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Note how pressing Z calls __reload() on both the Wii and the GameCube, while pressing A calls SYS_ResetSystem on the GameCube only, while on the Wii __reload() is still called.
So for some reason SYS_ResetSystem isn't working, I would think.
As discussed, when entering in the exception handler console, when pushing
A
, it writesReset
to the console then program is stuck.Notes:
Z
to reload worksThe text was updated successfully, but these errors were encountered: