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This repository has been archived by the owner on Feb 26, 2020. It is now read-only.
As noticed in issue #41, the number of init statements that were executed before the first block effected how long it took until the first line of dialog was rendered on the screen. Similarly, whenever a line that doesn't need to be rendered gets skipped, Raconteur waits until the next update cycle before moving to the next statement. This causes a noticeable delay to the player, especially when multiple statements are skipped in a row.
Remove the delay caused by the RenPyDisplay.cs or RenPyViewBasic.cs scripts waiting for the next update loop when a line is skipped.
The text was updated successfully, but these errors were encountered:
As noticed in issue #41, the number of init statements that were executed before the first block effected how long it took until the first line of dialog was rendered on the screen. Similarly, whenever a line that doesn't need to be rendered gets skipped, Raconteur waits until the next update cycle before moving to the next statement. This causes a noticeable delay to the player, especially when multiple statements are skipped in a row.
Remove the delay caused by the
RenPyDisplay.cs
orRenPyViewBasic.cs
scripts waiting for the next update loop when a line is skipped.The text was updated successfully, but these errors were encountered: