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UseItemHandler.cs
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UseItemHandler.cs
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using AutomaticTypeMapper;
using EOLib.Domain.Character;
using EOLib.Domain.Login;
using EOLib.Domain.Notifiers;
using EOLib.IO;
using EOLib.IO.Extensions;
using EOLib.IO.Repositories;
using EOLib.Net;
using EOLib.Net.Handlers;
using Optional.Collections;
using System;
using System.Collections.Generic;
using System.Linq;
namespace EOLib.PacketHandlers.Items
{
[AutoMappedType]
public class UseItemHandler : InGameOnlyPacketHandler
{
private readonly ICharacterInventoryRepository _characterInventoryRepository;
private readonly ICharacterRepository _characterRepository;
private readonly IPaperdollRepository _paperdollRepository;
private readonly IEnumerable<IMainCharacterEventNotifier> _mainCharacterEventNotifiers;
private readonly IEnumerable<IEffectNotifier> _effectNotifiers;
private readonly IEnumerable<IEmoteNotifier> _emoteNotifiers;
private readonly IEIFFileProvider _itemFileProvider;
public override PacketFamily Family => PacketFamily.Item;
public override PacketAction Action => PacketAction.Reply;
public UseItemHandler(IPlayerInfoProvider playerInfoProvider,
ICharacterInventoryRepository characterInventoryRepository,
ICharacterRepository characterRepository,
IPaperdollRepository paperdollRepository,
IEnumerable<IMainCharacterEventNotifier> mainCharacterEventNotifiers,
IEnumerable<IEffectNotifier> effectNotifiers,
IEnumerable<IEmoteNotifier> emoteNotifiers,
IEIFFileProvider itemFileProvider)
: base(playerInfoProvider)
{
_characterInventoryRepository = characterInventoryRepository;
_characterRepository = characterRepository;
_paperdollRepository = paperdollRepository;
_mainCharacterEventNotifiers = mainCharacterEventNotifiers;
_effectNotifiers = effectNotifiers;
_emoteNotifiers = emoteNotifiers;
_itemFileProvider = itemFileProvider;
}
public override bool HandlePacket(IPacket packet)
{
var itemType = (ItemType)packet.ReadChar();
var itemId = packet.ReadShort();
var amount = packet.ReadInt();
var weight = packet.ReadChar();
var maxWeight = packet.ReadChar();
var oldItem = _characterInventoryRepository.ItemInventory.SingleOrNone(x => x.ItemID == itemId);
oldItem.MatchSome(item => _characterInventoryRepository.ItemInventory.Remove(item));
if (amount > 0)
_characterInventoryRepository.ItemInventory.Add(new InventoryItem(itemId, amount));
var character = _characterRepository.MainCharacter;
var stats = character.Stats;
stats = stats.WithNewStat(CharacterStat.Weight, weight).WithNewStat(CharacterStat.MaxWeight, maxWeight);
var renderProps = character.RenderProperties;
switch (itemType)
{
case ItemType.Teleport: break; // no-op: Warp handles the rest
case ItemType.Heal:
var hpGain = packet.ReadInt();
var hp = packet.ReadShort();
var tp = packet.ReadShort();
stats = stats.WithNewStat(CharacterStat.HP, hp).WithNewStat(CharacterStat.TP, tp);
var percentHealth = (int)Math.Round(100.0 * (double)stats[CharacterStat.HP] / stats[CharacterStat.MaxHP]);
foreach (var notifier in _mainCharacterEventNotifiers)
notifier.NotifyTakeDamage(hpGain, percentHealth, isHeal: true);
break;
case ItemType.HairDye:
var hairColor = packet.ReadChar();
renderProps = renderProps.WithHairColor(hairColor);
break;
case ItemType.Beer:
renderProps = renderProps.WithIsDrunk(true);
foreach (var notifier in _emoteNotifiers)
notifier.MakeMainPlayerDrunk();
break;
case ItemType.EffectPotion:
var potionId = packet.ReadShort();
foreach (var notifier in _effectNotifiers)
notifier.NotifyPotionEffect((short)character.ID, potionId);
break;
case ItemType.CureCurse:
var cureCurseMaxHp = packet.ReadShort();
var cureCurseMaxTp = packet.ReadShort();
var cureCurseStr = packet.ReadShort();
var cureCurseInt = packet.ReadShort();
var cureCurseWis = packet.ReadShort();
var cureCurseAgi = packet.ReadShort();
var cureCurseCon = packet.ReadShort();
var cureCurseCha = packet.ReadShort();
var cureCurseMinDam = packet.ReadShort();
var cureCurseMaxDam = packet.ReadShort();
var cureCurseAcc = packet.ReadShort();
var cureCurseEvade = packet.ReadShort();
var cureCurseArmor = packet.ReadShort();
if (_paperdollRepository.VisibleCharacterPaperdolls.ContainsKey(character.ID))
{
var paperdoll = _paperdollRepository.VisibleCharacterPaperdolls[character.ID].Paperdoll.ToDictionary(k => k.Key, v => v.Value);
for (EquipLocation loc = 0; loc < EquipLocation.PAPERDOLL_MAX; loc++)
{
var dollItem = paperdoll[loc];
if (dollItem <= 0)
continue;
var rec = _itemFileProvider.EIFFile[dollItem];
if (rec.Special == ItemSpecial.Cursed)
{
paperdoll[loc] = 0;
if (loc == EquipLocation.Boots)
renderProps = renderProps.WithBootsGraphic(0);
else if (loc == EquipLocation.Armor)
renderProps = renderProps.WithArmorGraphic(0);
else if (loc == EquipLocation.Hat)
renderProps = renderProps.WithHatGraphic(0);
else if (loc == EquipLocation.Weapon)
renderProps = renderProps.WithWeaponGraphic(0, false);
else if (loc == EquipLocation.Shield)
renderProps = renderProps.WithShieldGraphic(0);
}
}
_paperdollRepository.VisibleCharacterPaperdolls[character.ID] =
_paperdollRepository.VisibleCharacterPaperdolls[character.ID].WithPaperdoll(paperdoll);
}
stats = stats.WithNewStat(CharacterStat.MaxHP, cureCurseMaxHp)
.WithNewStat(CharacterStat.MaxTP, cureCurseMaxTp)
.WithNewStat(CharacterStat.Strength, cureCurseStr)
.WithNewStat(CharacterStat.Intelligence, cureCurseInt)
.WithNewStat(CharacterStat.Wisdom, cureCurseWis)
.WithNewStat(CharacterStat.Agility, cureCurseAgi)
.WithNewStat(CharacterStat.Constituion, cureCurseCon)
.WithNewStat(CharacterStat.Charisma, cureCurseCha)
.WithNewStat(CharacterStat.MinDam, cureCurseMinDam)
.WithNewStat(CharacterStat.MaxDam, cureCurseMaxDam)
.WithNewStat(CharacterStat.Accuracy, cureCurseAcc)
.WithNewStat(CharacterStat.Evade, cureCurseEvade)
.WithNewStat(CharacterStat.Armor, cureCurseArmor);
break;
case ItemType.EXPReward:
var levelUpExp = packet.ReadInt();
var levelUpLevel = packet.ReadChar();
var levelUpStat = packet.ReadShort();
var levelUpSkill = packet.ReadShort();
var levelUpMaxHp = packet.ReadShort();
var levelUpMaxTp = packet.ReadShort();
var levelUpMaxSp = packet.ReadShort();
if (stats[CharacterStat.Level] < levelUpLevel)
{
foreach (var notifier in _emoteNotifiers)
{
notifier.NotifyEmote((short)_characterRepository.MainCharacter.ID, Emote.LevelUp);
}
stats = stats.WithNewStat(CharacterStat.Level, levelUpLevel);
}
stats = stats.WithNewStat(CharacterStat.Experience, levelUpExp)
.WithNewStat(CharacterStat.StatPoints, levelUpStat)
.WithNewStat(CharacterStat.SkillPoints, levelUpSkill)
.WithNewStat(CharacterStat.MaxHP, levelUpMaxHp)
.WithNewStat(CharacterStat.MaxTP, levelUpMaxTp)
.WithNewStat(CharacterStat.MaxSP, levelUpMaxSp);
break;
}
_characterRepository.MainCharacter = character.WithStats(stats).WithRenderProperties(renderProps);
return true;
}
}
}