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full dome #4

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phaseIV opened this issue Nov 6, 2019 · 1 comment
Closed

full dome #4

phaseIV opened this issue Nov 6, 2019 · 1 comment

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@phaseIV
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phaseIV commented Nov 6, 2019

To make it work on my comp I had to rename gl_FragColor to fragColor and now it runs great!
Thank you for this code!

Btw, i have added dome support in my fork.

@EternalTrail
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I tested out your fork and all I can say is very cool! You can create a pull request (if you would like) and I will happily continue working on this code going forward! Drop me an email at andriux19960823@gmail.com if you have any suggestions for future updates on this project!

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