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bit32.c
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bit32.c
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/*
* This is the bit32 library (lbitlib.c) from lua 5.2.0-alpha,
* backported to lua 5.1.4.
*
* version 5.2.0-alpha-backport1
*
* Copyright (C) 1994-2010 Lua.org, PUC-Rio. All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#define lbitlib_c
#define LUA_LIB
#include "lua.h"
#include "lauxlib.h"
#include "lualib.h"
/* ===== begin modifications to lbitlib.c ===== */
/* ----- adapted from lua-5.2.0-alpha luaconf.h: ----- */
/*
* @@ LUA_UNSIGNED is the integral type used by lua_pushunsigned/lua_tounsigned.
* ** It must have at least 32 bits.
* */
#define LUA_UNSIGNED unsigned LUAI_INT32
#if defined(LUA_NUMBER_DOUBLE) && !defined(LUA_ANSI) /* { */
/* On a Microsoft compiler on a Pentium, use assembler to avoid clashes
with a DirectX idiosyncrasy */
#if defined(_MSC_VER) && defined(M_IX86) /* { */
# define MS_ASMTRICK
#else /* }{ */
/* the next definition uses a trick that should work on any machine
using IEEE754 with a 32-bit integer type */
#define LUA_IEEE754TRICK
/*
@@ LUA_IEEEENDIAN is the endianness of doubles in your machine
@@ (0 for little endian, 1 for big endian); if not defined, Lua will
@@ check it dynamically.
*/
/* check for known architectures */
#if defined(__i386__) || defined(__i386) || defined(i386) || \
defined (__x86_64)
#define LUA_IEEEENDIAN 0
#elif defined(__POWERPC__) || defined(__ppc__)
#define LUA_IEEEENDIAN 1
#endif
#endif /* } */
#endif /* } */
/* ----- from lua-5.2.0-alpha lua.h: ----- */
typedef LUA_UNSIGNED lua_Unsigned;
/* ----- adapted from lua-5.2.0-alpha llimits.h: ----- */
/* lua_number2unsigned is a macro to convert a lua_Number to a lua_Unsigned.
** lua_unsigned2number is a macro to convert a lua_Unsigned to a lua_Number.
*/
#if defined(MS_ASMTRICK) /* { */
/* trick with Microsoft assembler for X86 */
#define lua_number2unsigned(i,n) \
{__int64 l; __asm {__asm fld n __asm fistp l} i = (unsigned int)l;}
#elif defined(LUA_IEEE754TRICK) /* }{ */
/* the next trick should work on any machine using IEEE754 with
a 32-bit integer type */
union luai_Cast2 { double l_d; LUAI_INT32 l_p[2]; };
#if !defined(LUA_IEEEENDIAN) /* { */
#define LUAI_EXTRAIEEE \
static const union luai_Cast2 ieeeendian = {-(33.0 + 6755399441055744.0)};
#define LUA_IEEEENDIAN (ieeeendian.l_p[1] == 33)
#else
#define LUAI_EXTRAIEEE /* empty */
#endif /* } */
#define lua_number2int32(i,n,t) \
{ LUAI_EXTRAIEEE \
volatile union luai_Cast2 u; u.l_d = (n) + 6755399441055744.0; \
(i) = (t)u.l_p[LUA_IEEEENDIAN]; }
#define lua_number2unsigned(i,n) lua_number2int32(i, n, lua_Unsigned)
#endif /* } */
#if !defined(lua_number2unsigned) /* { */
/* the following definition assures proper modulo behavior */
#if defined(LUA_NUMBER_DOUBLE)
#include <math.h>
#define SUPUNSIGNED ((lua_Number)(~(lua_Unsigned)0) + 1)
#define lua_number2unsigned(i,n) \
((i)=(lua_Unsigned)((n) - floor((n)/SUPUNSIGNED)*SUPUNSIGNED))
#else
#define lua_number2unsigned(i,n) ((i)=(lua_Unsigned)(n))
#endif
#endif /* } */
/* on several machines, coercion from unsigned to double is slow,
so it may be worth to avoid */
#define lua_unsigned2number(u) \
(((u) <= (lua_Unsigned)INT_MAX) ? (lua_Number)(int)(u) : (lua_Number)(u))
/* ----- adapted from lua-5.2.0-alpha lapi.c: ----- */
void lua_pushunsigned (lua_State *L, lua_Unsigned u) {
lua_Number n;
n = lua_unsigned2number(u);
lua_pushnumber(L, n);
}
/* ===== end modifications to lbitlib.c ===== */
/* number of bits to consider in a number */
#define NBITS 32
#define ALLONES (~(((~(lua_Unsigned)0) << (NBITS - 1)) << 1))
/* mask to trim extra bits */
#define trim(x) ((x) & ALLONES)
typedef lua_Unsigned b_uint;
/* ===== begin modifications to lbitlib.c ===== */
/* ----- adapted from lua-5.2.0-work3 lbitlib.c: ----- */
static b_uint getuintarg (lua_State *L, int arg) {
b_uint r;
lua_Number x = lua_tonumber(L, arg);
if (x == 0) luaL_checktype(L, arg, LUA_TNUMBER);
lua_number2unsigned(r, x);
return r;
}
/* ===== end modifications to lbitlib.c ===== */
static b_uint andaux (lua_State *L) {
int i, n = lua_gettop(L);
b_uint r = ~(b_uint)0;
for (i = 1; i <= n; i++)
r &= getuintarg(L, i);
return trim(r);
}
static int b_and (lua_State *L) {
b_uint r = andaux(L);
lua_pushunsigned(L, r);
return 1;
}
static int b_test (lua_State *L) {
b_uint r = andaux(L);
lua_pushboolean(L, r != 0);
return 1;
}
static int b_or (lua_State *L) {
int i, n = lua_gettop(L);
b_uint r = 0;
for (i = 1; i <= n; i++)
r |= getuintarg(L, i);
lua_pushunsigned(L, trim(r));
return 1;
}
static int b_xor (lua_State *L) {
int i, n = lua_gettop(L);
b_uint r = 0;
for (i = 1; i <= n; i++)
r ^= getuintarg(L, i);
lua_pushunsigned(L, trim(r));
return 1;
}
static int b_not (lua_State *L) {
b_uint r = ~getuintarg(L, 1);
lua_pushunsigned(L, trim(r));
return 1;
}
static int b_shift (lua_State *L, b_uint r, int i) {
if (i < 0) { /* shift right? */
i = -i;
r = trim(r);
if (i >= NBITS) r = 0;
else r >>= i;
}
else { /* shift left */
if (i >= NBITS) r = 0;
else r <<= i;
r = trim(r);
}
lua_pushunsigned(L, r);
return 1;
}
static int b_lshift (lua_State *L) {
return b_shift(L, getuintarg(L, 1), luaL_checkint(L, 2));
}
static int b_rshift (lua_State *L) {
return b_shift(L, getuintarg(L, 1), -luaL_checkint(L, 2));
}
static int b_arshift (lua_State *L) {
b_uint r = getuintarg(L, 1);
int i = luaL_checkint(L, 2);
if (i < 0 || !(r & ((b_uint)1 << (NBITS - 1))))
return b_shift(L, r, -i);
else { /* arithmetic shift for 'negative' number */
if (i >= NBITS) r = ALLONES;
else
r = trim((r >> i) | ~(~(b_uint)0 >> i)); /* add signal bit */
lua_pushunsigned(L, r);
return 1;
}
}
static int b_rot (lua_State *L, int i) {
b_uint r = getuintarg(L, 1);
i &= (NBITS - 1); /* i = i % NBITS */
r = trim(r);
r = (r << i) | (r >> (NBITS - i));
lua_pushunsigned(L, trim(r));
return 1;
}
static int b_lrot (lua_State *L) {
return b_rot(L, luaL_checkint(L, 2));
}
static int b_rrot (lua_State *L) {
return b_rot(L, -luaL_checkint(L, 2));
}
static const luaL_Reg bitlib[] = {
{"arshift", b_arshift},
{"band", b_and},
{"bnot", b_not},
{"bor", b_or},
{"bxor", b_xor},
{"lrotate", b_lrot},
{"lshift", b_lshift},
{"rrotate", b_rrot},
{"rshift", b_rshift},
{"btest", b_test},
{NULL, NULL}
};
int luaopen_bit32 (lua_State *L) {
luaL_register(L, "bit32", bitlib);
return 1;
}