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drag and dropping in invalid places corrupts the entire program inspector window #124

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AxDSan opened this issue Dec 31, 2019 · 3 comments

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@AxDSan
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AxDSan commented Dec 31, 2019

After dragging and dropping an event/condition/variable/state or anything that can be draggable, right after I picked it up in the inspector corrupts the entire program, making anything inside the inspector not draggable.

https://streamable.com/44aik

@AxDSan AxDSan changed the title drag and dropping states/actions/conditions/variables in inspector doesn drag and dropping states/actions/conditions/variables in inspector doesn't works properly Dec 31, 2019
@AxDSan AxDSan changed the title drag and dropping states/actions/conditions/variables in inspector doesn't works properly drag and dropping in invalid places corrupts the entire program inspector window Jan 1, 2020
@Tvisvarson
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Got this sometimes too. Can't tell whats the cause, and sometimes it works again after a short time. Until now i got no clue what action makes it happen, and what action resolves it.

@AxDSan
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AxDSan commented Jan 1, 2020

Got this sometimes too. Can't tell what's the cause, and sometimes it works again after a short time. Until now i got no clue what action makes it happen, and what action resolves it.

I don't know how unity inspector extenders/plugins works, but have we looked at the actual drag-and-drop event from the plugin itself? maybe there has to be something with it, I mean, the issue originates there, that's where I would first look.

@Tvisvarson
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if it happens i found out, that if you move another component outside of gameflow (for example the collider) per draging, it works again.

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