-
Notifications
You must be signed in to change notification settings - Fork 16
/
LoginActions.cs
218 lines (184 loc) · 10.4 KB
/
LoginActions.cs
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using AutomaticTypeMapper;
using EOLib.Domain.Character;
using EOLib.Domain.Map;
using EOLib.Domain.NPC;
using EOLib.Domain.Protocol;
using EOLib.Net;
using EOLib.Net.Communication;
using EOLib.Net.FileTransfer;
using EOLib.Net.Translators;
namespace EOLib.Domain.Login
{
[AutoMappedType]
public class LoginActions : ILoginActions
{
private readonly IPacketSendService _packetSendService;
private readonly IPacketTranslator<IAccountLoginData> _loginPacketTranslator;
private readonly IPacketTranslator<LoginRequestGrantedData> _loginRequestGrantedPacketTranslator;
private readonly IPacketTranslator<LoginRequestCompletedData> _loginRequestCompletedPacketTranslator;
private readonly ICharacterSelectorRepository _characterSelectorRepository;
private readonly IPlayerInfoRepository _playerInfoRepository;
private readonly ICharacterRepository _characterRepository;
private readonly ICurrentMapStateRepository _currentMapStateRepository;
private readonly ILoginFileChecksumRepository _loginFileChecksumRepository;
private readonly INewsRepository _newsRepository;
private readonly ICharacterInventoryRepository _characterInventoryRepository;
private readonly IPaperdollRepository _paperdollRepository;
private readonly ICharacterSessionRepository _characterSessionRepository;
public LoginActions(IPacketSendService packetSendService,
IPacketTranslator<IAccountLoginData> loginPacketTranslator,
IPacketTranslator<LoginRequestGrantedData> loginRequestGrantedPacketTranslator,
IPacketTranslator<LoginRequestCompletedData> loginRequestCompletedPacketTranslator,
ICharacterSelectorRepository characterSelectorRepository,
IPlayerInfoRepository playerInfoRepository,
ICharacterRepository characterRepository,
ICurrentMapStateRepository currentMapStateRepository,
ILoginFileChecksumRepository loginFileChecksumRepository,
INewsRepository newsRepository,
ICharacterInventoryRepository characterInventoryRepository,
IPaperdollRepository paperdollRepository,
ICharacterSessionRepository characterSessionRepository)
{
_packetSendService = packetSendService;
_loginPacketTranslator = loginPacketTranslator;
_loginRequestGrantedPacketTranslator = loginRequestGrantedPacketTranslator;
_loginRequestCompletedPacketTranslator = loginRequestCompletedPacketTranslator;
_characterSelectorRepository = characterSelectorRepository;
_playerInfoRepository = playerInfoRepository;
_characterRepository = characterRepository;
_currentMapStateRepository = currentMapStateRepository;
_loginFileChecksumRepository = loginFileChecksumRepository;
_newsRepository = newsRepository;
_characterInventoryRepository = characterInventoryRepository;
_paperdollRepository = paperdollRepository;
_characterSessionRepository = characterSessionRepository;
}
public bool LoginParametersAreValid(ILoginParameters parameters)
{
return !string.IsNullOrEmpty(parameters.Username) &&
!string.IsNullOrEmpty(parameters.Password);
}
public async Task<LoginReply> LoginToServer(ILoginParameters parameters)
{
var packet = new PacketBuilder(PacketFamily.Login, PacketAction.Request)
.AddBreakString(parameters.Username)
.AddBreakString(parameters.Password)
.Build();
var response = await _packetSendService.SendEncodedPacketAndWaitAsync(packet);
if (IsInvalidResponse(response))
throw new EmptyPacketReceivedException();
var data = _loginPacketTranslator.TranslatePacket(response);
_characterSelectorRepository.Characters = data.Characters;
if (data.Response == LoginReply.Ok)
{
_playerInfoRepository.LoggedInAccountName = parameters.Username;
_playerInfoRepository.PlayerPassword = parameters.Password;
}
return data.Response;
}
public async Task<int> RequestCharacterLogin(Character.Character character)
{
var packet = new PacketBuilder(PacketFamily.Welcome, PacketAction.Request)
.AddInt(character.ID)
.Build();
var response = await _packetSendService.SendEncodedPacketAndWaitAsync(packet);
if (IsInvalidWelcome(response))
throw new EmptyPacketReceivedException();
var data = _loginRequestGrantedPacketTranslator.TranslatePacket(response);
_characterRepository.MainCharacter = character
.WithID(data.CharacterID)
.WithName(data.Name)
.WithTitle(data.Title)
.WithGuildName(data.GuildName)
.WithGuildRank(data.GuildRank)
.WithGuildTag(data.GuildTag)
.WithClassID(data.ClassID)
.WithMapID(data.MapID)
.WithAdminLevel(data.AdminLevel)
.WithStats(data.CharacterStats);
_playerInfoRepository.IsFirstTimePlayer = data.FirstTimePlayer;
_currentMapStateRepository.CurrentMapID = data.MapID;
_currentMapStateRepository.JailMapID = data.JailMap;
_paperdollRepository.VisibleCharacterPaperdolls[data.SessionID] = new PaperdollData()
.WithName(data.Name)
.WithTitle(data.Title)
.WithGuild(data.GuildName)
.WithRank(data.GuildRank)
.WithClass(data.ClassID)
.WithPlayerID(data.SessionID)
.WithPaperdoll(data.Paperdoll);
_loginFileChecksumRepository.MapChecksum = data.MapRID.ToArray();
_loginFileChecksumRepository.MapLength = data.MapLen;
_loginFileChecksumRepository.EIFChecksum = data.EifRid;
_loginFileChecksumRepository.EIFLength = data.EifLen;
_loginFileChecksumRepository.ENFChecksum = data.EnfRid;
_loginFileChecksumRepository.ENFLength = data.EnfLen;
_loginFileChecksumRepository.ESFChecksum = data.EsfRid;
_loginFileChecksumRepository.ESFLength = data.EsfLen;
_loginFileChecksumRepository.ECFChecksum = data.EcfRid;
_loginFileChecksumRepository.ECFLength = data.EcfLen;
return data.SessionID;
}
public async Task<CharacterLoginReply> CompleteCharacterLogin(int sessionID)
{
var packet = new PacketBuilder(PacketFamily.Welcome, PacketAction.Message)
.AddThree(sessionID)
.AddInt(_characterRepository.MainCharacter.ID)
.Build();
var response = await _packetSendService.SendEncodedPacketAndWaitAsync(packet);
if (IsInvalidWelcome(response))
throw new EmptyPacketReceivedException();
var data = _loginRequestCompletedPacketTranslator.TranslatePacket(response);
if (data.Error == CharacterLoginReply.RequestDenied)
{
return data.Error;
}
_newsRepository.NewsHeader = data.News.First();
_newsRepository.NewsText = data.News.Except(new[] { data.News.First() }).ToList();
var mainCharacter = data.MapCharacters.Single(
x => x.Name.ToLower() == _characterRepository.MainCharacter.Name.ToLower());
var stats = _characterRepository.MainCharacter.Stats
.WithNewStat(CharacterStat.Weight, data.CharacterWeight)
.WithNewStat(CharacterStat.MaxWeight, data.CharacterMaxWeight)
.WithNewStat(CharacterStat.Level, mainCharacter.Stats[CharacterStat.Level])
.WithNewStat(CharacterStat.HP, mainCharacter.Stats[CharacterStat.HP])
.WithNewStat(CharacterStat.MaxHP, mainCharacter.Stats[CharacterStat.MaxHP])
.WithNewStat(CharacterStat.TP, mainCharacter.Stats[CharacterStat.TP])
.WithNewStat(CharacterStat.MaxTP, mainCharacter.Stats[CharacterStat.MaxTP]);
_characterRepository.MainCharacter = _characterRepository.MainCharacter
.WithID(_playerInfoRepository.PlayerID)
.WithName(mainCharacter.Name)
.WithMapID(mainCharacter.MapID)
.WithGuildTag(mainCharacter.GuildTag)
.WithStats(stats)
.WithRenderProperties(mainCharacter.RenderProperties);
_characterInventoryRepository.ItemInventory = new HashSet<InventoryItem>(data.CharacterItemInventory);
_characterInventoryRepository.SpellInventory = new HashSet<InventorySpell>(data.CharacterSpellInventory);
_currentMapStateRepository.Characters = data.MapCharacters.Except(new[] { mainCharacter }).ToDictionary(k => k.ID, v => v);
_currentMapStateRepository.NPCs = new HashSet<NPC.NPC>(data.MapNPCs);
_currentMapStateRepository.MapItems = new MapEntityCollectionHashSet<MapItem>(item => item.UniqueID, item => new MapCoordinate(item.X, item.Y), data.MapItems);
_playerInfoRepository.PlayerIsInGame = true;
_characterSessionRepository.ResetState();
return CharacterLoginReply.RequestCompleted;
}
private bool IsInvalidResponse(IPacket response)
{
return !(response.Family == PacketFamily.Login && response.Action == PacketAction.Reply)
&& !(response.Family == PacketFamily.Init && response.Action == PacketAction.Init && response.PeekByte() == (byte)InitReply.BannedFromServer);
}
private bool IsInvalidWelcome(IPacket response)
{
return response.Family != PacketFamily.Welcome || response.Action != PacketAction.Reply;
}
}
public interface ILoginActions
{
bool LoginParametersAreValid(ILoginParameters parameters);
Task<LoginReply> LoginToServer(ILoginParameters parameters);
Task<int> RequestCharacterLogin(Character.Character character);
Task<CharacterLoginReply> CompleteCharacterLogin(int sessionID);
}
}