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ChatActions.cs
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ChatActions.cs
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using AutomaticTypeMapper;
using EOLib.Domain.Character;
using EOLib.Domain.Map;
using EOLib.Domain.Party;
using EOLib.Net;
using EOLib.Net.Builders;
using EOLib.Net.Communication;
using System;
using System.Linq;
namespace EOLib.Domain.Chat
{
public enum ChatResult
{
Ok,
YourMindPrevents,
HideSpeechBubble,
Command,
AdminAnnounce,
HideAll,
JailProtection
}
[AutoMappedType]
public class ChatActions : IChatActions
{
private readonly IChatRepository _chatRepository;
private readonly ICharacterProvider _characterProvider;
private readonly IPartyDataProvider _partyDataProvider;
private readonly IChatPacketBuilder _chatPacketBuilder;
private readonly IPacketSendService _packetSendService;
private readonly ILocalCommandHandler _localCommandHandler;
private readonly IChatProcessor _chatProcessor;
private readonly ICurrentMapStateProvider _currentMapStateProvider;
public ChatActions(IChatRepository chatRepository,
ICharacterProvider characterProvider,
IPartyDataProvider partyDataProvider,
IChatPacketBuilder chatPacketBuilder,
IPacketSendService packetSendService,
ILocalCommandHandler localCommandHandler,
IChatProcessor chatProcessor,
ICurrentMapStateProvider currentMapStateProvider)
{
_chatRepository = chatRepository;
_characterProvider = characterProvider;
_partyDataProvider = partyDataProvider;
_chatPacketBuilder = chatPacketBuilder;
_packetSendService = packetSendService;
_localCommandHandler = localCommandHandler;
_chatProcessor = chatProcessor;
_currentMapStateProvider = currentMapStateProvider;
}
public (ChatResult, string) SendChatToServer(string chat, string targetCharacter, ChatType chatType)
{
if (chatType == ChatType.Command)
{
if (HandleCommand(chat))
return (ChatResult.Command, chat);
//treat unhandled command as local chat
chatType = ChatType.Local;
}
else if (chatType == ChatType.PM)
{
if (string.IsNullOrEmpty(_chatRepository.PMTarget1))
_chatRepository.PMTarget1 = targetCharacter;
else if (string.IsNullOrEmpty(_chatRepository.PMTarget2))
_chatRepository.PMTarget2 = targetCharacter;
}
else if (chatType == ChatType.Party && !_partyDataProvider.Members.Any())
{
return (ChatResult.HideAll, string.Empty);
}
else if (chatType == ChatType.Global && _currentMapStateProvider.IsJail)
{
return (ChatResult.JailProtection, string.Empty);
}
chat = _chatProcessor.RemoveFirstCharacterIfNeeded(chat, chatType, targetCharacter);
var (ok, filtered) = _chatProcessor.FilterCurses(chat);
if (!ok)
{
return (ChatResult.YourMindPrevents, filtered);
}
chat = filtered;
if (_characterProvider.MainCharacter.RenderProperties.IsDrunk)
chat = _chatProcessor.MakeDrunk(chat);
var chatPacket = _chatPacketBuilder.BuildChatPacket(chatType, chat, targetCharacter);
_packetSendService.SendPacket(chatPacket);
AddChatForLocalDisplay(chatType, chat, targetCharacter);
return (chatType switch
{
ChatType.PM => ChatResult.HideSpeechBubble,
ChatType.Global => ChatResult.HideSpeechBubble,
ChatType.Admin => ChatResult.HideSpeechBubble,
ChatType.Announce => ChatResult.AdminAnnounce,
_ => ChatResult.Ok,
}, chat);
}
public void SetHearWhispers(bool whispersEnabled)
{
// GLOBAL_REMOVE with 'n' enables whispers...?
var packet = new PacketBuilder(PacketFamily.Global, whispersEnabled ? PacketAction.Remove : PacketAction.Player)
.AddChar(whispersEnabled ? 'n' : 'y')
.Build();
_packetSendService.SendPacket(packet);
}
public void SetGlobalActive(bool active)
{
var packet = new PacketBuilder(PacketFamily.Global, active ? PacketAction.Open : PacketAction.Close)
.AddChar(active ? 'y' : 'n')
.Build();
_packetSendService.SendPacket(packet);
}
public void ClosePMTab(ChatTab whichTab)
{
if (whichTab != ChatTab.Private1 && whichTab != ChatTab.Private2)
throw new ArgumentException("Tab must be a PM tab", nameof(whichTab));
_chatRepository.AllChat[whichTab].Clear();
if (whichTab == ChatTab.Private1)
_chatRepository.PMTarget1 = null;
else if (whichTab == ChatTab.Private2)
_chatRepository.PMTarget2 = null;
}
/// <summary>
/// Returns true if the text is a command (#) and can be handled as such, false if it should be sent to the server as a public chat string
/// </summary>
private bool HandleCommand(string commandString)
{
var command = new string(commandString.Substring(1)
.TakeWhile(x => x != ' ')
.ToArray())
.Trim();
var parameters = new string(commandString.SkipWhile(x => x != ' ')
.ToArray())
.Trim();
return _localCommandHandler.HandleCommand(command, parameters);
}
private void AddChatForLocalDisplay(ChatType chatType, string chat, string targetCharacter)
{
var who = _characterProvider.MainCharacter.Name;
switch (chatType)
{
case ChatType.Admin:
_chatRepository.AllChat[ChatTab.Group].Add(new ChatData(ChatTab.Group, who, chat, ChatIcon.HGM, ChatColor.Admin));
break;
case ChatType.PM:
if(targetCharacter == _chatRepository.PMTarget1)
_chatRepository.AllChat[ChatTab.Private1].Add(new ChatData(ChatTab.Private1, who, chat, ChatIcon.Note, ChatColor.PM));
else if (targetCharacter == _chatRepository.PMTarget2)
_chatRepository.AllChat[ChatTab.Private2].Add(new ChatData(ChatTab.Private2, who, chat, ChatIcon.Note, ChatColor.PM));
break;
case ChatType.Local:
_chatRepository.AllChat[ChatTab.Local].Add(new ChatData(ChatTab.Local, who, chat));
break;
case ChatType.Global:
_chatRepository.AllChat[ChatTab.Global].Add(new ChatData(ChatTab.Global, who, chat));
break;
case ChatType.Guild:
//todo: there are special cases here for guild chat that aren't handled
_chatRepository.AllChat[ChatTab.Group].Add(new ChatData(ChatTab.Group, who, chat));
break;
case ChatType.Party:
_chatRepository.AllChat[ChatTab.Local].Add(new ChatData(ChatTab.Local, who, chat, ChatIcon.PlayerPartyDark, ChatColor.PM, log: false));
_chatRepository.AllChat[ChatTab.Group].Add(new ChatData(ChatTab.Group, who, chat, ChatIcon.PlayerPartyDark));
break;
case ChatType.Announce:
_chatRepository.AllChat[ChatTab.Local].Add(new ChatData(ChatTab.Local, who, chat, ChatIcon.GlobalAnnounce, ChatColor.ServerGlobal, log: false));
_chatRepository.AllChat[ChatTab.Global].Add(new ChatData(ChatTab.Global, who, chat, ChatIcon.GlobalAnnounce, ChatColor.ServerGlobal));
_chatRepository.AllChat[ChatTab.Group].Add(new ChatData(ChatTab.Group, who, chat, ChatIcon.GlobalAnnounce, ChatColor.ServerGlobal, log: false));
break;
default:
throw new ArgumentOutOfRangeException(nameof(chatType), chatType, "Unexpected ChatType encountered");
}
}
}
public interface IChatActions
{
(ChatResult Ok, string Processed) SendChatToServer(string chat, string targetCharacter, ChatType chatType);
void SetHearWhispers(bool whispersEnabled);
void SetGlobalActive(bool active);
void ClosePMTab(ChatTab tab);
}
}