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lastWorldPos should update when camera moves under pointer #3078

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eonarheim opened this issue May 27, 2024 · 0 comments
Open

lastWorldPos should update when camera moves under pointer #3078

eonarheim opened this issue May 27, 2024 · 0 comments
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bug This issue describes undesirable, incorrect, or unexpected behavior

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@eonarheim
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Steps to Reproduce

Move camera underneath a non-moving pointer, check the lastWorldPos is not updated.

Expected Result

lastWorldPos should match the reality of the current pointer, camera and game world.

Actual Result

lastWorldPos is only updated on pointer move

Environment

  • browsers and versions:
  • operating system:
  • Excalibur versions:
  • (anything else that may be relevant)

Current Workaround

Use pointer.lastScreenPos with screen.screenToWorldCoordinates.
https://excaliburjs.com/api/class/Screen/#screenToWorldCoordinates

@eonarheim eonarheim added the bug This issue describes undesirable, incorrect, or unexpected behavior label May 27, 2024
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Labels
bug This issue describes undesirable, incorrect, or unexpected behavior
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