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ActiveDialogRepository.cs
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ActiveDialogRepository.cs
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using AutomaticTypeMapper;
using Optional;
using System;
using System.Collections.Generic;
using System.Linq;
using XNAControls;
namespace EndlessClient.Dialogs
{
public interface IActiveDialogProvider : IDisposable
{
Option<ScrollingListDialog> FriendIgnoreDialog { get; }
Option<SessionExpDialog> SessionExpDialog { get; }
Option<QuestStatusDialog> QuestStatusDialog { get; }
Option<PaperdollDialog> PaperdollDialog { get; }
Option<ShopDialog> ShopDialog { get; }
Option<QuestDialog> QuestDialog { get; }
Option<ChestDialog> ChestDialog { get; }
Option<LockerDialog> LockerDialog { get; }
Option<BankAccountDialog> BankAccountDialog { get; }
Option<SkillmasterDialog> SkillmasterDialog { get; }
IReadOnlyList<Option<IXNADialog>> ActiveDialogs { get; }
}
public interface IActiveDialogRepository : IDisposable
{
Option<ScrollingListDialog> FriendIgnoreDialog { get; set; }
Option<SessionExpDialog> SessionExpDialog { get; set; }
Option<QuestStatusDialog> QuestStatusDialog { get; set; }
Option<PaperdollDialog> PaperdollDialog { get; set; }
Option<ShopDialog> ShopDialog { get; set; }
Option<QuestDialog> QuestDialog { get; set; }
Option<ChestDialog> ChestDialog { get; set; }
Option<LockerDialog> LockerDialog { get; set; }
Option<BankAccountDialog> BankAccountDialog { get; set; }
Option<SkillmasterDialog> SkillmasterDialog { get; set; }
IReadOnlyList<Option<IXNADialog>> ActiveDialogs { get; }
}
[AutoMappedType(IsSingleton = true)]
public class ActiveDialogRepository : IActiveDialogRepository, IActiveDialogProvider
{
public Option<ScrollingListDialog> FriendIgnoreDialog { get; set; }
public Option<SessionExpDialog> SessionExpDialog { get; set; }
public Option<QuestStatusDialog> QuestStatusDialog { get; set; }
public Option<PaperdollDialog> PaperdollDialog { get; set; }
public Option<ShopDialog> ShopDialog { get; set; }
public Option<QuestDialog> QuestDialog { get; set; }
public Option<ChestDialog> ChestDialog { get; set; }
public Option<LockerDialog> LockerDialog { get; set; }
public Option<BankAccountDialog> BankAccountDialog { get; set; }
public Option<SkillmasterDialog> SkillmasterDialog { get; set; }
IReadOnlyList<Option<IXNADialog>> ActiveDialogs
{
get
{
return new[]
{
FriendIgnoreDialog.Map(d => (IXNADialog)d),
SessionExpDialog.Map(d => (IXNADialog)d),
QuestStatusDialog.Map(d => (IXNADialog)d),
PaperdollDialog.Map(d => (IXNADialog)d),
ShopDialog.Map(d => (IXNADialog)d),
QuestDialog.Map(d => (IXNADialog)d),
ChestDialog.Map(d => (IXNADialog)d),
LockerDialog.Map(d => (IXNADialog)d),
BankAccountDialog.Map(d => (IXNADialog)d),
SkillmasterDialog.Map(d => (IXNADialog)d),
}.ToList();
}
}
IReadOnlyList<Option<IXNADialog>> IActiveDialogRepository.ActiveDialogs => ActiveDialogs;
IReadOnlyList<Option<IXNADialog>> IActiveDialogProvider.ActiveDialogs => ActiveDialogs;
public void Dispose()
{
foreach (var dlg in ActiveDialogs)
dlg.MatchSome(d => d.Dispose());
FriendIgnoreDialog = Option.None<ScrollingListDialog>();
SessionExpDialog = Option.None<SessionExpDialog>();
QuestStatusDialog = Option.None<QuestStatusDialog>();
PaperdollDialog = Option.None<PaperdollDialog>();
ShopDialog = Option.None<ShopDialog>();
QuestDialog = Option.None<QuestDialog>();
ChestDialog = Option.None<ChestDialog>();
LockerDialog = Option.None<LockerDialog>();
BankAccountDialog = Option.None<BankAccountDialog>();
SkillmasterDialog = Option.None<SkillmasterDialog>();
}
}
}