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This repository has been archived by the owner on Apr 6, 2024. It is now read-only.
I think one of the reasons Breakout is so slow on Xbox One (or my phone) is due to all the canvas drawing, rectangles and arc for ball. I was talking to Zach and he's convinced that's why the SHMUP example runs at 60fps on Xbox compared to the ~25fps for Breakout.
We should update the quick start to provide a sprite sheet to use for the blocks, ball, and paddle. Then update the demo too and see if that improves performance.
This would also introduce the Loader, Sprite, and Spritesheet, which are important building blocks of Excalibur.
The text was updated successfully, but these errors were encountered:
I think one of the reasons Breakout is so slow on Xbox One (or my phone) is due to all the canvas drawing, rectangles and arc for ball. I was talking to Zach and he's convinced that's why the SHMUP example runs at 60fps on Xbox compared to the ~25fps for Breakout.
We should update the quick start to provide a sprite sheet to use for the blocks, ball, and paddle. Then update the demo too and see if that improves performance.
This would also introduce the Loader, Sprite, and Spritesheet, which are important building blocks of Excalibur.
The text was updated successfully, but these errors were encountered: