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ConfigStrings.cs
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ConfigStrings.cs
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using System.Diagnostics.CodeAnalysis;
namespace EOLib.Config
{
[ExcludeFromCodeCoverage]
public static class ConfigStrings
{
public const string Default_Config_File = "config/settings.ini";
public const string Connection = "CONNECTION";
public const string Host = "Host";
public const string Port = "Port";
public const string Version = "VERSION";
public const string Major = "Major";
public const string Minor = "Minor";
public const string Client = "Client";
public const string Settings = "SETTINGS";
public const string ShowShadows = "ShowShadows";
public const string ShowTransition = "ShowTransition";
public const string EnableLogging = "EnableLogging";
public const string Music = "Music";
public const string Sound = "Sound";
public const string ShowBaloons = "ShowBaloons";
public const string InGameWidth = nameof(InGameWidth);
public static string InGameHeight = nameof(InGameHeight);
public const string Custom = "CUSTOM";
public const string NPCDropProtectTime = "NPCDropProtectTime";
public const string PlayerDropProtectTime = "PlayerDropProtectTime";
public const string MainCloneCompat = nameof(MainCloneCompat);
public const string AccountCreateTimeout = nameof(AccountCreateTimeout);
public const string LANGUAGE = "LANGUAGE";
public const string Language = "Language";
public const string Chat = "CHAT";
public const string Filter = "Filter";
public const string FilterAll = "FilterAll";
public const string HearWhisper = "HearWhisper";
public const string Interaction = "Interaction";
public const string LogChat = "LogChat";
}
}