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[Controller] Provide haptic feedback on interactions #13
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I think the controller events could have a public method to call the rumble code. Then you can call it yourself whenever you want. And the interactable object can have a rumble amount for touch, grab, use. Perhaps have a global rumble amount on interact classes too |
I'm not sure why the SteamVR_Controller TriggerHapticPulse method only works when it's continuously called. It seems the This is why when it's called within a button press code nothing appears to happen because the vibration happens for a split second. This commit: 2dbcff7 Adds a working version of the haptic feedback on the controllers and includes a |
Copying my request from my youtube conversation with you :) Can you please include the following to your upcoming video? "Do an example scene where a collision whilst holding an object causes the rumble" Thanks a lot! |
Completed with e8e3bfe |
Make the controller rumble when a user touches, grabs or uses something.
Perhaps you could have a global rumble amount that is overriden by the touching object?
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