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Code source: VRTK.Prefabs in Unity Package
Code version: VRTK.Prefabs 1.1.10
Platform version:Unity 2020.1.0b2
3rd party dependencies: Oculus Integration SDK
Hardware used: Rift S
Steps to reproduce
Adjust the prefab Farm project, so that right controller remains active with AxisMove mode. Adjust left controller to be changeable between blink/dash/teleport modes.
Expected behavior
On AxisMovement-> RightController & LeftController -> AxisInput -> LateralInput
the sources field on start up generates a list of 1 object, referring to the ControllerActions -> Movement -> LeftHorizontalAxis and RightHorizontal Axis. These should remain populated on any change in the LateralInput sources field. This is the case with the vertical/longitudinal input which correctly populates the source list always.
Current behavior
On any locomotion change, the sources field clears automatically and doesn't repopulate. It is being overwritten by some source datapath (perhaps within Malimbe on application start?) Manually recreating as a separate original gameobject of the same AxisMovement control doesn't resolve the issue, due to the datapath being overwritten on start.
The text was updated successfully, but these errors were encountered:
podgypig120
changed the title
LateralAxis Sources Removing Automatically (HoriztonalAxis)
LateralAxis Sources Removing Automatically (HorizontalAxis)
Apr 4, 2020
Code source: VRTK.Prefabs in Unity Package
Code version: VRTK.Prefabs 1.1.10
Platform version:Unity 2020.1.0b2
3rd party dependencies: Oculus Integration SDK
Hardware used: Rift S
Steps to reproduce
Expected behavior
On AxisMovement-> RightController & LeftController -> AxisInput -> LateralInput
the sources field on start up generates a list of 1 object, referring to the ControllerActions -> Movement -> LeftHorizontalAxis and RightHorizontal Axis. These should remain populated on any change in the LateralInput sources field. This is the case with the vertical/longitudinal input which correctly populates the source list always.
Current behavior
On any locomotion change, the sources field clears automatically and doesn't repopulate. It is being overwritten by some source datapath (perhaps within Malimbe on application start?) Manually recreating as a separate original gameobject of the same AxisMovement control doesn't resolve the issue, due to the datapath being overwritten on start.
The text was updated successfully, but these errors were encountered: