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Player can @name & @alias themselves to another player's name #39

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Griatch opened this issue Jan 21, 2014 · 6 comments
Closed

Player can @name & @alias themselves to another player's name #39

Griatch opened this issue Jan 21, 2014 · 6 comments
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bug An actual error or unwanted behavior.

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@Griatch
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Griatch commented Jan 21, 2014

From lok...@gmail.com on June 13, 2008 20:26:53

What steps will reproduce the problem? 1. Login as a player
2. @name me=<another player's name>
3. @alias me=<another player's name> What is the expected output? What do you see instead? You should end up with the other player's name as your name and alias.

I figure I can take the code that I wrote for
commands/unlogged.py:cmd_create that checks for an existing player name &
alias and use it on these commands. Probably worth a common function of
some sort.

Original issue: http://code.google.com/p/evennia/issues/detail?id=39

@Griatch
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Griatch commented Jan 21, 2014

From squishywaffle@gmail.com on January 12, 2009 10:10:32

Owner: ---

@Griatch
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Griatch commented Jan 21, 2014

From squishywaffle@gmail.com on January 12, 2009 10:11:57

Labels: -Priority-Medium Priority-High

@Griatch
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Griatch commented Jan 21, 2014

From tsalar...@gmail.com on January 12, 2009 23:51:11

Since I'm not as familiar with the code base as I once was, I created a branch for
this under the creative name "issue_39".

I made some changes using the newly-added name_exists() user function.

I'll attempt to test this if I can get syncdb to work on my local copy.

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Griatch commented Jan 21, 2014

From tsalar...@gmail.com on January 12, 2009 23:54:42

Status: Started

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Griatch commented Jan 21, 2014

From squishywaffle@gmail.com on January 24, 2009 11:22:44

Labels: Milestone-Alpha

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Griatch commented Jan 21, 2014

From squishywaffle@gmail.com on April 06, 2009 15:24:59

Fixed this.

Status: Fixed

@Griatch Griatch closed this as completed Jan 21, 2014
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