You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Originally posted by spustlik May 12, 2024
Hi,
than you for you effort in exceliburjs, it is fantastic framework.
I am at the beginning and trying to use actor pointer events, but in my scene there are overlapping actors (using z-index).
But with no luck - in some configuration events are fired on all actors (if pointerenter or pointerleave), or pointerleave is not called when moving from back actor to front actor.CAncelling event doesn't help.
This is my code:
class TestScene extends ex.Scene {
onInitialize(game: ex.Engine) {
super.onInitialize(game);
let a = this.addActor(ex.vec(100, 100));
a.z = 10;
let b = this.addActor(ex.vec(130, 130));
b.z = 20;
}
private addActor(pos: ex.Vector) {
let a = new ex.Actor({ width: 200, height: 100, pos: pos, anchor: ex.vec(0, 0), opacity: 0.8 });
let r = new ex.Rectangle({ width: a.width, height: a.height, strokeColor: ex.Color.Green, lineWidth: 5, color: ex.Color.Red });
a.graphics.use(r);
this.add(a);
a.pointer.useGraphicsBounds = true;
a.events.on('pointermove', (ev) => {
r.color = ex.Color.Black;
ev.cancel();
});
a.events.on('pointerleave', (ev) => {
r.color = ex.Color.Red;
});
a.events.on('pointerdown', (ev) => {
console.log('pointer down on ' + a.id);
ev.cancel();
});
return a;
}
}
what i am doing wrong? Or how to achieve clicking and moving on actors, but only on topmost?
Thank you for any advice, Jan </div>
The text was updated successfully, but these errors were encountered:
eonarheim
added
the
bug
This issue describes undesirable, incorrect, or unexpected behavior
label
May 14, 2024
Discussed in #3058
Originally posted by spustlik May 12, 2024
Hi,
than you for you effort in exceliburjs, it is fantastic framework.
I am at the beginning and trying to use actor pointer events, but in my scene there are overlapping actors (using z-index).
But with no luck - in some configuration events are fired on all actors (if pointerenter or pointerleave), or pointerleave is not called when moving from back actor to front actor.CAncelling event doesn't help.
This is my code:
The text was updated successfully, but these errors were encountered: