This repository has been archived by the owner on Nov 18, 2019. It is now read-only.
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The player site now caches the ID for the player, and will try to use the cached ID before generating a new one. This ensures that the player will keep their hippo (and their progress) if they refresh their page or close and reopen their browser. This follows up from #52 to drastically reduce the player's ability to grief the game. To reduce the chance of accidental collisions (as described in #19), the player IDs are now generated randomly. We likely don't have to worry about collisions, as there are 264 possible IDs.
Closes #19.