-
Notifications
You must be signed in to change notification settings - Fork 4
/
Language.resx
332 lines (321 loc) · 14.3 KB
/
Language.resx
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="AllFiles" xml:space="preserve">
<value>All Files</value>
</data>
<data name="FarcLoadingExtract" xml:space="preserve">
<value>Extracting files...</value>
</data>
<data name="PluginAuthor" xml:space="preserve">
<value />
</data>
<data name="PluginCredits" xml:space="preserve">
<value>Rom Editor Credits:
psy_commando (Pokemon portraits, most of the research)
Grovyle91 (Language strings)
evandixon (Personality test, bgp files)</value>
</data>
<data name="PluginName" xml:space="preserve">
<value>ROM Editor</value>
</data>
<data name="PSMDSoundTrackAlbum" xml:space="preserve">
<value>Pokémon Super Mystery Dungeon</value>
</data>
<data name="PSMDSoundTrackArtist" xml:space="preserve">
<value>Chunsoft</value>
</data>
<data name="Complete" xml:space="preserve">
<value>Complete</value>
</data>
<data name="CTEImageFiles" xml:space="preserve">
<value>CTE Image Files</value>
</data>
<data name="Game_AS" xml:space="preserve">
<value>Pokémon Alpha Sapphire</value>
</data>
<data name="Game_GTI" xml:space="preserve">
<value>Pokémon Mystery Dungeon: Gates to Infinity</value>
</data>
<data name="Game_OR" xml:space="preserve">
<value>Pokémon Omega Ruby</value>
</data>
<data name="Game_PSMD" xml:space="preserve">
<value>Pokémon Super Mystery Dungeon</value>
</data>
<data name="Game_X" xml:space="preserve">
<value>Pokémon X</value>
</data>
<data name="Game_Y" xml:space="preserve">
<value>Pokémon Y</value>
</data>
<data name="LoadingAnalzingFiles" xml:space="preserve">
<value>Analyzing files...</value>
</data>
<data name="LoadingApplyingPatch" xml:space="preserve">
<value>Applying patch...</value>
</data>
<data name="LoadingComparingFiles" xml:space="preserve">
<value>Comparing files...</value>
</data>
<data name="LoadingComputingHashes" xml:space="preserve">
<value>Computing hashes...</value>
</data>
<data name="LoadingConvertingBackgrounds" xml:space="preserve">
<value>Converting backgrounds...</value>
</data>
<data name="LoadingCopyingFiles" xml:space="preserve">
<value>Copying files...</value>
</data>
<data name="LoadingGeneratingPatch" xml:space="preserve">
<value>Generating patch...</value>
</data>
<data name="NDSRomFile" xml:space="preserve">
<value>Nintendo DS ROMs</value>
</data>
<data name="ThreeDSRomFile" xml:space="preserve">
<value>Nintendo 3DS ROMs</value>
</data>
<data name="LoadingBuildingLanguageFiles" xml:space="preserve">
<value>Building language files...</value>
</data>
<data name="LoadingCompilingScripts" xml:space="preserve">
<value>Compiling scripts...</value>
</data>
<data name="LoadingConvertingLanguages" xml:space="preserve">
<value>Converting languages...</value>
</data>
<data name="LoadingConvertingPersonalityTest" xml:space="preserve">
<value>Converting personality test...</value>
</data>
<data name="LoadingDecompilingScripts" xml:space="preserve">
<value>Decompiling scripts...</value>
</data>
<data name="LoadingExtractingLanguages" xml:space="preserve">
<value>Extracting languages...</value>
</data>
<data name="LoadingLanguages" xml:space="preserve">
<value>Loading languages...</value>
</data>
<data name="LoadingUnpacking" xml:space="preserve">
<value>Unpacking...</value>
</data>
<data name="LoadingExtractingNDSRomXofY" xml:space="preserve">
<value>Extracting NDS ROM... ({0} of {1})</value>
</data>
<data name="MenuDev" xml:space="preserve">
<value>_Development</value>
</data>
<data name="MenuDevDeploy" xml:space="preserve">
<value>_Deploy</value>
</data>
<data name="MenuDevExtractNDS" xml:space="preserve">
<value>Extract NDS</value>
</data>
<data name="LoadingAddingFiles" xml:space="preserve">
<value>Adding files...</value>
</data>
<data name="ErrorScriptCommandAttributeInvalidType" xml:space="preserve">
<value>The property with the CommandParameter Attribute was not applied to the correct type.</value>
<comment>The message for an exception that's thrown when a CommandParameterAttribute is applied to a property that is not of the correct type.</comment>
</data>
<data name="LoadingPacking" xml:space="preserve">
<value>Packing...</value>
</data>
<data name="ErrorModPackTypeNotSupported" xml:space="preserve">
<value>The given system type "{0}" is not supported.</value>
</data>
<data name="LoadingPatchingScripts" xml:space="preserve">
<value>Patching Scripts...</value>
</data>
<data name="ErrorLocalizedPsmdLanguageFileLanguageNotFound" xml:space="preserve">
<value>Unable to find the language "{0}".</value>
</data>
<data name="LocalizedPsmdLanguageFileLanguage" xml:space="preserve">
<value>us</value>
<comment>The language file that would normally be used for the current culture. Can either be "us", "en", "fr", "de", "it", "sp", or "jp". If the value here can't be found, the following will be the defaults (in order of priority): "us", "en", "jp".</comment>
</data>
<data name="GTISoundTrackAlbum" xml:space="preserve">
<value>Pokémon Mystery Dungeon: Gates to Infinity</value>
</data>
<data name="GTISoundTrackArtist" xml:space="preserve">
<value>Chunsoft</value>
</data>
<data name="LoadingConvertingSoundtrackXofY" xml:space="preserve">
<value>Converting Soundtrack ({0} of {1})</value>
</data>
<data name="SkyEditor_ROMEditor_DSModSolution" xml:space="preserve">
<value>DS Modpack</value>
</data>
<data name="SkyEditor_ROMEditor_MysteryDungeon_Explorers_Projects_KaomadoProject" xml:space="preserve">
<value>Portrait Mod</value>
</data>
<data name="SkyEditor_ROMEditor_MysteryDungeon_Explorers_Projects_SkyBackModProject" xml:space="preserve">
<value>Background Mod</value>
</data>
<data name="SkyEditor_ROMEditor_MysteryDungeon_Explorers_Projects_SkyStarterModProject" xml:space="preserve">
<value>Starter Mod</value>
</data>
<data name="Loading" xml:space="preserve">
<value>Loading...</value>
</data>
<data name="SkyEditor_ROMEditor_MysteryDungeon_Explorers_Projects_PpmduStatsUtilProject" xml:space="preserve">
<value>Stats Util Project</value>
</data>
<data name="SkyEditor_ROMEditor_Projects_DSModPackProject" xml:space="preserve">
<value>Modpack</value>
</data>
<data name="SkyEditor_ROMEditor_Projects_GenericModProject" xml:space="preserve">
<value>Generic Mod</value>
</data>
<data name="SkyEditor_ROMEditor_MysteryDungeon_PSMD_Projects_PsmdLuaProject" xml:space="preserve">
<value>Script Mod</value>
</data>
<data name="SkyEditor_ROMEditor_MysteryDungeon_PSMD_Projects_PsmdStarterMod" xml:space="preserve">
<value>Starter Mod</value>
</data>
<data name="LoadingExtractingPortraits" xml:space="preserve">
<value>Extracting portraits...</value>
</data>
<data name="LoadingBuildingPortraits" xml:space="preserve">
<value>Building portraits...</value>
</data>
<data name="Solution_DsModSolution_InitializationWizard" xml:space="preserve">
<value>DS Modpack Solution Initialization Wizard</value>
</data>
<data name="Solution_DsModSolution_InitializationWizard_BaseRomStepName" xml:space="preserve">
<value>Select Base ROM</value>
</data>
<data name="Solution_DsModSolution_InitializationWizard_IntroStepDescription" xml:space="preserve">
<value>A DS Modpack Solution lets you make modifications to a NDS or 3DS ROM. These modifications consist of one or more Mods, which can be made by creating new projects inside this solution. To begin, this wizard will guide you through the basic setup, including choosing the ROM to modify and setting settings that affect the resulting Modpack.</value>
</data>
<data name="Solution_DsModSolution_InitializationWizard_IntroStepName" xml:space="preserve">
<value>Introduction</value>
</data>
<data name="Solution_DsModSolution_InitializationWizard_BaseRomStep_Console_ChooseRomPath" xml:space="preserve">
<value>Please enter the path of the ROM you would like to use: </value>
</data>
<data name="LoadingAnalyzingPortraits" xml:space="preserve">
<value>Analyzing portraits...</value>
</data>
<data name="LoadingRepackingPortraits" xml:space="preserve">
<value>Repacking portraits...</value>
</data>
<data name="LoadingSubstitutingAnimations" xml:space="preserve">
<value>Substituting animations...</value>
</data>
<data name="SkyEditor_ROMEditor_MysteryDungeon_PSMD_Projects_PsmdPokemonGraphicsProject" xml:space="preserve">
<value>Model Mod</value>
</data>
<data name="SkyEditor_ROMEditor_MysteryDungeon_PSMD_Projects_PsmdPortraitProject" xml:space="preserve">
<value>Portrait Mod</value>
</data>
<data name="SkyEditor_ROMEditor_MysteryDungeon_Rescue_Projects_BlueStarterModProject" xml:space="preserve">
<value>Starter Mod</value>
</data>
</root>