New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
[Bug] "Invalid channel count" with audio streaming enabled #94
Comments
Uhm seems to be an issue with SDL, will prepare a debug build which should print more info. |
Yes, it does. |
Extract this file and replace the SysDVR-Client.dll file you already have and try again. It should print some more info, SysDVR-Client.zip |
These extra lines now print before the error message:
My audio device supports 7.1 channel audio, possibly explaining the 8 channels line. |
Uhm i actually missed that i have an explicit check that enforces at most two channels, not sure what happens with more cause i'd be asking SDL to convert from two channels to eight in your case, guess let's try. SysDVR-Client.zip. |
The stream starts now but the audio is extremely choppy. I can get a clip of it if you need it. |
Yeah the problem is with multiple channels, try this build it should work fine: |
Works great now! Thanks! |
👍 For now use that build as a workaround, will make a proper update in a few weeks as i'm sure more similar bugs will come up soon enough. |
Fixed with latest release |
Describe the bug
Whenever I try to stream from my Switch, over USB or network, the stream fails when audio is included. This occurs when --no-video and no command line flags are included, but not with --no-audio. This is the error that shows up in the command line after crashing:
To Reproduce
Start game on switch, run SysDVR Client command with no flags or with --no-video flag. SysDVR on Switch can be in either TCP bridge or USB mode, the crash happens either way.
Expected behavior
A working stream including both video and audio
Setup information
The text was updated successfully, but these errors were encountered: