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Remove delay at run time caused by skipped lines #42

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exodrifter opened this issue Dec 14, 2014 · 1 comment
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Remove delay at run time caused by skipped lines #42

exodrifter opened this issue Dec 14, 2014 · 1 comment
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@exodrifter
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As noticed in issue #41, the number of init statements that were executed before the first block effected how long it took until the first line of dialog was rendered on the screen. Similarly, whenever a line that doesn't need to be rendered gets skipped, Raconteur waits until the next update cycle before moving to the next statement. This causes a noticeable delay to the player, especially when multiple statements are skipped in a row.

Remove the delay caused by the RenPyDisplay.cs or RenPyViewBasic.cs scripts waiting for the next update loop when a line is skipped.

@exodrifter
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Closed by commit 801c4b8.

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