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Raymarching

Experimental raymarching.

This is heavily inspired by Sebastian Lague's Ray Marching video on YouTube.

2D

2d/ contains 2D experimental code just to illustrate the concept behind the rendering. It uses Love2D.

3D

3d/ contains 3D rendering code to use ray-marching to draw a 3D scene using OpenGL.

This uses LWAF - a general purpose Kotlin LWJGL wrapper

References