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LateralAxis Sources Removing Automatically (HorizontalAxis) #2104

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podgypig120 opened this issue Apr 4, 2020 · 0 comments
Closed

LateralAxis Sources Removing Automatically (HorizontalAxis) #2104

podgypig120 opened this issue Apr 4, 2020 · 0 comments

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@podgypig120
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Code source: VRTK.Prefabs in Unity Package
Code version: VRTK.Prefabs 1.1.10
Platform version:Unity 2020.1.0b2
3rd party dependencies: Oculus Integration SDK
Hardware used: Rift S

Steps to reproduce

  1. Adjust the prefab Farm project, so that right controller remains active with AxisMove mode. Adjust left controller to be changeable between blink/dash/teleport modes.

Expected behavior

On AxisMovement-> RightController & LeftController -> AxisInput -> LateralInput

the sources field on start up generates a list of 1 object, referring to the ControllerActions -> Movement -> LeftHorizontalAxis and RightHorizontal Axis. These should remain populated on any change in the LateralInput sources field. This is the case with the vertical/longitudinal input which correctly populates the source list always.

Current behavior

On any locomotion change, the sources field clears automatically and doesn't repopulate. It is being overwritten by some source datapath (perhaps within Malimbe on application start?) Manually recreating as a separate original gameobject of the same AxisMovement control doesn't resolve the issue, due to the datapath being overwritten on start.

@podgypig120 podgypig120 changed the title LateralAxis Sources Removing Automatically (HoriztonalAxis) LateralAxis Sources Removing Automatically (HorizontalAxis) Apr 4, 2020
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