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Scaled spritefont is badly rendering font #3061
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@spustlik Thanks for the issue! I believe the rendering issue you are seeing is because by default Excalibur blends assets. The black lines is caused by sprite sheet bleed due to this blending. Fix:
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I'll add some documentation to help with text rendering, I can definitely see this happening to a lot of folks |
great, pixelArt: true, helped, thank you. |
@spustlik Closing for now, let me know if you run into anything related to font rendering |
Steps to Reproduce
Use sprite font and scale it. Code is on end of issue.
Expected Result
No black lines under characters (it is from next character)
Actual Result
This is not scaled result, it is in original resolution.
Environment
Code
used font
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