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Would prefer expandability! #26

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nathanieltagg opened this issue Dec 30, 2014 · 1 comment
Open

Would prefer expandability! #26

nathanieltagg opened this issue Dec 30, 2014 · 1 comment

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@nathanieltagg
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I'm developing a complex app, and I really appreciate how much of the busywork this API removes; it's difficult to find good tutorials on 2d webgl!

But, I want to write a filter that is deeply connected to my own code, and there seems no way to import a new filter from external code: you seem to require that it be built in via the python build script.

Is there a simple way you could expose the internals more, so that an external filter can be written, includng only a standard 'glfx.js' premade script.

@TheThirdOne
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Simply using everything in src/core would be a good start. A platform for image manipulations through shaders would be great, but its not really what this project's goal is so far as I can tell.

I would be glad to help you make that platform if you are interested, but I don't have enough free time to do it on my own.

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