[Closes #505] Fix child actor width and height calculations to take into account parent scaling #645
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Closes #505
Context
Child actors were not properly taking into account parent(s) scale when calculating their world width and height, so the bounding boxes and unit circle were not properly scaled/drawn.
Debug draw was compensating for previous world coord calculation (that has been fixed), so removed the canvas context transformations.
Proposed Changes:
Actor.getWidth()
andActor.getHeight()
to take into account global scale