See csharp version here CSharp Branch from RedErr404
✔️ Modular Abilities
✔️ FPS Character Controller and non FPS Character Controller
✔️ Smooth Movement (Acceleration and Deceleration)
✔️ Handles Slopes
✔️ Air Control
✔️ Easily Adjustable from the Inspector
✔️ Sprint Ability
✔️ Crouch Ability
✔️ Fly Mode Ability
✔️ Jump Ability
🔨 Swim Ability.
Csharp version main Branch
Latest Tested Engine Version: 4.1.1.stable.mono
- Use Godot Engine .NET / mono build. You can still use GDScript with .NET build.
- Download 7.0 .NET SDK and run the 7.0 SDK installer.
- In your Godot Project, go to Project > Tools > C# > Create C# Solution.
- Build your C# scripts by pressing Alt + B, or click the square Build button in the top-right corner.
- Go to Project > Project Settings > Plugins, then enable plugun.
- If plugin errors appear when you enable the plugin, restart the engine first.
- To bring back the "Full Build" toolbar, press Alt + B.
👤 Rafael Correa
- Twitter: @ScriptsEngineer
- Github: @scriptsengineer
Based on the plugin https://github.com/Whimfoome/godot-FirstPersonStarter:
👤 Whimfoome
- Github: @Whimfoome
👤 RedErr404
- Github: @RedErr404
Contributions, issues and feature requests are welcome!
Feel free to check issues page.
Give a ⭐️ if this project helped you!
This project is MIT licensed.