You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
I'm trying to get morph targets working with Expo and React Native. I wrote a quick test case based on a twisting cube example with R3F, and it run smoothly on web.
However, when I try to run this project on an iOS or iPadOS device, the app crashes with the following trace: .
If I disable the morph targets, then the cube renders. I also tried loading in GLB/GLTF/FBX files with preconfigured morph targets, but those failed as well. Has anyone built a working morph targets example in Expo?
Hi everyone,
I'm trying to get morph targets working with Expo and React Native. I wrote a quick test case based on a twisting cube example with R3F, and it run smoothly on web.
However, when I try to run this project on an iOS or iPadOS device, the app crashes with the following trace:
.
If I disable the morph targets, then the cube renders. I also tried loading in GLB/GLTF/FBX files with preconfigured morph targets, but those failed as well. Has anyone built a working morph targets example in Expo?
Here's my code if you'd like to reproduce it: https://github.com/kevinhu/expo-morph-targets.
The text was updated successfully, but these errors were encountered: