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Player can @name & @alias themselves to another player's name #39
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From squishywaffle@gmail.com on January 12, 2009 10:10:32 Owner: --- |
From squishywaffle@gmail.com on January 12, 2009 10:11:57 Labels: -Priority-Medium Priority-High |
From tsalar...@gmail.com on January 12, 2009 23:51:11 Since I'm not as familiar with the code base as I once was, I created a branch for I made some changes using the newly-added name_exists() user function. I'll attempt to test this if I can get syncdb to work on my local copy. |
From tsalar...@gmail.com on January 12, 2009 23:54:42 Status: Started |
From squishywaffle@gmail.com on January 24, 2009 11:22:44 Labels: Milestone-Alpha |
From squishywaffle@gmail.com on April 06, 2009 15:24:59 Fixed this. Status: Fixed |
From lok...@gmail.com on June 13, 2008 20:26:53
What steps will reproduce the problem? 1. Login as a player
2. @name me=<another player's name>
3. @alias me=<another player's name> What is the expected output? What do you see instead? You should end up with the other player's name as your name and alias.
I figure I can take the code that I wrote for
commands/unlogged.py:cmd_create that checks for an existing player name &
alias and use it on these commands. Probably worth a common function of
some sort.
Original issue: http://code.google.com/p/evennia/issues/detail?id=39
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