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CreateAccountProgressDialogFactory.cs
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CreateAccountProgressDialogFactory.cs
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using AutomaticTypeMapper;
using EndlessClient.Dialogs.Services;
using EndlessClient.GameExecution;
using EOLib.Config;
using EOLib.Graphics;
using EOLib.Localization;
using XNAControls;
namespace EndlessClient.Dialogs.Factories
{
[MappedType(BaseType = typeof(ICreateAccountProgressDialogFactory))]
public class CreateAccountProgressDialogFactory : ICreateAccountProgressDialogFactory
{
private readonly INativeGraphicsManager _nativeGraphicsManager;
private readonly IGameStateProvider _gameStateProvider;
private readonly IConfigurationProvider _configProvider;
private readonly ILocalizedStringFinder _localizedStringFinder;
private readonly IEODialogButtonService _eoDialogButtonService;
public CreateAccountProgressDialogFactory(INativeGraphicsManager nativeGraphicsManager,
IGameStateProvider gameStateProvider,
IConfigurationProvider configProvider,
ILocalizedStringFinder localizedStringFinder,
IEODialogButtonService eoDialogButtonService)
{
_nativeGraphicsManager = nativeGraphicsManager;
_gameStateProvider = gameStateProvider;
_configProvider = configProvider;
_localizedStringFinder = localizedStringFinder;
_eoDialogButtonService = eoDialogButtonService;
}
public IXNADialog BuildCreateAccountProgressDialog()
{
var message = _localizedStringFinder.GetString(DialogResourceID.ACCOUNT_CREATE_ACCEPTED + 1);
var caption = _localizedStringFinder.GetString(DialogResourceID.ACCOUNT_CREATE_ACCEPTED);
return new ProgressDialog(_nativeGraphicsManager,
_gameStateProvider,
_configProvider,
_eoDialogButtonService,
message, caption);
}
}
public interface ICreateAccountProgressDialogFactory
{
IXNADialog BuildCreateAccountProgressDialog();
}
}