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LoginActions.cs
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LoginActions.cs
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using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using AutomaticTypeMapper;
using EOLib.Domain.Character;
using EOLib.Domain.Chat;
using EOLib.Domain.Map;
using EOLib.Domain.NPC;
using EOLib.Domain.Protocol;
using EOLib.Localization;
using EOLib.Net;
using EOLib.Net.Communication;
using EOLib.Net.FileTransfer;
using EOLib.Net.Translators;
namespace EOLib.Domain.Login
{
[AutoMappedType]
public class LoginActions : ILoginActions
{
private readonly IPacketSendService _packetSendService;
private readonly IPacketTranslator<IAccountLoginData> _loginPacketTranslator;
private readonly IPacketTranslator<ILoginRequestGrantedData> _loginRequestGrantedPacketTranslator;
private readonly IPacketTranslator<ILoginRequestCompletedData> _loginRequestCompletedPacketTranslator;
private readonly ICharacterSelectorRepository _characterSelectorRepository;
private readonly IPlayerInfoRepository _playerInfoRepository;
private readonly ICharacterRepository _characterRepository;
private readonly ICurrentMapStateRepository _currentMapStateRepository;
private readonly ILoginFileChecksumRepository _loginFileChecksumRepository;
private readonly INewsRepository _newsRepository;
private readonly ICharacterInventoryRepository _characterInventoryRepository;
private readonly IPaperdollRepository _paperdollRepository;
public LoginActions(IPacketSendService packetSendService,
IPacketTranslator<IAccountLoginData> loginPacketTranslator,
IPacketTranslator<ILoginRequestGrantedData> loginRequestGrantedPacketTranslator,
IPacketTranslator<ILoginRequestCompletedData> loginRequestCompletedPacketTranslator,
ILocalizedStringFinder localizedStringFinder,
ICharacterSelectorRepository characterSelectorRepository,
IPlayerInfoRepository playerInfoRepository,
ICharacterRepository characterRepository,
ICurrentMapStateRepository currentMapStateRepository,
ILoginFileChecksumRepository loginFileChecksumRepository,
INewsRepository newsRepository,
IChatRepository chatRepository,
ICharacterInventoryRepository characterInventoryRepository,
IPaperdollRepository paperdollRepository)
{
_packetSendService = packetSendService;
_loginPacketTranslator = loginPacketTranslator;
_loginRequestGrantedPacketTranslator = loginRequestGrantedPacketTranslator;
_loginRequestCompletedPacketTranslator = loginRequestCompletedPacketTranslator;
_characterSelectorRepository = characterSelectorRepository;
_playerInfoRepository = playerInfoRepository;
_characterRepository = characterRepository;
_currentMapStateRepository = currentMapStateRepository;
_loginFileChecksumRepository = loginFileChecksumRepository;
_newsRepository = newsRepository;
_characterInventoryRepository = characterInventoryRepository;
_paperdollRepository = paperdollRepository;
}
public bool LoginParametersAreValid(ILoginParameters parameters)
{
return !string.IsNullOrEmpty(parameters.Username) &&
!string.IsNullOrEmpty(parameters.Password);
}
public async Task<LoginReply> LoginToServer(ILoginParameters parameters)
{
var packet = new PacketBuilder(PacketFamily.Login, PacketAction.Request)
.AddBreakString(parameters.Username)
.AddBreakString(parameters.Password)
.Build();
var response = await _packetSendService.SendEncodedPacketAndWaitAsync(packet);
if (IsInvalidResponse(response))
throw new EmptyPacketReceivedException();
var data = _loginPacketTranslator.TranslatePacket(response);
_characterSelectorRepository.Characters = data.Characters;
if (data.Response == LoginReply.Ok)
{
_playerInfoRepository.LoggedInAccountName = parameters.Username;
_playerInfoRepository.PlayerPassword = parameters.Password;
}
return data.Response;
}
public async Task RequestCharacterLogin(ICharacter character)
{
var packet = new PacketBuilder(PacketFamily.Welcome, PacketAction.Request)
.AddInt(character.ID)
.Build();
var response = await _packetSendService.SendEncodedPacketAndWaitAsync(packet);
if (IsInvalidWelcome(response))
throw new EmptyPacketReceivedException();
var data = _loginRequestGrantedPacketTranslator.TranslatePacket(response);
_characterRepository.MainCharacter = character
.WithID(data.CharacterID)
.WithName(data.Name)
.WithTitle(data.Title)
.WithGuildName(data.GuildName)
.WithGuildRank(data.GuildRank)
.WithGuildTag(data.GuildTag)
.WithClassID(data.ClassID)
.WithMapID(data.MapID)
.WithAdminLevel(data.AdminLevel)
.WithStats(data.CharacterStats);
_playerInfoRepository.SessionID = data.SessionID;
_playerInfoRepository.IsFirstTimePlayer = data.FirstTimePlayer;
_currentMapStateRepository.CurrentMapID = data.MapID;
_loginFileChecksumRepository.MapChecksum = data.MapRID.ToArray();
_loginFileChecksumRepository.MapLength = data.MapLen;
_loginFileChecksumRepository.EIFChecksum = data.EifRid;
_loginFileChecksumRepository.EIFLength = data.EifLen;
_loginFileChecksumRepository.ENFChecksum = data.EnfRid;
_loginFileChecksumRepository.ENFLength = data.EnfLen;
_loginFileChecksumRepository.ESFChecksum = data.EsfRid;
_loginFileChecksumRepository.ESFLength = data.EsfLen;
_loginFileChecksumRepository.ECFChecksum = data.EcfRid;
_loginFileChecksumRepository.ECFLength = data.EcfLen;
}
public async Task<CharacterLoginReply> CompleteCharacterLogin()
{
var packet = new PacketBuilder(PacketFamily.Welcome, PacketAction.Message)
.AddThree((ushort)_playerInfoRepository.SessionID)
.AddInt(_characterRepository.MainCharacter.ID)
.Build();
var response = await _packetSendService.SendEncodedPacketAndWaitAsync(packet);
if (IsInvalidWelcome(response))
throw new EmptyPacketReceivedException();
var data = _loginRequestCompletedPacketTranslator.TranslatePacket(response);
if (data.Error == CharacterLoginReply.RequestDenied)
{
return data.Error;
}
_newsRepository.NewsHeader = data.News.First();
_newsRepository.NewsText = data.News.Except(new[] { data.News.First() }).ToList();
var mainCharacter = data.MapCharacters.Single(
x => x.Name.ToLower() == _characterRepository.MainCharacter.Name.ToLower());
var stats = _characterRepository.MainCharacter.Stats
.WithNewStat(CharacterStat.Weight, data.CharacterWeight)
.WithNewStat(CharacterStat.MaxWeight, data.CharacterMaxWeight)
.WithNewStat(CharacterStat.Level, mainCharacter.Stats[CharacterStat.Level])
.WithNewStat(CharacterStat.HP, mainCharacter.Stats[CharacterStat.HP])
.WithNewStat(CharacterStat.MaxHP, mainCharacter.Stats[CharacterStat.MaxHP])
.WithNewStat(CharacterStat.TP, mainCharacter.Stats[CharacterStat.TP])
.WithNewStat(CharacterStat.MaxTP, mainCharacter.Stats[CharacterStat.MaxTP]);
_characterRepository.MainCharacter = _characterRepository.MainCharacter
.WithID(mainCharacter.ID)
.WithName(mainCharacter.Name)
.WithMapID(mainCharacter.MapID)
.WithGuildTag(mainCharacter.GuildTag)
.WithStats(stats)
.WithRenderProperties(mainCharacter.RenderProperties);
_characterInventoryRepository.ItemInventory = data.CharacterItemInventory.ToList();
_characterInventoryRepository.SpellInventory = data.CharacterSpellInventory.ToList();
_currentMapStateRepository.Characters = data.MapCharacters.Except(new[] { mainCharacter }).ToDictionary(k => k.ID, v => v);
_currentMapStateRepository.NPCs = new HashSet<INPC>(data.MapNPCs);
_currentMapStateRepository.MapItems = new HashSet<IItem>(data.MapItems);
_playerInfoRepository.PlayerIsInGame = true;
return CharacterLoginReply.RequestCompleted;
}
private bool IsInvalidResponse(IPacket response)
{
return !(response.Family == PacketFamily.Login && response.Action == PacketAction.Reply)
&& !(response.Family == PacketFamily.Init && response.Action == PacketAction.Init && response.PeekByte() == (byte)InitReply.BannedFromServer);
}
private bool IsInvalidWelcome(IPacket response)
{
return response.Family != PacketFamily.Welcome || response.Action != PacketAction.Reply;
}
}
public interface ILoginActions
{
bool LoginParametersAreValid(ILoginParameters parameters);
Task<LoginReply> LoginToServer(ILoginParameters parameters);
Task RequestCharacterLogin(ICharacter character);
Task<CharacterLoginReply> CompleteCharacterLogin();
}
}