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BuiltInIdentifierConfigurator.cs
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BuiltInIdentifierConfigurator.cs
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using EOBot.Interpreter.States;
using EOBot.Interpreter.Variables;
using EOLib.Config;
using EOLib.Domain.Account;
using EOLib.Domain.Character;
using EOLib.Domain.Chat;
using EOLib.Domain.Login;
using EOLib.Domain.Map;
using EOLib.Domain.NPC;
using EOLib.Domain.Party;
using EOLib.Domain.Protocol;
using EOLib.IO.Repositories;
using EOLib.Net.Communication;
using EOLib.Net.Connection;
using EOLib.Net.PacketProcessing;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
namespace EOBot.Interpreter
{
public class BuiltInIdentifierConfigurator
{
private readonly ProgramState _state;
private readonly int _botIndex;
private readonly ArgumentsParser _parsedArgs;
private readonly BotHelper _botHelper;
public BuiltInIdentifierConfigurator(ProgramState state, int botIndex, ArgumentsParser parsedArgs)
{
_state = state;
_botIndex = botIndex;
_parsedArgs = parsedArgs;
_botHelper = new BotHelper(_botIndex);
}
public void SetupBuiltInFunctions()
{
_state.SymbolTable[PredefinedIdentifiers.PRINT_FUNC] = Readonly(new VoidFunction<object>(PredefinedIdentifiers.PRINT_FUNC, param1 => ConsoleHelper.WriteMessage(ConsoleHelper.Type.None, param1.ToString())));
_state.SymbolTable[PredefinedIdentifiers.LEN_FUNC] = Readonly(new Function<ArrayVariable, int>(PredefinedIdentifiers.LEN_FUNC, param1 => param1.Value.Count));
_state.SymbolTable[PredefinedIdentifiers.ARRAY_FUNC] = Readonly(new Function<int, List<IVariable>>(PredefinedIdentifiers.ARRAY_FUNC, param1 => Enumerable.Repeat(UndefinedVariable.Instance, param1).Cast<IVariable>().ToList()));
_state.SymbolTable[PredefinedIdentifiers.SLEEP_FUNC] = Readonly(new VoidFunction<int>(PredefinedIdentifiers.SLEEP_FUNC, param1 => Thread.Sleep(param1)));
_state.SymbolTable[PredefinedIdentifiers.TIME_FUNC] = Readonly(new Function<string>(PredefinedIdentifiers.TIME_FUNC, () => DateTime.Now.ToLongTimeString()));
_state.SymbolTable[PredefinedIdentifiers.OBJECT_FUNC] = Readonly(new Function<ObjectVariable>(PredefinedIdentifiers.OBJECT_FUNC, () => new ObjectVariable()));
_state.SymbolTable[PredefinedIdentifiers.SETENV_FUNC] = Readonly(new VoidFunction<string, string>(PredefinedIdentifiers.SETENV_FUNC, (varName, varValue) => Environment.SetEnvironmentVariable(varName, varValue, EnvironmentVariableTarget.User)));
_state.SymbolTable[PredefinedIdentifiers.GETENV_FUNC] = Readonly(new Function<string, string>(PredefinedIdentifiers.GETENV_FUNC, varName => Environment.GetEnvironmentVariable(varName, EnvironmentVariableTarget.User)));
_state.SymbolTable[PredefinedIdentifiers.ERROR_FUNC] = Readonly(new VoidFunction<string>(PredefinedIdentifiers.ERROR_FUNC, message => throw new BotScriptErrorException(message)));
_state.SymbolTable[PredefinedIdentifiers.LOWER_FUNC] = Readonly(new Function<string, string>(PredefinedIdentifiers.LOWER_FUNC, s => s.ToLower()));
_state.SymbolTable[PredefinedIdentifiers.UPPER_FUNC] = Readonly(new Function<string, string>(PredefinedIdentifiers.UPPER_FUNC, s => s.ToUpper()));
BotDependencySetup();
// pre-game flow
_state.SymbolTable[PredefinedIdentifiers.CONNECT_FUNC] = Readonly(new AsyncVoidFunction<string, int>(PredefinedIdentifiers.CONNECT_FUNC, ConnectAsync));
_state.SymbolTable[PredefinedIdentifiers.DISCONNECT_FUNC] = Readonly(new VoidFunction(PredefinedIdentifiers.DISCONNECT_FUNC, Disconnect));
_state.SymbolTable[PredefinedIdentifiers.CREATE_ACCOUNT_FUNC] = Readonly(new AsyncFunction<string, string, int>(PredefinedIdentifiers.CREATE_ACCOUNT_FUNC, CreateAccountAsync));
_state.SymbolTable[PredefinedIdentifiers.LOGIN_FUNC] = Readonly(new AsyncFunction<string, string, int>(PredefinedIdentifiers.LOGIN_FUNC, LoginAsync));
_state.SymbolTable[PredefinedIdentifiers.CREATE_AND_LOGIN_FUNC] = Readonly(new AsyncFunction<string, string, int>(PredefinedIdentifiers.CREATE_AND_LOGIN_FUNC, CreateAndLoginAsync));
_state.SymbolTable[PredefinedIdentifiers.CHANGE_PASS_FUNC] = Readonly(new AsyncFunction<string, string, string, int>(PredefinedIdentifiers.CHANGE_PASS_FUNC, ChangePasswordAsync));
_state.SymbolTable[PredefinedIdentifiers.CREATE_CHARACTER_FUNC] = Readonly(new AsyncFunction<string, int>(PredefinedIdentifiers.CREATE_CHARACTER_FUNC, CreateCharacterAsync));
_state.SymbolTable[PredefinedIdentifiers.DELETE_CHARACTER_FUNC] = Readonly(new AsyncFunction<string, bool, int>(PredefinedIdentifiers.DELETE_CHARACTER_FUNC, DeleteCharacterAsync));
_state.SymbolTable[PredefinedIdentifiers.LOGIN_CHARACTER_FUNC] = Readonly(new AsyncVoidFunction<string>(PredefinedIdentifiers.LOGIN_CHARACTER_FUNC, LoginToCharacterAsync));
// in-game stuff
_state.SymbolTable[PredefinedIdentifiers.JOIN_PARTY] = Readonly(new VoidFunction<int>(PredefinedIdentifiers.JOIN_PARTY, JoinParty));
_state.SymbolTable[PredefinedIdentifiers.CHAT] = Readonly(new VoidFunction<string>(PredefinedIdentifiers.CHAT, Chat));
}
public void SetupBuiltInVariables()
{
_state.SymbolTable[PredefinedIdentifiers.HOST] = Readonly(new StringVariable(_parsedArgs.Host));
_state.SymbolTable[PredefinedIdentifiers.PORT] = Readonly(new IntVariable(_parsedArgs.Port));
_state.SymbolTable[PredefinedIdentifiers.USER] = Readonly(new StringVariable(_parsedArgs.Account));
_state.SymbolTable[PredefinedIdentifiers.PASS] = Readonly(new StringVariable(_parsedArgs.Password));
_state.SymbolTable[PredefinedIdentifiers.BOTINDEX] = Readonly(new IntVariable(_botIndex));
_state.SymbolTable[PredefinedIdentifiers.ARGS] = Readonly(new ArrayVariable(
(_parsedArgs.UserArgs ?? new List<string>()).Select(x => new StringVariable(x)).Cast<IVariable>().ToList()));
// default to version 0.0.28
_state.SymbolTable[PredefinedIdentifiers.VERSION] = (false, new IntVariable(28));
_state.SymbolTable[PredefinedIdentifiers.RESULT] = (false, UndefinedVariable.Instance);
_state.SymbolTable[PredefinedIdentifiers.ACCOUNT] = SetupAccountObject();
_state.SymbolTable[PredefinedIdentifiers.CHARACTER] = SetupCharacterObject();
_state.SymbolTable[PredefinedIdentifiers.MAPSTATE] = SetupMapStateObject();
}
private static (bool, IIdentifiable) Readonly(IIdentifiable identifiable)
{
return (true, identifiable);
}
private void BotDependencySetup()
{
var c = DependencyMaster.TypeRegistry[_botIndex];
var networkClientRepository = c.Resolve<INetworkClientRepository>();
var networkClientFactory = c.Resolve<INetworkClientFactory>();
const int LongReceiveTimeout = 15000;
networkClientRepository.NetworkClient = networkClientFactory.CreateNetworkClient(LongReceiveTimeout);
}
private async Task ConnectAsync(string host, int port)
{
var c = DependencyMaster.TypeRegistry[_botIndex];
var configRepo = c.Resolve<IConfigurationRepository>();
configRepo.Host = host;
configRepo.Port = port;
configRepo.VersionBuild = ((IntVariable)_state.SymbolTable[PredefinedIdentifiers.VERSION].Identifiable).Value;
var connectionActions = c.Resolve<INetworkConnectionActions>();
var connectResult = await connectionActions.ConnectToServer();
if (connectResult != ConnectResult.Success)
throw new ArgumentException($"Bot {_botIndex}: Unable to connect to server! Host={host} Port={port}");
var backgroundReceiveActions = c.Resolve<IBackgroundReceiveActions>();
backgroundReceiveActions.RunBackgroundReceiveLoop();
var handshakeResult = await connectionActions.BeginHandshake();
if (handshakeResult.Response != InitReply.Success)
throw new InvalidOperationException($"Bot {_botIndex}: Invalid response from server or connection failed! Must receive an OK reply.");
var packetProcessActions = c.Resolve<IPacketProcessActions>();
packetProcessActions.SetInitialSequenceNumber(handshakeResult[InitializationDataKey.SequenceByte1],
handshakeResult[InitializationDataKey.SequenceByte2]);
packetProcessActions.SetEncodeMultiples(handshakeResult[InitializationDataKey.ReceiveMultiple],
handshakeResult[InitializationDataKey.SendMultiple]);
connectionActions.CompleteHandshake(handshakeResult);
}
private void Disconnect()
{
var c = DependencyMaster.TypeRegistry[_botIndex];
var backgroundReceiveActions = c.Resolve<IBackgroundReceiveActions>();
var connectionActions = c.Resolve<INetworkConnectionActions>();
backgroundReceiveActions.CancelBackgroundReceiveLoop();
connectionActions.DisconnectFromServer();
}
private async Task<int> CreateAccountAsync(string user, string pass)
{
return (int)await _botHelper.CreateAccountAsync(user, pass);
}
private async Task<int> LoginAsync(string user, string pass)
{
return (int)await _botHelper.LoginToAccountAsync(user, pass);
}
private async Task<int> CreateAndLoginAsync(string user, string pass)
{
var accountReply = (AccountReply)await CreateAccountAsync(user, pass);
if (accountReply == AccountReply.Created || accountReply == AccountReply.Exists)
{
return await LoginAsync(user, pass);
}
return (int)LoginReply.WrongUser;
}
private async Task<int> ChangePasswordAsync(string user, string oldPass, string newPass)
{
return (int)await _botHelper.ChangePasswordAsync(user, oldPass, newPass);
}
private async Task<int> CreateCharacterAsync(string charName)
{
return (int)await _botHelper.CreateCharacterAsync(charName);
}
private async Task<int> DeleteCharacterAsync(string charName, bool force)
{
return (int)await _botHelper.DeleteCharacterAsync(charName, force);
}
private Task LoginToCharacterAsync(string charName)
{
return _botHelper.LoginToCharacterAsync(charName);
}
private void JoinParty(int characterId)
{
var c = DependencyMaster.TypeRegistry[_botIndex];
c.Resolve<IPartyActions>().RequestParty(PartyRequestType.Join, characterId);
}
private void Chat(string chatText)
{
var c = DependencyMaster.TypeRegistry[_botIndex];
c.Resolve<IChatActions>().SendChatToServer(chatText, string.Empty, ChatType.Local);
}
private (bool, IIdentifiable) SetupAccountObject()
{
var playerInfoProv = DependencyMaster.TypeRegistry[_botIndex].Resolve<IPlayerInfoProvider>();
var charSelectProv = DependencyMaster.TypeRegistry[_botIndex].Resolve<ICharacterSelectorProvider>();
var accountObj = new RuntimeEvaluatedMemberObjectVariable();
accountObj.SymbolTable[PredefinedIdentifiers.NAME] = (true, () => new StringVariable(playerInfoProv.LoggedInAccountName));
accountObj.SymbolTable[PredefinedIdentifiers.CHARACTERS] = (true,
() => new ArrayVariable(
charSelectProv.Characters.Select(x =>
{
var retObj = new ObjectVariable();
retObj.SymbolTable[PredefinedIdentifiers.NAME] = Readonly(new StringVariable(x.Name));
return (IVariable)retObj;
}).ToList()));
return Readonly(accountObj);
}
private (bool, IIdentifiable) SetupCharacterObject()
{
var cp = DependencyMaster.TypeRegistry[_botIndex].Resolve<ICharacterProvider>();
var inventoryProvider = DependencyMaster.TypeRegistry[_botIndex].Resolve<ICharacterInventoryProvider>();
var pubProvider = DependencyMaster.TypeRegistry[_botIndex].Resolve<IPubFileProvider>();
var charObj = new RuntimeEvaluatedMemberObjectVariable();
charObj.SymbolTable["id"] = (true, () => new IntVariable(cp.MainCharacter.ID));
charObj.SymbolTable[PredefinedIdentifiers.NAME] = (true, () => new StringVariable(cp.MainCharacter.Name));
charObj.SymbolTable["map"] = (true, () => new IntVariable(cp.MainCharacter.MapID));
charObj.SymbolTable["x"] = (true, () => new IntVariable(cp.MainCharacter.RenderProperties.MapX));
charObj.SymbolTable["y"] = (true, () => new IntVariable(cp.MainCharacter.RenderProperties.MapY));
charObj.SymbolTable["direction"] = (true, () => new IntVariable((int)cp.MainCharacter.RenderProperties.Direction));
charObj.SymbolTable["admin"] = (true, () => new IntVariable((int)cp.MainCharacter.AdminLevel));
charObj.SymbolTable["inventory"] = (true,
() => new ArrayVariable(
inventoryProvider.ItemInventory.Select(x =>
{
var itemName = pubProvider.EIFFile.Single(d => d.ID == x.ItemID).Name;
var retObj = new ObjectVariable();
retObj.SymbolTable[PredefinedIdentifiers.NAME] = Readonly(new StringVariable(itemName));
retObj.SymbolTable["id"] = Readonly(new IntVariable(x.ItemID));
retObj.SymbolTable["amount"] = Readonly(new IntVariable(x.Amount));
return (IVariable)retObj;
}).ToList()));
charObj.SymbolTable["spells"] = (true,
() => new ArrayVariable(
inventoryProvider.SpellInventory.Select(x =>
{
var spellName = pubProvider.ESFFile.Single(d => d.ID == x.ID).Name;
var retObj = new ObjectVariable();
retObj.SymbolTable[PredefinedIdentifiers.NAME] = Readonly(new StringVariable(spellName));
retObj.SymbolTable["id"] = Readonly(new IntVariable(x.ID));
retObj.SymbolTable["amount"] = Readonly(new IntVariable(x.Level));
return (IVariable)retObj;
}).ToList()));
charObj.SymbolTable["stats"] = (true,
() =>
{
var statsObj = new ObjectVariable();
statsObj.SymbolTable["hp"] = Readonly(new IntVariable(cp.MainCharacter.Stats[CharacterStat.HP]));
statsObj.SymbolTable["maxhp"] = Readonly(new IntVariable(cp.MainCharacter.Stats[CharacterStat.MaxHP]));
statsObj.SymbolTable["weight"] = Readonly(new IntVariable(cp.MainCharacter.Stats[CharacterStat.Weight]));
statsObj.SymbolTable["maxweight"] = Readonly(new IntVariable(cp.MainCharacter.Stats[CharacterStat.MaxWeight]));
statsObj.SymbolTable["tp"] = Readonly(new IntVariable(cp.MainCharacter.Stats[CharacterStat.TP]));
statsObj.SymbolTable["maxtp"] = Readonly(new IntVariable(cp.MainCharacter.Stats[CharacterStat.MaxTP]));
return statsObj;
});
return Readonly(charObj);
}
private (bool, IIdentifiable) SetupMapStateObject()
{
var ms = DependencyMaster.TypeRegistry[_botIndex].Resolve<ICurrentMapStateProvider>();
var mapStateObj = new RuntimeEvaluatedMemberObjectVariable();
mapStateObj.SymbolTable["characters"] = (true, () => new ArrayVariable(ms.Characters.Select(GetMapStateCharacter).ToList()));
mapStateObj.SymbolTable["npcs"] = (true, () => new ArrayVariable(ms.NPCs.Select(GetMapStateNPC).ToList()));
mapStateObj.SymbolTable["items"] = (true, () => new ArrayVariable(ms.MapItems.Select(GetMapStateItem).ToList()));
return Readonly(mapStateObj);
}
private IVariable GetMapStateCharacter(Character c)
{
var charObj = new ObjectVariable();
charObj.SymbolTable["id"] = Readonly(new IntVariable(c.ID));
charObj.SymbolTable[PredefinedIdentifiers.NAME] = Readonly(new StringVariable(c.Name));
charObj.SymbolTable["map"] = Readonly(new IntVariable(c.MapID));
charObj.SymbolTable["x"] = Readonly(new IntVariable(c.RenderProperties.MapX));
charObj.SymbolTable["y"] = Readonly(new IntVariable(c.RenderProperties.MapY));
charObj.SymbolTable["direction"] = Readonly(new IntVariable((int)c.RenderProperties.Direction));
return charObj;
}
private IVariable GetMapStateNPC(NPC npc)
{
var npcFile = DependencyMaster.TypeRegistry[_botIndex].Resolve<IPubFileProvider>().ENFFile;
var npcObj = new ObjectVariable();
npcObj.SymbolTable[PredefinedIdentifiers.NAME] = Readonly(new StringVariable(npcFile.Single(x => x.ID == npc.ID).Name));
npcObj.SymbolTable["x"] = Readonly(new IntVariable(npc.X));
npcObj.SymbolTable["y"] = Readonly(new IntVariable(npc.Y));
npcObj.SymbolTable["id"] = Readonly(new IntVariable(npc.ID));
npcObj.SymbolTable["direction"] = Readonly(new IntVariable((int)npc.Direction));
return npcObj;
}
private IVariable GetMapStateItem(MapItem item)
{
var itemFile = DependencyMaster.TypeRegistry[_botIndex].Resolve<IPubFileProvider>().EIFFile;
var itemObj = new ObjectVariable();
itemObj.SymbolTable[PredefinedIdentifiers.NAME] = Readonly(new StringVariable(itemFile.Single(x => x.ID == item.ItemID).Name));
itemObj.SymbolTable["x"] = Readonly(new IntVariable(item.X));
itemObj.SymbolTable["y"] = Readonly(new IntVariable(item.Y));
itemObj.SymbolTable["id"] = Readonly(new IntVariable(item.ItemID));
itemObj.SymbolTable["amount"] = Readonly(new IntVariable(item.Amount));
return itemObj;
}
}
}