Actor does not set initial opacity based on Color alpha channel in its constructor #307
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bug
This issue describes undesirable, incorrect, or unexpected behavior
Milestone
Using version 0.2.5 (I haven't tried in other version), I have an actor declared like this:
var ground = new ex.Actor(0, Config.gameHeight - Config.groundHeight, Config.gameWidth, 5, ex.Color.Transparent);
Which results in a white bar:
I would expect not to see the bar at all.
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