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MainPlayerWalkHandler.cs
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MainPlayerWalkHandler.cs
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using AutomaticTypeMapper;
using EOLib.Domain.Login;
using EOLib.Domain.Map;
using EOLib.Net;
using EOLib.Net.Communication;
using EOLib.Net.Handlers;
using System.Collections.Generic;
using System.Linq;
namespace EOLib.PacketHandlers
{
[AutoMappedType]
public class MainPlayerWalkHandler : InGameOnlyPacketHandler
{
private readonly ICurrentMapStateRepository _currentMapStateRepository;
private readonly IPacketSendService _packetSendService;
public override PacketFamily Family => PacketFamily.Walk;
public override PacketAction Action => PacketAction.Reply;
public MainPlayerWalkHandler(IPlayerInfoProvider playerInfoProvider,
ICurrentMapStateRepository currentMapStateRepository,
IPacketSendService packetSendService)
: base(playerInfoProvider)
{
_currentMapStateRepository = currentMapStateRepository;
_packetSendService = packetSendService;
}
public override bool HandlePacket(IPacket packet)
{
var playerIDs = new List<short>();
while (packet.PeekByte() != 0xFF)
{
playerIDs.Add(packet.ReadShort());
}
packet.ReadByte();
var npcIndexes = new List<byte>();
while (packet.PeekByte() != 0xFF)
{
npcIndexes.Add(packet.ReadChar());
}
packet.ReadByte();
var numberOfMapItems = packet.PeekEndString().Length / 9;
for (int i = 0; i < numberOfMapItems; ++i)
{
var uid = packet.ReadShort();
var itemID = packet.ReadShort();
var x = packet.ReadChar();
var y = packet.ReadChar();
var amount = packet.ReadThree();
var newItem = new Item(uid, itemID, x, y).WithAmount(amount);
_currentMapStateRepository.MapItems.Add(newItem);
}
var newPlayerIDs = playerIDs
.Where(id => !_currentMapStateRepository.Characters.ContainsKey(id))
.ToList();
var newNPCIndxes = npcIndexes
.Where(index => !_currentMapStateRepository.NPCs.Any((npc) => npc.Index == index))
.ToList();
if (newPlayerIDs.Count > 0 || newNPCIndxes.Count > 0)
{
IPacketBuilder builder = new PacketBuilder(PacketFamily.MapInfo, PacketAction.Request);
if (newPlayerIDs.Count > 0)
{
foreach (var playerId in newPlayerIDs)
{
builder = builder.AddShort(playerId);
}
}
if (newNPCIndxes.Count > 0)
{
builder.AddByte(0xFF);
foreach (var npcIndex in newNPCIndxes)
{
builder = builder.AddChar(npcIndex);
}
}
try
{
var request = builder.Build();
_packetSendService.SendPacket(request);
}
catch (NoDataSentException)
{
return false;
}
}
return true;
}
}
}