec*/1000, /*like_motion_play_offset_msec*/800, /*introduction_camera_offset_y_mm*/0, /*focus_camera_offset_y_mm*/0);
INSERT INTO `buzzer_3d_ingame_chara` VALUES (/*chara_id*/236, /*personality*/3, /*idle_loop_motion_id*/-1, /*think_motion_id*/-1, /*think_loop_motion_id*/-1, /*happy_motion_id*/-1, /*sad_motion_id*/-1, /*very_happy_motion_id*/-1, /*very_happy_loop_motion_id*/-1, /*clap_motion_id*/-1, /*clap_loop_motion_id*/-1, /*like_motion_fade_msec*/1000, /*like_motion_play_offset_msec*/800, /*introduction_camera_offset_y_mm*/0, /*focus_camera_offset_y_mm*/0);
INSERT INTO `buzzer_3d_ingame_chara` VALUES (/*chara_id*/237, /*personality*/3, /*idle_loop_motion_id*/-1, /*think_motion_id*/-1, /*think_loop_motion_id*/-1, /*happy_motion_id*/-1, /*sad_motion_id*/-1, /*very_happy_motion_id*/-1, /*very_happy_loop_motion_id*/-1, /*clap_motion_id*/-1, /*clap_loop_motion_id*/-1, /*like_motion_fade_msec*/1000, /*like_motion_play_offset_msec*/800, /*introduction_camera_offset_y_mm*/0, /*focus_camera_offset_y_mm*/0);
INSERT INTO `buzzer_3d_ingame_chara` VALUES (/*chara_id*/238, /*personality*/1, /*idle_loop_motion_id*/-1, /*think_motion_id*/-1, /*think_loop_motion_id*/-1, /*happy_motion_id*/-1, /*sad_motion_id*/-1, /*very_happy_motion_id*/-1, /*very_happy_loop_motion_id*/-1, /*clap_motion_id*/-1, /*clap_loop_motion_id*/-1, /*like_motion_fade_msec*/1000, /*like_motion_play_offset_msec*/800, /*introduction_camera_offset_y_mm*/0, /*focus_camera_offset_y_mm*/0);
INSERT INTO `buzzer_3d_ingame_chara` VALUES (/*chara_id*/239, /*personality*/1, /*idle_loop_motion_id*/-1, /*think_motion_id*/-1, /*think_loop_motion_id*/-1, /*happy_motion_id*/-1, /*sad_motion_id*/-1, /*very_happy_motion_id*/-1, /*very_happy_loop_motion_id*/-1, /*clap_motion_id*/-1, /*clap_loop_motion_id*/-1, /*like_motion_fade_msec*/1000, /*like_motion_play_offset_msec*/800, /*introduction_camera_offset_y_mm*/0, /*focus_camera_offset_y_mm*/0);
INSERT INTO `buzzer_3d_ingame_chara` VALUES (/*chara_id*/240, /*personality*/3, /*idle_loop_motion_id*/-1, /*think_motion_id*/-1, /*think_loop_motion_id*/-1, /*happy_motion_id*/-1, /*sad_motion_id*/-1, /*very_happy_motion_id*/-1, /*very_happy_loop_motion_id*/-1, /*clap_motion_id*/-1, /*clap_loop_motion_id*/-1, /*like_motion_fade_msec*/1000, /*like_motion_play_offset_msec*/800, /*introduction_camera_offset_y_mm*/0, /*focus_camera_offset_y_mm*/0);
INSERT INTO `buzzer_3d_ingame_chara` VALUES (/*chara_id*/241, /*personality*/1, /*idle_loop_motion_id*/-1, /*think_motion_id*/-1, /*think_loop_motion_id*/-1, /*happy_motion_id*/-1, /*sad_motion_id*/-1, /*very_happy_motion_id*/-1, /*very_happy_loop_motion_id*/-1, /*clap_motion_id*/-1, /*clap_loop_motion_id*/-1, /*like_motion_fade_msec*/1000, /*like_motion_play_offset_msec*/800, /*introduction_camera_offset_y_mm*/0, /*focus_camera_offset_y_mm*/0);
INSERT INTO `buzzer_3d_ingame_chara` VALUES (/*chara_id*/242, /*personality*/3, /*idle_loop_motion_id*/-1, /*think_motion_id*/-1, /*think_loop_motion_id*/-1, /*happy_motion_id*/-1, /*sad_motion_id*/-1, /*very_happy_motion_id*/-1, /*very_happy_loop_motion_id*/-1, /*clap_motion_id*/-1, /*clap_loop_motion_id*/-1, /*like_motion_fade_msec*/1000, /*like_motion_play_offset_msec*/800, /*introduction_camera_offset_y_mm*/0, /*focus_camera_offset_y_mm*/0);
INSERT INTO `buzzer_3d_ingame_chara` VALUES (/*chara_id*/243, /*personality*/3, /*idle_loop_motion_id*/-1, /*think_motion_id*/-1, /*think_loop_motion_id*/-1, /*happy_motion_id*/-1, /*sad_motion_id*/-1, /*very_happy_motion_id*/-1, /*very_happy_loop_motion_id*/-1, /*clap_motion_id*/-1, /*clap_loop_motion_id*/-1, /*like_motion_fade_msec*/1000, /*like_motion_play_offset_msec*/800, /*introduction_camera_offset_y_mm*/0, /*focus_camera_offset_y_mm*/0);
INSERT INTO `buzzer_3d_ingame_chara` VALUES (/*chara_id*/244, /*personality*/3, /*idle_loop_motion_id*/-1, /*think_motion_id*/-1, /*think_loop_motion_id*/-1, /*happy_motion_id*/-1, /*sad_motion_id*/-1, /*very_happy_motion_id*/-1, /*very_happy_loop_motion_id*/-1, /*clap_motion_id*/-1, /*clap_loop_motion_id*/-1, /*like_motion_fade_msec*/1000, /*like_motion_play_offset_msec*/800, /*introduction_camera_offset_y_mm*/0, /*focus_camera_offset_y_mm*/0);
INSERT INTO `buzzer_3d_ingame_chara` VALUES (/*chara_id*/245, /*personality*/3, /*idle_loop_motion_id*/-1, /*think_motion_id*/-1, /*think_loop_motion_id*/-1, /*happy_motion_id*/-1, /*sad_motion_id*/-1, /*very_happy_motion_id*/-1, /*very_happy_loop_motion_id*/-1, /*clap_motion_id*/-1, /*clap_loop_motion_id*/-1, /*like_motion_fade_msec*/1000, /*like_motion_play_offset_msec*/800, /*introduction_camera_offset_y_mm*/0, /*focus_camera_offset_y_mm*/0);
INSERT INTO `buzzer_3d_ingame_chara` VALUES (/*chara_id*/246, /*personality*/3, /*idle_loop_motion_id*/-1, /*think_motion_id*/-1, /*think_loop_motion_id*/-1, /*happy_motion_id*/-1, /*sad_motion_id*/-1, /*very_happy_motion_id*/-1, /*very_happy_loop_motion_id*/-1, /*clap_motion_id*/-1, /*clap_loop_motion_id*/-1, /*like_motion_fade_msec*/1000, /*like_motion_play_offset_msec*/800, /*introduction_camera_offset_y_mm*/0, /*focus_camera_offset_y_mm*/0);
INSERT INTO `buzzer_3d_ingame_chara` VALUES (/*chara_id*/247, /*personality*/3, /*idle_loop_motion_id*/-1, /*think_motion_id*/-1, /*think_loop_motion_id*/-1, /*happy_motion_id*/-1, /*sad_motion_id*/-1, /*very_happy_motion_id*/-1, /*very_happy_loop_motion_id*/-1, /*clap_motion_id*/-1, /*clap_loop_motion_id*/-1, /*like_motion_fade_msec*/1000, /*like_motion_play_offset_msec*/800, /*introduction_camera_offset_y_mm*/0, /*focus_camera_offset_y_mm*/0);
INSERT INTO `buzzer_3d_ingame_chara` VALUES (/*chara_id*/249, /*personality*/1, /*idle_loop_motion_id*/-1, /*think_motion_id*/-1, /*think_loop_motion_id*/-1, /*happy_motion_id*/-1, /*sad_motion_id*/-1, /*very_happy_motion_id*/-1, /*very_happy_loop_motion_id*/-1, /*clap_motion_id*/-1, /*clap_loop_motion_id*/-1, /*like_motion_fade_msec*/1000, /*like_motion_play_offset_msec*/800, /*introduction_camera_offset_y_mm*/0, /*focus_camera_offset_y_mm*/0);
INSERT INTO `buzzer_3d_ingame_chara` VALUES (/*chara_id*/250, /*personality*/3, /*idle_loop_motion_id*/-1, /*think_motion_id*/-1, /*think_loop_motion_id*/-1, /*happy_motion_id*/-1, /*sad_motion_id*/-1, /*very_happy_motion_id*/-1, /*very_happy_loop_motion_id*/-1, /*clap_motion_id*/-1, /*clap_loop_motion_id*/-1, /*like_motion_fade_msec*/1000, /*like_motion_play_offset_msec*/800, /*introduction_camera_offset_y_mm*/0, /*focus_camera_offset_y_mm*/0);
INSERT INTO `buzzer_3d_ingame_chara` VALUES (/*chara_id*/251, /*personality*/2, /*idle_loop_motion_id*/-1, /*think_motion_id*/-1, /*think_loop_motion_id*/-1, /*happy_motion_id*/-1, /*sad_motion_id*/-1, /*very_happy_motion_id*/-1, /*very_happy_loop_motion_id*/-1, /*clap_motion_id*/-1, /*clap_loop_motion_id*/-1, /*like_motion_fade_msec*/1000, /*like_motion_play_offset_msec*/800, /*introduction_camera_offset_y_mm*/0, /*focus_camera_offset_y_mm*/0);
INSERT INTO `buzzer_3d_ingame_chara` VALUES (/*chara_id*/253, /*personality*/2, /*idle_loop_motion_id*/-1, /*think_motion_id*/-1, /*think_loop_motion_id*/-1, /*happy_motion_id*/-1, /*sad_motion_id*/-1, /*very_happy_motion_id*/-1, /*very_happy_loop_motion_id*/-1, /*clap_motion_id*/-1, /*clap_loop_motion_id*/-1, /*like_motion_fade_msec*/1000, /*like_motion_play_offset_msec*/800, /*introduction_camera_offset_y_mm*/0, /*focus_camera_offset_y_mm*/0);
INSERT INTO `buzzer_3d_ingame_chara` VALUES (/*chara_id*/254, /*personality*/3, /*idle_loop_motion_id*/-1, /*think_motion_id*/-1, /*think_loop_motion_id*/-1, /*happy_motion_id*/-1, /*sad_motion_id*/-1, /*very_happy_motion_id*/-1, /*very_happy_loop_motion_id*/-1, /*clap_motion_id*/-1, /*clap_loop_motion_id*/-1, /*like_motion_fade_msec*/1000, /*like_motion_play_offset_msec*/800, /*introduction_camera_offset_y_mm*/0, /*focus_camera_offset_y_mm*/0);
INSERT INTO `buzzer_3d_ingame_chara` VALUES (/*chara_id*/255, /*personality*/3, /*idle_loop_motion_id*/-1, /*think_motion_id*/-1, /*think_loop_motion_id*/-1, /*happy_motion_id*/-1, /*sad_motion_id*/-1, /*very_happy_motion_id*/-1, /*very_happy_loop_motion_id*/-1, /*clap_motion_id*/-1, /*clap_loop_motion_id*/-1, /*like_motion_fade_msec*/1000, /*like_motion_play_offset_msec*/800, /*introduction_camera_offset_y_mm*/0, /*focus_camera_offset_y_mm*/0);
INSERT INTO `buzzer_3d_ingame_chara` VALUES (/*chara_id*/256, /*personality*/2, /*idle_loop_motion_id*/-1, /*think_motion_id*/-1, /*think_loop_motion_id*/-1, /*happy_motion_id*/-1, /*sad_motion_id*/-1, /*very_happy_motion_id*/-1, /*very_happy_loop_motion_id*/-1, /*clap_motion_id*/-1, /*clap_loop_motion_id*/-1, /*like_motion_fade_msec*/1000, /*like_motion_play_offset_msec*/800, /*introduction_camera_offset_y_mm*/0, /*focus_camera_offset_y_mm*/0);
INSERT INTO `buzzer_3d_ingame_chara` VALUES (/*chara_id*/257, /*personality*/3, /*idle_loop_motion_id*/-1, /*think_motion_id*/-1, /*think_loop_motion_id*/-1, /*happy_motion_id*/-1, /*sad_motion_id*/-1, /*very_happy_motion_id*/-1, /*very_happy_loop_motion_id*/-1, /*clap_motion_id*/-1, /*clap_loop_motion_id*/-1, /*like_motion_fade_msec*/1000, /*like_motion_play_offset_msec*/800, /*introduction_camera_offset_y_mm*/0, /*focus_camera_offset_y_mm*/0);
INSERT INTO `buzzer_3d_ingame_chara` VALUES (/*chara_id*/258, /*personality*/3, /*idle_loop_motion_id*/-1, /*think_motion_id*/-1, /*think_loop_motion_id*/-1, /*happy_motion_id*/-1, /*sad_motion_id*/-1, /*very_happy_motion_id*/-1, /*very_happy_loop_motion_id*/-1, /*clap_motion_id*/-1, /*clap_loop_motion_id*/-1, /*like_motion_fade_msec*/1000, /*like_motion_play_offset_msec*/800, /*introduction_camera_offset_y_mm*/0, /*focus_camera_offset_y_mm*/0);
INSERT INTO `buzzer_3d_ingame_chara` VALUES (/*chara_id*/259, /*personality*/3, /*idle_loop_motion_id*/-1, /*think_motion_id*/-1, /*think_loop_motion_id*/-1, /*happy_motion_id*/-1, /*sad_motion_id*/-1, /*very_happy_motion_id*/-1, /*very_happy_loop_motion_id*/-1, /*clap_motion_id*/-1, /*clap_loop_motion_id*/-1, /*like_motion_fade_msec*/1000, /*like_motion_play_offset_msec*/800, /*introduction_camera_offset_y_mm*/0, /*focus_camera_offset_y_mm*/0);
INSERT INTO `buzzer_3d_ingame_chara` VALUES (/*chara_id*/260, /*personality*/3, /*idle_loop_motion_id*/-1, /*think_motion_id*/-1, /*think_loop_motion_id*/-1, /*happy_motion_id*/-1, /*sad_motion_id*/-1, /*very_happy_motion_id*/-1, /*very_happy_loop_motion_id*/-1, /*clap_motion_id*/-1, /*clap_loop_motion_id*/-1, /*like_motion_fade_msec*/1000, /*like_motion_play_offset_msec*/800, /*introduction_camera_offset_y_mm*/0, /*focus_camera_offset_y_mm*/0);
INSERT INTO `buzzer_3d_ingame_chara` VALUES (/*chara_id*/261, /*personality*/2, /*idle_loop_motion_id*/-1, /*think_motion_id*/-1, /*think_loop_motion_id*/-1, /*happy_motion_id*/-1, /*sad_motion_id*/-1, /*very_happy_motion_id*/-1, /*very_happy_loop_motion_id*/-1, /*clap_motion_id*/-1, /*clap_loop_motion_id*/-1, /*like_motion_fade_msec*/1000, /*like_motion_play_offset_msec*/800, /*introduction_camera_offset_y_mm*/0, /*focus_camera_offset_y_mm*/0);
INSERT INTO `buzzer_3d_ingame_chara` VALUES (/*chara_id*/262, /*personality*/2, /*idle_loop_motion_id*/-1, /*think_motion_id*/-1, /*think_loop_motion_id*/-1, /*happy_motion_id*/-1, /*sad_motion_id*/-1, /*very_happy_motion_id*/-1, /*very_happy_loop_motion_id*/-1, /*clap_motion_id*/-1, /*clap_loop_motion_id*/-1, /*like_motion_fade_msec*/1000, /*like_motion_play_offset_msec*/800, /*introduction_camera_offset_y_mm*/0, /*focus_camera_offset_y_mm*/0);
INSERT INTO `buzzer_3d_ingame_chara` VALUES (/*chara_id*/263, /*personality*/1, /*idle_loop_motion_id*/-1, /*think_motion_id*/-1, /*think_loop_motion_id*/-1, /*happy_motion_id*/-1, /*sad_motion_id*/-1, /*very_happy_motion_id*/-1, /*very_happy_loop_motion_id*/-1, /*clap_motion_id*/-1, /*clap_loop_motion_id*/-1, /*like_motion_fade_msec*/1000, /*like_motion_play_offset_msec*/800, /*introduction_camera_offset_y_mm*/0, /*focus_camera_offset_y_mm*/0);
INSERT INTO `buzzer_3d_ingame_chara` VALUES (/*chara_id*/264, /*personality*/3, /*idle_loop_motion_id*/-1, /*think_motion_id*/-1, /*think_loop_motion_id*/-1, /*happy_motion_id*/-1, /*sad_motion_id*/-1, /*very_happy_motion_id*/-1, /*very_happy_loop_motion_id*/-1, /*clap_motion_id*/-1, /*clap_loop_motion_id*/-1, /*like_motion_fade_msec*/1000, /*like_motion_play_offset_msec*/800, /*introduction_camera_offset_y_mm*/0, /*focus_camera_offset_y_mm*/0);
INSERT INTO `buzzer_3d_ingame_chara` VALUES (/*chara_id*/265, /*personality*/3, /*idle_loop_motion_id*/-1, /*think_motion_id*/-1, /*think_loop_motion_id*/-1, /*happy_motion_id*/-1, /*sad_motion_id*/-1, /*very_happy_motion_id*/-1, /*very_happy_loop_motion_id*/-1, /*clap_motion_id*/-1, /*clap_loop_motion_id*/-1, /*like_motion_fade_msec*/1000, /*like_motion_play_offset_msec*/800, /*introduction_camera_offset_y_mm*/0, /*focus_camera_offset_y_mm*/0);
INSERT INTO `buzzer_3d_ingame_chara` VALUES (/*chara_id*/266, /*personality*/3, /*idle_loop_motion_id*/-1, /*think_motion_id*/-1, /*think_loop_motion_id*/-1, /*happy_motion_id*/-1, /*sad_motion_id*/-1, /*very_happy_motion_id*/-1, /*very_happy_loop_motion_id*/-1, /*clap_motion_id*/-1, /*clap_loop_motion_id*/-1, /*like_motion_fade_msec*/1000, /*like_motion_play_offset_msec*/800, /*introduction_camera_offset_y_mm*/0, /*focus_camera_offset_y_mm*/0);
INSERT INTO `buzzer_3d_ingame_chara` VALUES (/*chara_id*/267, /*personality*/3, /*idle_loop_motion_id*/-1, /*think_motion_id*/-1, /*think_loop_motion_id*/-1, /*happy_motion_id*/-1, /*sad_motion_id*/-1, /*very_happy_motion_id*/-1, /*very_happy_loop_motion_id*/-1, /*clap_motion_id*/-1, /*clap_loop_motion_id*/-1, /*like_motion_fade_msec*/1000, /*like_motion_play_offset_msec*/800, /*introduction_camera_offset_y_mm*/0, /*focus_camera_offset_y_mm*/0);
INSERT INTO `buzzer_3d_ingame_chara` VALUES (/*chara_id*/268, /*personality*/3, /*idle_loop_motion_id*/-1, /*think_motion_id*/-1, /*think_loop_motion_id*/-1, /*happy_motion_id*/-1, /*sad_motion_id*/-1, /*very_happy_motion_id*/-1, /*very_happy_loop_motion_id*/-1, /*clap_motion_id*/-1, /*clap_loop_motion_id*/-1, /*like_motion_fade_msec*/1000, /*like_motion_play_offset_msec*/800, /*introduction_camera_offset_y_mm*/0, /*focus_camera_offset_y_mm*/0);
INSERT INTO `buzzer_3d_ingame_chara` VALUES (/*chara_id*/269, /*personality*/3, /*idle_loop_motion_id*/-1, /*think_motion_id*/-1, /*think_loop_motion_id*/-1, /*happy_motion_id*/-1, /*sad_motion_id*/-1, /*very_happy_motion_id*/-1, /*very_happy_loop_motion_id*/-1, /*clap_motion_id*/-1, /*clap_loop_motion_id*/-1, /*like_motion_fade_msec*/1000, /*like_motion_play_offset_msec*/800, /*introduction_camera_offset_y_mm*/0, /*focus_camera_offset_y_mm*/0);
INSERT INTO `buzzer_3d_ingame_chara` VALUES (/*chara_id*/270, /*personality*/3, /*idle_loop_motion_id*/-1, /*think_motion_id*/-1, /*think_loop_motion_id*/-1, /*happy_motion_id*/-1, /*sad_motion_id*/-1, /*very_happy_motion_id*/-1, /*very_happy_loop_motion_id*/-1, /*clap_motion_id*/-1, /*clap_loop_motion_id*/-1, /*like_motion_fade_msec*/1000, /*like_motion_play_offset_msec*/800, /*introduction_camera_offset_y_mm*/0, /*focus_camera_offset_y_mm*/0);
INSERT INTO `buzzer_3d_ingame_chara` VALUES (/*chara_id*/271, /*personality*/3, /*idle_loop_motion_id*/-1, /*think_motion_id*/-1, /*think_loop_motion_id*/-1, /*happy_motion_id*/-1, /*sad_motion_id*/-1, /*very_happy_motion_id*/-1, /*very_happy_loop_motion_id*/-1, /*clap_motion_id*/-1, /*clap_loop_motion_id*/-1, /*like_motion_fade_msec*/1000, /*like_motion_play_offset_msec*/800, /*introduction_camera_offset_y_mm*/0, /*focus_camera_offset_y_mm*/0);
INSERT INTO `buzzer_3d_ingame_chara` VALUES (/*chara_id*/272, /*personality*/1, /*idle_loop_motion_id*/-1, /*think_motion_id*/-1, /*think_loop_motion_id*/-1, /*happy_motion_id*/-1, /*sad_motion_id*/-1, /*very_happy_motion_id*/-1, /*very_happy_loop_motion_id*/-1, /*clap_motion_id*/-1, /*clap_loop_motion_id*/-1, /*like_motion_fade_msec*/1000, /*like_motion_play_offset_msec*/800, /*introduction_camera_offset_y_mm*/0, /*focus_camera_offset_y_mm*/0);
INSERT INTO `buzzer_3d_ingame_chara` VALUES (/*chara_id*/273, /*personality*/3, /*idle_loop_motion_id*/-1, /*think_motion_id*/-1, /*think_loop_motion_id*/-1, /*happy_motion_id*/-1, /*sad_motion_id*/-1, /*very_happy_motion_id*/-1, /*very_happy_loop_motion_id*/-1, /*clap_motion_id*/-1, /*clap_loop_motion_id*/-1, /*like_motion_fade_msec*/1000, /*like_motion_play_offset_msec*/800, /*introduction_camera_offset_y_mm*/0, /*focus_camera_offset_y_mm*/0);
INSERT INTO `buzzer_3d_ingame_chara` VALUES (/*chara_id*/274, /*personality*/1, /*idle_loop_motion_id*/-1, /*think_motion_id*/-1, /*think_loop_motion_id*/-1, /*happy_motion_id*/-1, /*sad_motion_id*/-1, /*very_happy_motion_id*/-1, /*very_happy_loop_motion_id*/-1, /*clap_motion_id*/-1, /*clap_loop_motion_id*/-1, /*like_motion_fade_msec*/1000, /*like_motion_play_offset_msec*/800, /*introduction_camera_offset_y_mm*/0, /*focus_camera_offset_y_mm*/0);
INSERT INTO `buzzer_3d_ingame_chara` VALUES (/*chara_id*/275, /*personality*/3, /*idle_loop_motion_id*/-1, /*think_motion_id*/-1, /*think_loop_motion_id*/-1, /*happy_motion_id*/-1, /*sad_motion_id*/-1, /*very_happy_motion_id*/-1, /*very_happy_loop_motion_id*/-1, /*clap_motion_id*/-1, /*clap_loop_motion_id*/-1, /*like_motion_fade_msec*/1000, /*like_motion_play_offset_msec*/800, /*introduction_camera_offset_y_mm*/0, /*focus_camera_offset_y_mm*/0);
INSERT INTO `buzzer_3d_ingame_chara` VALUES (/*chara_id*/280, /*personality*/3, /*idle_loop_motion_id*/-1, /*think_motion_id*/-1, /*think_loop_motion_id*/-1, /*happy_motion_id*/-1, /*sad_motion_id*/-1, /*very_happy_motion_id*/-1, /*very_happy_loop_motion_id*/-1, /*clap_motion_id*/-1, /*clap_loop_motion_id*/-1, /*like_motion_fade_msec*/1000, /*like_motion_play_offset_msec*/800, /*introduction_camera_offset_y_mm*/0, /*focus_camera_offset_y_mm*/0);
INSERT INTO `buzzer_3d_ingame_chara` VALUES (/*chara_id*/283, /*personality*/3, /*idle_loop_motion_id*/-1, /*think_motion_id*/-1, /*think_loop_motion_id*/-1, /*happy_motion_id*/-1, /*sad_motion_id*/-1, /*very_happy_motion_id*/-1, /*very_happy_loop_motion_id*/-1, /*clap_motion_id*/-1, /*clap_loop_motion_id*/-1, /*like_motion_fade_msec*/1000, /*like_motion_play_offset_msec*/800, /*introduction_camera_offset_y_mm*/0, /*focus_camera_offset_y_mm*/0);
INSERT INTO `buzzer_3d_ingame_chara` VALUES (/*chara_id*/284, /*personality*/1, /*idle_loop_motion_id*/-1, /*think_motion_id*/-1, /*think_loop_motion_id*/-1, /*happy_motion_id*/-1, /*sad_motion_id*/-1, /*very_happy_motion_id*/-1, /*very_happy_loop_motion_id*/-1, /*clap_motion_id*/-1, /*clap_loop_motion_id*/-1, /*like_motion_fade_msec*/1000, /*like_motion_play_offset_msec*/800, /*introduction_camera_offset_y_mm*/0, /*focus_camera_offset_y_mm*/0);
INSERT INTO `buzzer_3d_ingame_chara` VALUES (/*chara_id*/285, /*personality*/1, /*idle_loop_motion_id*/-1, /*think_motion_id*/-1, /*think_loop_motion_id*/-1, /*happy_motion_id*/-1, /*sad_motion_id*/-1, /*very_happy_motion_id*/-1, /*very_happy_loop_motion_id*/-1, /*clap_motion_id*/-1, /*clap_loop_motion_id*/-1, /*like_motion_fade_msec*/1000, /*like_motion_play_offset_msec*/800, /*introduction_camera_offset_y_mm*/0, /*focus_camera_offset_y_mm*/0);
INSERT INTO `buzzer_3d_ingame_chara` VALUES (/*chara_id*/286, /*personality*/3, /*idle_loop_motion_id*/-1, /*think_motion_id*/-1, /*think_loop_motion_id*/-1, /*happy_motion_id*/-1, /*sad_motion_id*/-1, /*very_happy_motion_id*/-1, /*very_happy_loop_motion_id*/-1, /*clap_motion_id*/-1, /*clap_loop_motion_id*/-1, /*like_motion_fade_msec*/1000, /*like_motion_play_offset_msec*/800, /*introduction_camera_offset_y_mm*/0, /*focus_camera_offset_y_mm*/0);
INSERT INTO `buzzer_3d_ingame_chara` VALUES (/*chara_id*/287, /*personality*/3, /*idle_loop_motion_id*/-1, /*think_motion_id*/-1, /*think_loop_motion_id*/-1, /*happy_motion_id*/-1, /*sad_motion_id*/-1, /*very_happy_motion_id*/-1, /*very_happy_loop_motion_id*/-1, /*clap_motion_id*/-1, /*clap_loop_motion_id*/-1, /*like_motion_fade_msec*/1000, /*like_motion_play_offset_msec*/800, /*introduction_camera_offset_y_mm*/0, /*focus_camera_offset_y_mm*/0);
INSERT INTO `buzzer_3d_ingame_chara` VALUES (/*chara_id*/288, /*personality*/3, /*idle_loop_motion_id*/-1, /*think_motion_id*/-1, /*think_loop_motion_id*/-1, /*happy_motion_id*/-1, /*sad_motion_id*/-1, /*very_happy_motion_id*/-1, /*very_happy_loop_motion_id*/-1, /*clap_motion_id*/-1, /*clap_loop_motion_id*/-1, /*like_motion_fade_msec*/1000, /*like_motion_play_offset_msec*/800, /*introduction_camera_offset_y_mm*/0, /*focus_camera_offset_y_mm*/0);
INSERT INTO `buzzer_3d_ingame_chara` VALUES (/*chara_id*/289, /*personality*/3, /*idle_loop_motion_id*/-1, /*think_motion_id*/-1, /*think_loop_motion_id*/-1, /*happy_motion_id*/-1, /*sad_motion_id*/-1, /*very_happy_motion_id*/-1, /*very_happy_loop_motion_id*/-1, /*clap_motion_id*/-1, /*clap_loop_motion_id*/-1, /*like_motion_fade_msec*/1000, /*like_motion_play_offset_msec*/800, /*introduction_camera_offset_y_mm*/0, /*focus_camera_offset_y_mm*/0);
INSERT INTO `buzzer_3d_ingame_chara` VALUES (/*chara_id*/290, /*personality*/3, /*idle_loop_motion_id*/-1, /*think_motion_id*/-1, /*think_loop_motion_id*/-1, /*happy_motion_id*/-1, /*sad_motion_id*/-1, /*very_happy_motion_id*/-1, /*very_happy_loop_motion_id*/-1, /*clap_motion_id*/-1, /*clap_loop_motion_id*/-1, /*like_motion_fade_msec*/1000, /*like_motion_play_offset_msec*/800, /*introduction_camera_offset_y_mm*/0, /*focus_camera_offset_y_mm*/0);
INSERT INTO `buzzer_3d_ingame_chara` VALUES (/*chara_id*/291, /*personality*/3, /*idle_loop_motion_id*/-1, /*think_motion_id*/-1, /*think_loop_motion_id*/-1, /*happy_motion_id*/-1, /*sad_motion_id*/-1, /*very_happy_motion_id*/-1, /*very_happy_loop_motion_id*/-1, /*clap_motion_id*/-1, /*clap_loop_motion_id*/-1, /*like_motion_fade_msec*/1000, /*like_motion_play_offset_msec*/800, /*introduction_camera_offset_y_mm*/0, /*focus_camera_offset_y_mm*/0);
INSERT INTO `buzzer_3d_ingame_chara` VALUES (/*chara_id*/292, /*personality*/3, /*idle_loop_motion_id*/-1, /*think_motion_id*/-1, /*think_loop_motion_id*/-1, /*happy_motion_id*/-1, /*sad_motion_id*/-1, /*very_happy_motion_id*/-1, /*very_happy_loop_motion_id*/-1, /*clap_motion_id*/-1, /*clap_loop_motion_id*/-1, /*like_motion_fade_msec*/1000, /*like_motion_play_offset_msec*/800, /*introduction_camera_offset_y_mm*/0, /*focus_camera_offset_y_mm*/0);
INSERT INTO `buzzer_3d_ingame_chara` VALUES (/*chara_id*/293, /*personality*/1, /*idle_loop_motion_id*/-1, /*think_motion_id*/-1, /*think_loop_motion_id*/-1, /*happy_motion_id*/-1, /*sad_motion_id*/-1, /*very_happy_motion_id*/-1, /*very_happy_loop_motion_id*/-1, /*clap_motion_id*/-1, /*clap_loop_motion_id*/-1, /*like_motion_fade_msec*/1000, /*like_motion_play_offset_msec*/800, /*introduction_camera_offset_y_mm*/0, /*focus_camera_offset_y_mm*/0);
INSERT INTO `buzzer_3d_ingame_chara` VALUES (/*chara_id*/294, /*personality*/3, /*idle_loop_motion_id*/-1, /*think_motion_id*/-1, /*think_loop_motion_id*/-1, /*happy_motion_id*/-1, /*sad_motion_id*/-1, /*very_happy_motion_id*/-1, /*very_happy_loop_motion_id*/-1, /*clap_motion_id*/-1, /*clap_loop_motion_id*/-1, /*like_motion_fade_msec*/1000, /*like_motion_play_offset_msec*/800, /*introduction_camera_offset_y_mm*/0, /*focus_camera_offset_y_mm*/0);
INSERT INTO `buzzer_3d_ingame_chara` VALUES (/*chara_id*/295, /*personality*/3, /*idle_loop_motion_id*/-1, /*think_motion_id*/-1, /*think_loop_motion_id*/-1, /*happy_motion_id*/-1, /*sad_motion_id*/-1, /*very_happy_motion_id*/-1, /*very_happy_loop_motion_id*/-1, /*clap_motion_id*/-1, /*clap_loop_motion_id*/-1, /*like_motion_fade_msec*/1000, /*like_motion_play_offset_msec*/800, /*introduction_camera_offset_y_mm*/0, /*focus_camera_offset_y_mm*/0);
INSERT INTO `buzzer_3d_ingame_chara` VALUES (/*chara_id*/296, /*personality*/1, /*idle_loop_motion_id*/-1, /*think_motion_id*/-1, /*think_loop_motion_id*/-1, /*happy_motion_id*/-1, /*sad_motion_id*/-1, /*very_happy_motion_id*/-1, /*very_happy_loop_motion_id*/-1, /*clap_motion_id*/-1, /*clap_loop_motion_id*/-1, /*like_motion_fade_msec*/1000, /*like_motion_play_offset_msec*/800, /*introduction_camera_offset_y_mm*/0, /*focus_camera_offset_y_mm*/0);
INSERT INTO `buzzer_3d_ingame_chara` VALUES (/*chara_id*/297, /*personality*/3, /*idle_loop_motion_id*/-1, /*think_motion_id*/-1, /*think_loop_motion_id*/-1, /*happy_motion_id*/-1, /*sad_motion_id*/-1, /*very_happy_motion_id*/-1, /*very_happy_loop_motion_id*/-1, /*clap_motion_id*/-1, /*clap_loop_motion_id*/-1, /*like_motion_fade_msec*/1000, /*like_motion_play_offset_msec*/800, /*introduction_camera_offset_y_mm*/0, /*focus_camera_offset_y_mm*/0);
INSERT INTO `buzzer_3d_ingame_chara` VALUES (/*chara_id*/298, /*personality*/3, /*idle_loop_motion_id*/-1, /*think_motion_id*/-1, /*think_loop_motion_id*/-1, /*happy_motion_id*/-1, /*sad_motion_id*/-1, /*very_happy_motion_id*/-1, /*very_happy_loop_motion_id*/-1, /*clap_motion_id*/-1, /*clap_loop_motion_id*/-1, /*like_motion_fade_msec*/1000, /*like_motion_play_offset_msec*/800, /*introduction_camera_offset_y_mm*/0, /*focus_camera_offset_y_mm*/0);
INSERT INTO `buzzer_3d_ingame_chara` VALUES (/*chara_id*/300, /*personality*/2, /*idle_loop_motion_id*/-1, /*think_motion_id*/-1, /*think_loop_motion_id*/-1, /*happy_motion_id*/-1, /*sad_motion_id*/-1, /*very_happy_motion_id*/-1, /*very_happy_loop_motion_id*/-1, /*clap_motion_id*/-1, /*clap_loop_motion_id*/-1, /*like_motion_fade_msec*/1000, /*like_motion_play_offset_msec*/800, /*introduction_camera_offset_y_mm*/0, /*focus_camera_offset_y_mm*/0);
INSERT INTO `buzzer_3d_ingame_chara` VALUES (/*chara_id*/304, /*personality*/1, /*idle_loop_motion_id*/-1, /*think_motion_id*/-1, /*think_loop_motion_id*/-1, /*happy_motion_id*/-1, /*sad_motion_id*/-1, /*very_happy_motion_id*/-1, /*very_happy_loop_motion_id*/-1, /*clap_motion_id*/-1, /*clap_loop_motion_id*/-1, /*like_motion_fade_msec*/1000, /*like_motion_play_offset_msec*/850, /*introduction_camera_offset_y_mm*/0, /*focus_camera_offset_y_mm*/0);
INSERT INTO `buzzer_3d_ingame_chara` VALUES (/*chara_id*/305, /*personality*/2, /*idle_loop_motion_id*/-1, /*think_motion_id*/-1, /*think_loop_motion_id*/-1, /*happy_motion_id*/-1, /*sad_motion_id*/-1, /*very_happy_motion_id*/-1, /*very_happy_loop_motion_id*/-1, /*clap_motion_id*/-1, /*clap_loop_motion_id*/-1, /*like_motion_fade_msec*/1000, /*like_motion_play_offset_msec*/850, /*introduction_camera_offset_y_mm*/0, /*focus_camera_offset_y_mm*/0);
INSERT INTO `buzzer_3d_ingame_chara` VALUES (/*chara_id*/306, /*personality*/3, /*idle_loop_motion_id*/-1, /*think_motion_id*/-1, /*think_loop_motion_id*/-1, /*happy_motion_id*/-1, /*sad_motion_id*/-1, /*very_happy_motion_id*/-1, /*very_happy_loop_motion_id*/-1, /*clap_motion_id*/-1, /*clap_loop_motion_id*/-1, /*like_motion_fade_msec*/1000, /*like_motion_play_offset_msec*/850, /*introduction_camera_offset_y_mm*/0, /*focus_camera_offset_y_mm*/0);
INSERT INTO `buzzer_3d_ingame_chara` VALUES (/*chara_id*/307, /*personality*/1, /*idle_loop_motion_id*/-1, /*think_motion_id*/-1, /*think_loop_motion_id*/-1, /*happy_motion_id*/-1, /*sad_motion_id*/-1, /*very_happy_motion_id*/-1, /*very_happy_loop_motion_id*/-1, /*clap_motion_id*/-1, /*clap_loop_motion_id*/-1, /*like_motion_fade_msec*/1000, /*like_motion_play_offset_msec*/850, /*introduction_camera_offset_y_mm*/0, /*focus_camera_offset_y_mm*/0);
INSERT INTO `buzzer_3d_ingame_chara` VALUES (/*chara_id*/308, /*personality*/2, /*idle_loop_motion_id*/-1, /*think_motion_id*/-1, /*think_loop_motion_id*/-1, /*happy_motion_id*/-1, /*sad_motion_id*/-1, /*very_happy_motion_id*/-1, /*very_happy_loop_motion_id*/-1, /*clap_motion_id*/-1, /*clap_loop_motion_id*/-1, /*like_motion_fade_msec*/1000, /*like_motion_play_offset_msec*/850, /*introduction_camera_offset_y_mm*/0, /*focus_camera_offset_y_mm*/0);
INSERT INTO `buzzer_3d_ingame_chara` VALUES (/*chara_id*/309, /*personality*/2, /*idle_loop_motion_id*/-1, /*think_motion_id*/-1, /*think_loop_motion_id*/-1, /*happy_motion_id*/-1, /*sad_motion_id*/-1, /*very_happy_motion_id*/-1, /*very_happy_loop_motion_id*/-1, /*clap_motion_id*/-1, /*clap_loop_motion_id*/-1, /*like_motion_fade_msec*/1000, /*like_motion_play_offset_msec*/850, /*introduction_camera_offset_y_mm*/0, /*focus_camera_offset_y_mm*/0);
INSERT INTO `buzzer_3d_ingame_chara` VALUES (/*chara_id*/310, /*personality*/3, /*idle_loop_motion_id*/-1, /*think_motion_id*/-1, /*think_loop_motion_id*/-1, /*happy_motion_id*/-1, /*sad_motion_id*/-1, /*very_happy_motion_id*/-1, /*very_happy_loop_motion_id*/-1, /*clap_motion_id*/-1, /*clap_loop_motion_id*/-1, /*like_motion_fade_msec*/1000, /*like_motion_play_offset_msec*/850, /*introduction_camera_offset_y_mm*/0, /*focus_camera_offset_y_mm*/0);