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BankReplyHandler.cs
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BankReplyHandler.cs
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using AutomaticTypeMapper;
using EOLib.Domain.Character;
using EOLib.Domain.Interact.Bank;
using EOLib.Domain.Login;
using EOLib.Net;
using EOLib.Net.Handlers;
namespace EOLib.PacketHandlers.Bank
{
[AutoMappedType]
public class BankReplyHandler : InGameOnlyPacketHandler
{
private readonly IBankDataRepository _bankDataRepository;
private readonly ICharacterInventoryRepository _characterInventoryRepository;
public override PacketFamily Family => PacketFamily.Bank;
public override PacketAction Action => PacketAction.Reply;
public BankReplyHandler(IPlayerInfoProvider playerInfoProvider,
IBankDataRepository bankDataRepository,
ICharacterInventoryRepository characterInventoryRepository)
: base(playerInfoProvider)
{
_bankDataRepository = bankDataRepository;
_characterInventoryRepository = characterInventoryRepository;
}
public override bool HandlePacket(IPacket packet)
{
var characterGold = packet.ReadInt();
_characterInventoryRepository.ItemInventory.RemoveWhere(x => x.ItemID == 1);
_characterInventoryRepository.ItemInventory.Add(new InventoryItem(1, characterGold));
_bankDataRepository.AccountValue = packet.ReadInt();
return true;
}
}
}