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This is because we're doing tonemapping for unlit materials but probably shouldn't be.
This is very solveable when doing inline tonemapping - just don't tonemap and just do the linear-to-srgb conversion instead! But when we're doing a seperate tonemapping pass it gets harder. How do we tell that a fragment should be tonemapped or not? Perhaps we could write to the alpha channel and tonemap if the alpha is 1.0 and not if it's 0.0.
The text was updated successfully, but these errors were encountered:
https://gltf-viewer.donmccurdy.com/ displays the Alicia.vrm VRM sample as like this:
while we currently render Alicia.VRM like this:
This is because we're doing tonemapping for unlit materials but probably shouldn't be.
This is very solveable when doing inline tonemapping - just don't tonemap and just do the linear-to-srgb conversion instead! But when we're doing a seperate tonemapping pass it gets harder. How do we tell that a fragment should be tonemapped or not? Perhaps we could write to the alpha channel and tonemap if the alpha is 1.0 and not if it's 0.0.
The text was updated successfully, but these errors were encountered: