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RecoverReplyHandler.cs
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RecoverReplyHandler.cs
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using AutomaticTypeMapper;
using EOLib.Domain.Character;
using EOLib.Domain.Login;
using EOLib.Domain.Notifiers;
using EOLib.Net;
using EOLib.Net.Handlers;
using System.Collections.Generic;
namespace EOLib.PacketHandlers
{
[AutoMappedType]
public class RecoverReplyHandler : InGameOnlyPacketHandler
{
private readonly ICharacterRepository _characterRepository;
private readonly IEnumerable<IEmoteNotifier> _emoteNotifiers;
public override PacketFamily Family => PacketFamily.Recover;
public override PacketAction Action => PacketAction.Reply;
public RecoverReplyHandler(IPlayerInfoProvider playerInfoProvider,
ICharacterRepository characterRepository,
IEnumerable<IEmoteNotifier> emoteNotifiers)
: base(playerInfoProvider)
{
_characterRepository = characterRepository;
_emoteNotifiers = emoteNotifiers;
}
public override bool HandlePacket(IPacket packet)
{
var exp = packet.ReadInt();
var karma = packet.ReadShort();
var level = packet.ReadChar();
var stats = _characterRepository.MainCharacter.Stats
.WithNewStat(CharacterStat.Experience, exp)
.WithNewStat(CharacterStat.Karma, karma);
if (level > 0)
{
stats = stats.WithNewStat(CharacterStat.Level, level);
foreach (var notifier in _emoteNotifiers)
notifier.NotifyEmote((short)_characterRepository.MainCharacter.ID, Emote.LevelUp);
}
if (packet.ReadPosition < packet.Length)
{
stats = stats.WithNewStat(CharacterStat.StatPoints, packet.ReadShort())
.WithNewStat(CharacterStat.SkillPoints, packet.ReadShort());
}
_characterRepository.MainCharacter = _characterRepository.MainCharacter.WithStats(stats);
return true;
}
}
}