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PacketAPI.cs
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PacketAPI.cs
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using System;
namespace EOLib.Net.API
{
public sealed partial class PacketAPI : IDisposable
{
private readonly EOClient m_client;
/// <summary>
/// Indicates that the connection handshake has completed successfully. ( Initialize()->HandleInit()->ConfirmInit() )
/// </summary>
public bool Initialized { get; private set; }
public PacketAPI(EOClient client)
{
if (!client.Connected)
{
throw new ArgumentException("The client must be connected to the server in order to construct the API!");
}
m_client = client;
//each of these sets up members of the partial PacketAPI class relevant to a particular packet family
_createBankMembers();
_createChestMembers();
_createInitMembers();
_createLockerMembers();
_createMessageMembers();
_createMusicMembers();
_createPartyMembers();
_createNPCMembers();
_createQuestMembers();
_createSpellMembers();
_createStatSkillMembers();
_createTradeMembers();
}
public void Dispose()
{
Dispose(true);
}
private void Dispose(bool disposing)
{
if (disposing)
_disposeInitMembers();
}
}
}