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CvDomesticAdvisor.py
544 lines (452 loc) · 33.2 KB
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CvDomesticAdvisor.py
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## Sid Meier's Civilization 4
## Copyright Firaxis Games 2005
from CvPythonExtensions import *
import CvUtil
import ScreenInput
import CvScreenEnums
# globals
gc = CyGlobalContext()
ArtFileMgr = CyArtFileMgr()
localText = CyTranslator()
class CvDomesticAdvisor:
"Domestic Advisor Screen"
def __init__(self):
self.listSelectedCities = []
self.selectedSelectionGroupHeadUnitID = -1
# Screen construction function
def interfaceScreen(self):
player = gc.getPlayer(gc.getGame().getActivePlayer())
# Create a new screen, called DomesticAdvisur, using the file CvDomesticAdvisor.py for input
screen = CyGInterfaceScreen( "DomesticAdvisor", CvScreenEnums.DOMESTIC_ADVISOR )
self.nScreenWidth = screen.getXResolution()
self.nScreenHeight = (screen.getYResolution() - (screen.getYResolution() * 31 / 100))
self.nTableWidth = self.nScreenWidth * 19 / 20
self.nTableHeight = self.nScreenHeight - 150
self.nNormalizedTableWidth = self.nTableWidth
self.iButtonSpacing = 80
self.iButtonSize = 60
self.iCityButtonSize = 48
self.Y_LOWER_ROW = self.nScreenHeight - 70
self.CITY_NAME_COLUMN_WIDTH = 250
self.PRODUCTION_COLUMN_SIZE = (self.nTableWidth - self.CITY_NAME_COLUMN_WIDTH) / len(range(YieldTypes.YIELD_FOOD, YieldTypes.YIELD_TRADE_GOODS + 1))
self.WAREHOUSE_COLUMN_SIZE = (self.nTableWidth - self.CITY_NAME_COLUMN_WIDTH - 60) / len(range(YieldTypes.YIELD_FOOD, YieldTypes.YIELD_TRADE_GOODS + 1))
self.BUILDING_COLUMN_SIZE = (self.nTableWidth - self.CITY_NAME_COLUMN_WIDTH) / (gc.getNumSpecialBuildingInfos() -1)
self.ROW_HIGHT = 48
self.Y_EXIT = self.nScreenHeight - 36
self.X_EXIT = self.nScreenWidth - 30
screen.setRenderInterfaceOnly(True)
screen.setRenderFrozenWorld(True)
screen.setDimensions((screen.getXResolution() - self.nScreenWidth) / 2, 0, self.nScreenWidth, self.nScreenHeight)
screen.showScreen(PopupStates.POPUPSTATE_IMMEDIATE, False)
# Here we set the background widget and exit button, and we show the screen
screen.addPanel( "DomesticAdvisorBG", u"", u"", True, False, 0, 0, self.nScreenWidth, self.nScreenHeight, PanelStyles.PANEL_STYLE_MAIN, WidgetTypes.WIDGET_GENERAL, -1, -1 )
screen.addDrawControl("DomesticAdvisorBG", ArtFileMgr.getInterfaceArtInfo("MAINMENU_SLIDESHOW_LOAD").getPath(), 0, 0, self.nScreenWidth, self.nScreenHeight, WidgetTypes.WIDGET_GENERAL, -1, -1 )
screen.addDDSGFC("TopPanel", ArtFileMgr.getInterfaceArtInfo("INTERFACE_SCREEN_TITLE").getPath(), 0, 0, self.nScreenWidth, 55, WidgetTypes.WIDGET_GENERAL, -1, -1 )
screen.addDDSGFC("BottomPanel", ArtFileMgr.getInterfaceArtInfo("INTERFACE_SCREEN_TAB_OFF").getPath(), 0, self.nScreenHeight - 55, self.nScreenWidth, 55, WidgetTypes.WIDGET_GENERAL, -1, -1 )
screen.setText("DomesticExit", "Background", u"<font=4>" + localText.getText("TXT_KEY_PEDIA_SCREEN_EXIT", ()).upper() + "</font>", CvUtil.FONT_RIGHT_JUSTIFY, self.X_EXIT, self.Y_EXIT, 0, FontTypes.TITLE_FONT, WidgetTypes.WIDGET_CLOSE_SCREEN, -1, -1 )
screen.setLabel("DomesticScreenWidgetHeader", "Background", u"<font=4b>" + localText.getText("TXT_KEY_DOMESTIC_ADVISOR_TITLE", ()).upper() + u"</font>", CvUtil.FONT_CENTER_JUSTIFY, self.nScreenWidth / 2, 4, 0, FontTypes.TITLE_FONT, WidgetTypes.WIDGET_GENERAL, -1, -1)
self.StateTypes = []
self.StateButtons = []
#StateTypes Enums
self.GENERAL_STATE = 0
self.StateTypes.append("GeneralState")
self.StateButtons.append("INTERFACE_CITY_MAP_BUTTON")
self.PRODUCTION_STATE = 1
self.StateTypes.append("ProductionState")
self.StateButtons.append("INTERFACE_NET_YIELD_BUTTON")
self.WAREHOUSE_STATE = 2
self.StateTypes.append("WareHouseState")
self.StateButtons.append("INTERFACE_STORES_BUTTON")
self.BUILDING_STATE = 3
self.StateTypes.append("BuildingState")
self.StateButtons.append("INTERFACE_CITY_BUILD_BUTTON")
self.CITIZEN_STATE = 4
self.StateTypes.append("CitizenState")
self.StateButtons.append("INTERFACE_CITY_CITIZEN_BUTTON")
self.IMPORTEXPORT_STATE = 5
self.StateTypes.append("ImportExportState")
self.StateButtons.append("INTERFACE_CITY_GOVENOR_BUTTON")
self.TRADEROUTE_STATE = 6
self.StateTypes.append("TradeRouteState")
self.StateButtons.append("INTERFACE_IMPORT_EXPORT_BUTTON")
self.RebuildArrays()
#Initialize the Lists
for iState in range(len(self.StateTypes)):
if iState != self.TRADEROUTE_STATE:
szStateName = self.StateTypes[iState] + "ListBackground"
screen.addTableControlGFC(szStateName, 19, (self.nScreenWidth - self.nTableWidth) / 2, 60, self.nTableWidth, self.nTableHeight, True, False, self.iCityButtonSize, self.iCityButtonSize, TableStyles.TABLE_STYLE_STANDARD )
screen.enableSelect(szStateName, True)
screen.enableSort(szStateName)
screen.setStyle(szStateName, "Table_StandardCiv_Style")
screen.hide(szStateName)
screen.setTableColumnHeader(szStateName, 0, "", 56 )
screen.setTableColumnHeader(szStateName, 1, "<font=3>" + localText.getText("TXT_KEY_DOMESTIC_ADVISOR_NAME", ()).upper() + "</font>", self.CITY_NAME_COLUMN_WIDTH - 56 )
for iCity in range(len(self.Cities)):
screen.appendTableRow(szStateName)
screen.setTableRowHeight(szStateName, iCity, self.ROW_HIGHT)
self.RebuildRouteTable()
self.RebuildTransportTable()
#GeneralState Headers
szListName = "GeneralStateListBackground"
# Population Column
screen.setTableColumnHeader( szListName, 2, "<font=3>" + localText.getText("TXT_KEY_POPULATION", ()) + "</font>", (self.nTableWidth - self.CITY_NAME_COLUMN_WIDTH) / 12 )
# Liberty Column
screen.setTableColumnHeader( szListName, 3, "<font=3>" + (u" %c" %(CyGame().getSymbolID(FontSymbols.POWER_CHAR))) + "</font>", (self.nTableWidth - self.CITY_NAME_COLUMN_WIDTH) / 12 )
# Food Column
screen.setTableColumnHeader( szListName, 5, "<font=3>" + (u" %c" % gc.getYieldInfo(YieldTypes.YIELD_FOOD).getChar()) + "</font>", (self.nTableWidth - self.CITY_NAME_COLUMN_WIDTH) / 12 )
# Hammers Column
screen.setTableColumnHeader( szListName, 6, "<font=3>" + (u" %c" % gc.getYieldInfo(YieldTypes.YIELD_HAMMERS).getChar()) + "</font>", (self.nTableWidth - self.CITY_NAME_COLUMN_WIDTH) / 12 )
# Bells Column
screen.setTableColumnHeader( szListName, 8, "<font=3>" + (u" %c" % gc.getYieldInfo(YieldTypes.YIELD_BELLS).getChar()) + "</font>", (self.nTableWidth - self.CITY_NAME_COLUMN_WIDTH) / 12 )
# Crosses Column
screen.setTableColumnHeader( szListName, 10, "<font=3>" + (u" %c" % gc.getYieldInfo(YieldTypes.YIELD_CROSSES).getChar()) + "</font>", (self.nTableWidth - self.CITY_NAME_COLUMN_WIDTH) / 12 )
# Education Column
screen.setTableColumnHeader( szListName, 11, "<font=3>" + (u" %c" % gc.getYieldInfo(YieldTypes.YIELD_EDUCATION).getChar()) + "</font>", (self.nTableWidth - self.CITY_NAME_COLUMN_WIDTH) / 12 )
# Garrison Column
screen.setTableColumnHeader( szListName, 13, "<font=3>" + (u" %c" % CyGame().getSymbolID(FontSymbols.STRENGTH_CHAR)) + "</font>", (self.nTableWidth - self.CITY_NAME_COLUMN_WIDTH) / 12 )
# Defense Column
screen.setTableColumnHeader( szListName, 14, "<font=3>" + (u" %c" % CyGame().getSymbolID(FontSymbols.DEFENSE_CHAR)) + "</font>", (self.nTableWidth - self.CITY_NAME_COLUMN_WIDTH) / 12 )
# Production Column
screen.setTableColumnHeader( szListName, 15, "<font=3>" + localText.getText("TXT_KEY_DOMESTIC_ADVISOR_PRODUCING", ()).upper() + "</font>", (self.nTableWidth - self.CITY_NAME_COLUMN_WIDTH) / 4 )
#WareHouseState Headers
screen.setTableColumnHeader( "WareHouseStateListBackground", 2, "<font=3>" + "MAX" + "</font>", 60 )
for iYield in range(YieldTypes.YIELD_FOOD, YieldTypes.YIELD_TRADE_GOODS + 1):
screen.setTableColumnHeader( "WareHouseStateListBackground", iYield + 3, "<font=3> " + (u" %c" % gc.getYieldInfo(iYield).getChar()) + "</font>", (self.WAREHOUSE_COLUMN_SIZE * self.nTableWidth) / self.nNormalizedTableWidth )
#ProductionState Headers
for iYield in range(YieldTypes.YIELD_FOOD, YieldTypes.YIELD_TRADE_GOODS + 1):
screen.setTableColumnHeader( "ProductionStateListBackground", iYield + 2, "<font=3> " + (u" %c" % gc.getYieldInfo(iYield).getChar()) + "</font>", (self.PRODUCTION_COLUMN_SIZE * self.nTableWidth) / self.nNormalizedTableWidth )
#ImportExportState Headers
for iYield in range(YieldTypes.YIELD_FOOD, YieldTypes.YIELD_TRADE_GOODS + 1):
screen.setTableColumnHeader( "ImportExportStateListBackground", iYield + 2, "<font=3> " + (u" %c" % gc.getYieldInfo(iYield).getChar()) + "</font>", (self.PRODUCTION_COLUMN_SIZE * self.nTableWidth) / self.nNormalizedTableWidth )
# Building Headers
for iSpecial in range(gc.getNumSpecialBuildingInfos()):
if (iSpecial != gc.getInfoTypeForString("SPECIALBUILDING_BELLS")):
screen.setTableColumnHeader( "BuildingStateListBackground", iSpecial + 1, "<font=3> " + (u" %c" % gc.getSpecialBuildingInfo(iSpecial).getChar()) + "</font>", (self.BUILDING_COLUMN_SIZE * self.nTableWidth) / self.nNormalizedTableWidth )
# Citizen Headers
screen.setTableColumnHeader( "CitizenStateListBackground", 2, "<font=3>" + localText.getText("TXT_KEY_DOMESTIC_ADVISOR_STATE_CITIZEN", ()).upper() + "</font>", self.nTableWidth * 3 / 4 )
#Default State on Screen opening
self.CurrentState = self.GENERAL_STATE
# Draw the city list...
self.drawContents()
def drawButtons(self):
screen = CyGInterfaceScreen( "DomesticAdvisor", CvScreenEnums.DOMESTIC_ADVISOR )
for iState in range(len(self.StateTypes)):
szStateName = self.StateTypes[iState] + "ListBackground"
screen.setImageButton(szStateName + "Button", ArtFileMgr.getInterfaceArtInfo(self.StateButtons[iState]).getPath(), (self.iButtonSpacing * iState) + (self.iButtonSpacing / 2), self.Y_LOWER_ROW, self.iButtonSize, self.iButtonSize, WidgetTypes.WIDGET_GENERAL, iState, -1 )
if (int(self.CurrentState) == iState):
RelativeButtonSize = 130
screen.setImageButton("HighlightButton", ArtFileMgr.getInterfaceArtInfo("INTERFACE_HIGHLIGHTED_BUTTON").getPath(), (self.iButtonSpacing * iState) + (self.iButtonSpacing / 2) - ((self.iButtonSize * RelativeButtonSize / 100) / 2) + (self.iButtonSize / 2), self.Y_LOWER_ROW - ((self.iButtonSize * RelativeButtonSize / 100) / 2) + (self.iButtonSize / 2), self.iButtonSize * RelativeButtonSize / 100, self.iButtonSize * RelativeButtonSize / 100, WidgetTypes.WIDGET_GENERAL, iState, -1 )
# Function to draw the contents of the cityList passed in
def drawContents (self):
# Get the screen and the player
screen = CyGInterfaceScreen( "DomesticAdvisor", CvScreenEnums.DOMESTIC_ADVISOR )
player = gc.getPlayer(CyGame().getActivePlayer())
screen.moveToFront( "Background" )
#Loop through the cities and update the table
if (self.CurrentState != self.TRADEROUTE_STATE):
for iCity in range(len(self.Cities)):
if (self.Cities[iCity].getName() in self.listSelectedCities):
screen.selectRow( self.StateTypes[self.CurrentState] + "ListBackground", iCity, True )
self.updateCityTable(self.Cities[iCity], iCity)
if (self.CurrentState == self.CITIZEN_STATE):
for iCity in range(len(self.Cities)):
self.updateCitizenTable(self.Cities[iCity], iCity)
else:
self.RebuildRouteTable()
BonusRow = 0
for iRoute in range(player.getNumTradeRoutes()):
self.updateRouteTable(self.Routes[iRoute], player.getTradeRouteByIndex(iRoute).getID(), iRoute)
BonusRow += 1
self.BuildAllTransportsRow(BonusRow)
self.drawButtons()
screen.show(self.StateTypes[self.CurrentState] + "ListBackground")
self.updateAppropriateCitySelection()
def updateCityTable(self, pLoopCity, i):
screen = CyGInterfaceScreen( "DomesticAdvisor", CvScreenEnums.DOMESTIC_ADVISOR )
szState = self.StateTypes[self.CurrentState]
screen.setTableText(szState + "ListBackground", 0, i, "", ArtFileMgr.getInterfaceArtInfo("INTERFACE_BUTTONS_CITYSELECTION").getPath(), WidgetTypes.WIDGET_ZOOM_CITY, pLoopCity.getOwner(), pLoopCity.getID(), CvUtil.FONT_LEFT_JUSTIFY);
screen.setTableText(szState + "ListBackground", 1, i, "<font=4>" + pLoopCity.getName() + "</font>", "", WidgetTypes.WIDGET_GENERAL, -1, -1, CvUtil.FONT_LEFT_JUSTIFY )
if(self.CurrentState == self.GENERAL_STATE):
# Population
screen.setTableInt(szState + "ListBackground", 2, i, "<font=3>" + unicode(pLoopCity.getPopulation()) + "</font>", "", WidgetTypes.WIDGET_GENERAL, -1, -1, CvUtil.FONT_LEFT_JUSTIFY )
# Liberty
screen.setTableInt(szState + "ListBackground", 3, i, "<font=3>" + unicode(pLoopCity.getRebelPercent()) + "%" + "</font>", "", WidgetTypes.WIDGET_GENERAL, -1, -1, CvUtil.FONT_LEFT_JUSTIFY )
# Food rate
iNetFood = pLoopCity.foodDifference()
szText = unicode(iNetFood)
if iNetFood > 0:
szText = localText.getText("TXT_KEY_COLOR_POSITIVE", ()) + szText + localText.getText("TXT_KEY_COLOR_REVERT", ())
elif iNetFood < 0:
szText = localText.getText("TXT_KEY_COLOR_NEGATIVE", ()) + szText + localText.getText("TXT_KEY_COLOR_REVERT", ())
screen.setTableInt(szState + "ListBackground", 5, i, "<font=3>" + szText + "</font>", "", WidgetTypes.WIDGET_GENERAL, -1, -1, CvUtil.FONT_LEFT_JUSTIFY )
# Hammers rate
screen.setTableInt(szState + "ListBackground", 6, i, "<font=3>" + unicode(pLoopCity.calculateNetYield(YieldTypes.YIELD_HAMMERS)) + "</font>", "", WidgetTypes.WIDGET_GENERAL, -1, -1, CvUtil.FONT_LEFT_JUSTIFY )
#Bell rate
screen.setTableInt(szState + "ListBackground", 8, i, "<font=3>" + unicode(pLoopCity.calculateNetYield(YieldTypes.YIELD_BELLS)) + "</font>", "", WidgetTypes.WIDGET_GENERAL, -1, -1, CvUtil.FONT_LEFT_JUSTIFY )
# Crosses rate
screen.setTableInt(szState + "ListBackground", 10, i, "<font=3>" + unicode(pLoopCity.calculateNetYield(YieldTypes.YIELD_CROSSES)) + "</font>", "", WidgetTypes.WIDGET_GENERAL, -1, -1, CvUtil.FONT_LEFT_JUSTIFY )
# Education rate
screen.setTableInt(szState + "ListBackground", 11, i, "<font=3>" + unicode(pLoopCity.calculateNetYield(YieldTypes.YIELD_EDUCATION)) + "</font>", "", WidgetTypes.WIDGET_GENERAL, -1, -1, CvUtil.FONT_LEFT_JUSTIFY )
# Garrison
screen.setTableInt(szState + "ListBackground", 13, i, "<font=3>" + unicode(pLoopCity.plot().getNumDefenders(pLoopCity.getOwner())) + "</font>", "", WidgetTypes.WIDGET_GENERAL, -1, -1, CvUtil.FONT_LEFT_JUSTIFY )
# Defense
szBuffer = u"<font=3>%s%%</font>" % (str(pLoopCity.getDefenseModifier()))
screen.setTableInt(szState + "ListBackground", 14, i, "<font=3>" + szBuffer + "</font>", "", WidgetTypes.WIDGET_GENERAL, -1, -1, CvUtil.FONT_LEFT_JUSTIFY )
# Producing
screen.setTableText(szState + "ListBackground", 15, i, "<font=3>" + pLoopCity.getProductionName() + " (" + str(pLoopCity.getGeneralProductionTurnsLeft()) + ")" + "</font>", "", WidgetTypes.WIDGET_GENERAL, -1, -1, CvUtil.FONT_LEFT_JUSTIFY )
elif(self.CurrentState == self.PRODUCTION_STATE):
for iYield in range(YieldTypes.YIELD_FOOD, YieldTypes.YIELD_TRADE_GOODS + 1):
iNetYield = pLoopCity.calculateNetYield(iYield)
szText = unicode(iNetYield)
if iNetYield > 0:
szText = localText.getText("TXT_KEY_COLOR_POSITIVE", ()) + u"+" + szText + localText.getText("TXT_KEY_COLOR_REVERT", ())
elif iNetYield < 0:
szText = localText.getText("TXT_KEY_COLOR_NEGATIVE", ()) + szText + localText.getText("TXT_KEY_COLOR_REVERT", ())
elif iNetYield == 0:
szText = ""
screen.setTableInt("ProductionStateListBackground", iYield + 2, i, "<font=3>" + szText + "<font/>", "", WidgetTypes.WIDGET_GENERAL, -1, -1, CvUtil.FONT_LEFT_JUSTIFY )
elif(self.CurrentState == self.WAREHOUSE_STATE):
screen.setTableInt("WareHouseStateListBackground", 2, i, u"<font=3><color=255,255,255>" + str(pLoopCity.getMaxYieldCapacity()) + u"</color></font>", "", WidgetTypes.WIDGET_GENERAL, -1, -1, CvUtil.FONT_LEFT_JUSTIFY )
for iYield in range(YieldTypes.YIELD_FOOD, YieldTypes.YIELD_TRADE_GOODS + 1):
iNetYield = pLoopCity.getYieldStored(iYield)
szText = unicode(iNetYield)
if iNetYield == 0:
szText = ""
if (pLoopCity.calculateNetYield(iYield) * 5 + pLoopCity.getYieldStored(iYield) <= pLoopCity.getMaxYieldCapacity() or iYield == YieldTypes.YIELD_FOOD):
screen.setTableInt("WareHouseStateListBackground", iYield + 3, i, u"<font=3><color=0,255,255>" + szText + u"</color></font>", "", WidgetTypes.WIDGET_GENERAL, -1, -1, CvUtil.FONT_LEFT_JUSTIFY )
elif (pLoopCity.getYieldStored(iYield) <= pLoopCity.getMaxYieldCapacity()):
screen.setTableInt("WareHouseStateListBackground", iYield + 3, i, u"<font=3><color=255,255,0>" + szText + u"</color></font>", "", WidgetTypes.WIDGET_GENERAL, -1, -1, CvUtil.FONT_LEFT_JUSTIFY )
else:
screen.setTableInt("WareHouseStateListBackground", iYield + 3, i, u"<font=3><color=255,0,0>" + szText + u"</color></font>", "", WidgetTypes.WIDGET_GENERAL, -1, -1, CvUtil.FONT_LEFT_JUSTIFY )
elif(self.CurrentState == self.BUILDING_STATE):
for iSpecial in range(gc.getNumSpecialBuildingInfos()):
if (iSpecial != gc.getInfoTypeForString("SPECIALBUILDING_BELLS")):
iIconBuilding = -1
for iBuilding in range(gc.getNumBuildingInfos()):
if gc.getBuildingInfo(iBuilding).getSpecialBuildingType() == iSpecial:
if pLoopCity.isHasBuilding(iBuilding):
iIconBuilding = iBuilding
break
if iIconBuilding != -1:
screen.setTableInt("BuildingStateListBackground", iSpecial + 1, i, "", gc.getBuildingInfo(iBuilding).getButton(), WidgetTypes.WIDGET_PEDIA_JUMP_TO_BUILDING, iBuilding, -1, CvUtil.FONT_LEFT_JUSTIFY )
elif(self.CurrentState == self.IMPORTEXPORT_STATE):
for iYield in range(YieldTypes.YIELD_FOOD, YieldTypes.YIELD_TRADE_GOODS + 1):
bExportYield = pLoopCity.isExport(iYield)
bImportYield = pLoopCity.isImport(iYield)
if (bExportYield and bImportYield):
screen.setTableInt("ImportExportStateListBackground", iYield + 2, i, u"<font=3><color=255,255,0>" + localText.getText("TXT_KEY_IN_AND_OUT", ()) + u"</color></font>", "", WidgetTypes.WIDGET_GENERAL, -1, -1, CvUtil.FONT_LEFT_JUSTIFY )
elif (not bExportYield and bImportYield):
screen.setTableInt("ImportExportStateListBackground", iYield + 2, i, u"<font=3><color=0,255,0>" + localText.getText("TXT_KEY_IN", ()) + u"</color></font>", "", WidgetTypes.WIDGET_GENERAL, -1, -1, CvUtil.FONT_LEFT_JUSTIFY )
elif (bExportYield and not bImportYield):
screen.setTableInt("ImportExportStateListBackground", iYield + 2, i, u"<font=3><color=255,0,0>" + localText.getText("TXT_KEY_OUT", ()) + u"</color></font>", "", WidgetTypes.WIDGET_GENERAL, -1, -1, CvUtil.FONT_LEFT_JUSTIFY )
screen.setTableText(szState + "ListBackground", 1, i, "<font=4>" + pLoopCity.getName() + "</font>", "", WidgetTypes.WIDGET_YIELD_IMPORT_EXPORT, -1, -1, CvUtil.FONT_LEFT_JUSTIFY )
def updateCitizenTable(self, pCity, iRow):
screen = CyGInterfaceScreen("DomesticAdvisor", CvScreenEnums.DOMESTIC_ADVISOR)
if(self.CurrentState == self.CITIZEN_STATE):
szState = self.StateTypes[self.CurrentState]
screen.addPanel("CitizenPanel" + str(iRow), u"", u"", True, False, 0, 0, self.nTableWidth - self.CITY_NAME_COLUMN_WIDTH, 30, PanelStyles.PANEL_STYLE_EMPTY, WidgetTypes.WIDGET_GENERAL, -1, -1)
screen.attachControlToTableCell("CitizenPanel" + str(iRow), szState + "ListBackground", iRow, 2 )
iSpace = (self.nTableWidth - self.CITY_NAME_COLUMN_WIDTH - (self.iCityButtonSize / 4)) / pCity.getPopulation()
if iSpace > self.iCityButtonSize:
iSpace = self.iCityButtonSize
ButtonSizePercentage = 40
for iCitizen in range(pCity.getPopulation() - 1, -1, -1):
pCitizen = pCity.getPopulationUnitByIndex(iCitizen)
iType = pCitizen.getUnitType()
szButtonName = "CitizenGroupButton" + str(iRow) + "-" + str(iCitizen)
screen.setImageButtonAt(szButtonName, "CitizenPanel" + str(iRow), gc.getUnitInfo(iType).getButton(), iCitizen * iSpace, self.iCityButtonSize / 5, self.iCityButtonSize * 4 / 5, self.iCityButtonSize * 4 / 5, WidgetTypes.WIDGET_CITIZEN, pCitizen.getID(), pCity.getID())
screen.setImageButtonAt("CitizenProfession" + str(iRow) + "-" + str(iCitizen), "CitizenPanel" + str(iRow), gc.getProfessionInfo(pCitizen.getProfession()).getButton(), (iCitizen * iSpace) + (self.iCityButtonSize * 2 / 4), 0, self.iCityButtonSize * ButtonSizePercentage / 100 , self.iCityButtonSize * ButtonSizePercentage / 100, WidgetTypes.WIDGET_CITIZEN, pCitizen.getID(), pCity.getID())
def updateRouteTable(self, pRoute, iRoute, iRow):
screen = CyGInterfaceScreen("DomesticAdvisor", CvScreenEnums.DOMESTIC_ADVISOR)
if(self.CurrentState == self.TRADEROUTE_STATE):
szState = self.StateTypes[self.CurrentState]
player = gc.getPlayer(gc.getGame().getActivePlayer())
screen.setTableText(szState + "ListBackground", 0, iRow, "<font=4>" + pRoute.getSourceCityName() + "</font>", "", WidgetTypes.WIDGET_GENERAL, -1, -1, CvUtil.FONT_LEFT_JUSTIFY)
screen.setTableText(szState + "ListBackground", 1, iRow, "<font=4>" + pRoute.getDestinationCityName() + "</font>", "", WidgetTypes.WIDGET_GENERAL, -1, -1, CvUtil.FONT_LEFT_JUSTIFY )
screen.setTableText(szState + "ListBackground", 2, iRow, u"<font=3>%c</font>" % gc.getYieldInfo(pRoute.getYield()).getChar(), "", WidgetTypes.WIDGET_GENERAL, -1, -1, CvUtil.FONT_LEFT_JUSTIFY )
screen.addPanel("RoutePanel" + str(iRow), u"", u"", True, False, 0, 0, (390 * self.nTableWidth) / self.nNormalizedTableWidth, 30, PanelStyles.PANEL_STYLE_EMPTY, WidgetTypes.WIDGET_GENERAL, iRoute, -1)
screen.attachControlToTableCell("RoutePanel" + str(iRow), szState + "ListBackground", iRow, 4 )
SelectionState = False
iPosition = 10
SelectedTransportID = -1
ToggleButtonSet = False
iSpace = (self.nTableWidth - 390) / len(self.Transports)
if iSpace > self.iCityButtonSize:
iSpace = self.iCityButtonSize
for iSelectionGroupIndex in range(len(self.Transports) -1, -1, -1):
SelectionGroup = self.Transports[iSelectionGroupIndex]
if (not SelectionGroup.isNone()):
GroupHeadID = SelectionGroup.getHeadUnit().getID()
szButtonName = "UnitGroupButton" + str(SelectionGroup.getID()) + "Route" + str(iRow)
if(SelectionGroup.isAssignedTradeRoute(pRoute.getID())):
screen.addCheckBoxGFCAt("RoutePanel" + str(iRow), szButtonName, SelectionGroup.getHeadUnit().getButton(), ArtFileMgr.getInterfaceArtInfo("BUTTON_HILITE_SQUARE").getPath(), iSelectionGroupIndex * iSpace, 0, self.iCityButtonSize, self.iCityButtonSize, WidgetTypes.WIDGET_GENERAL, 10001, SelectionGroup.getHeadUnit().getID(), ButtonStyles.BUTTON_STYLE_LABEL )
elif (not self.RouteValidity[iSelectionGroupIndex][iRow]):
screen.addDDSGFCAt( szButtonName, "RoutePanel" + str(iRow), ArtFileMgr.getInterfaceArtInfo("INTERFACE_BUTTONS_CANCEL").getPath(), iSelectionGroupIndex * iSpace, 0, self.iCityButtonSize, self.iCityButtonSize, WidgetTypes.WIDGET_GENERAL, -1, -1, False )
iPosition += 20
SelectedTransportID = self.selectedSelectionGroupHeadUnitID
if (SelectedTransportID != -1):
if (SelectedTransportID == SelectionGroup.getHeadUnit().getID()):
if (self.RouteValidity[iSelectionGroupIndex][iRow]):
if (SelectionGroup.isAssignedTradeRoute(pRoute.getID())):
screen.setState(szButtonName, True)
screen.setButtonGFC("RouteToggle" + str(iRow), "-", "", 0, 0, 60, 30, WidgetTypes.WIDGET_ASSIGN_TRADE_ROUTE, self.selectedSelectionGroupHeadUnitID, iRoute, ButtonStyles.BUTTON_STYLE_STANDARD )
else:
screen.setButtonGFC("RouteToggle" + str(iRow), "+", "", 0, 0, 60, 30, WidgetTypes.WIDGET_ASSIGN_TRADE_ROUTE, self.selectedSelectionGroupHeadUnitID, iRoute, ButtonStyles.BUTTON_STYLE_STANDARD )
screen.attachControlToTableCell("RouteToggle" + str(iRow), szState + "ListBackground", iRow, 3 )
def BuildAllTransportsRow(self, iRow):
screen = CyGInterfaceScreen("DomesticAdvisor", CvScreenEnums.DOMESTIC_ADVISOR)
if(self.CurrentState == self.TRADEROUTE_STATE):
szState = self.StateTypes[self.CurrentState]
player = gc.getPlayer(gc.getGame().getActivePlayer())
screen.addPanel("AllTransportPanel", u"", u"", True, False, 0, 0, (390 * self.nTableWidth) / self.nNormalizedTableWidth, 20, PanelStyles.PANEL_STYLE_EMPTY, WidgetTypes.WIDGET_GENERAL, iRow, -1)
screen.attachControlToTableCell("AllTransportPanel", szState + "ListBackground", iRow, 4 )
iSpace = self.iCityButtonSize
if (len(self.Transports)):
iSpace = (self.nTableWidth - 390) / len(self.Transports)
if iSpace > self.iCityButtonSize:
iSpace = self.iCityButtonSize
SelectionState = False
iPosition = 10
SelectedTransportID = -1
for iSelectionGroupIndex in range(len(self.Transports) -1, -1, -1):
SelectionGroup = self.Transports[iSelectionGroupIndex]
if (not SelectionGroup.isNone()):
GroupHeadID = SelectionGroup.getHeadUnit().getID()
szButtonName = "AllTransport" + str(SelectionGroup.getID())
screen.addCheckBoxGFCAt("AllTransportPanel", szButtonName, SelectionGroup.getHeadUnit().getButton(), ArtFileMgr.getInterfaceArtInfo("BUTTON_HILITE_SQUARE").getPath(), iSelectionGroupIndex * iSpace, 0, self.iCityButtonSize, self.iCityButtonSize, WidgetTypes.WIDGET_GENERAL, 10001, SelectionGroup.getHeadUnit().getID(), ButtonStyles.BUTTON_STYLE_LABEL )
screen.setLabelAt("SelectionGroupCount" + str(SelectionGroup.getID()), szButtonName, "<font=4>" + str(SelectionGroup.getNumUnits()) + "</font>", CvUtil.FONT_LEFT_JUSTIFY, 35, 35, -1.3, FontTypes.GAME_FONT, WidgetTypes.WIDGET_GENERAL, -1, -1 )
iPosition += 20
SelectedTransportID = self.selectedSelectionGroupHeadUnitID
if (SelectedTransportID != -1):
if (SelectedTransportID == SelectionGroup.getHeadUnit().getID()):
screen.setState(szButtonName, True)
SelectionState = True
def RebuildArrays (self):
#Get a list of the Players Cities
player = gc.getPlayer(gc.getGame().getActivePlayer())
self.Cities = []
(pLoopCity, iter) = player.firstCity(false)
while(pLoopCity):
self.Cities.append(pLoopCity)
(pLoopCity, iter) = player.nextCity(iter, false)
self.Routes = []
for iRoute in range(player.getNumTradeRoutes()):
self.Routes.append(player.getTradeRouteByIndex(iRoute))
self.Transports = []
SelectionGroup, Iterator = player.firstSelectionGroup(false)
while (SelectionGroup != None):
if (SelectionGroup.canAssignTradeRoute(-1, false)):
self.Transports.append(SelectionGroup)
SelectionGroup, Iterator = player.nextSelectionGroup(Iterator, false)
self.RouteValidity = []
for iTransport in range(len(self.Transports)):
Transport = self.Transports[iTransport]
RouteValidArray = []
bReusePath = false
for Route in self.Routes:
RouteValidArray.append(Transport.canAssignTradeRoute(Route.getID(), bReusePath))
bReusePath = true
self.RouteValidity.append(RouteValidArray)
def RebuildTransportTable (self):
player = gc.getPlayer(gc.getGame().getActivePlayer())
screen = CyGInterfaceScreen( "DomesticAdvisor", CvScreenEnums.DOMESTIC_ADVISOR )
szStateName = self.StateTypes[self.TRADEROUTE_STATE]
screen.setImageButton( szStateName + "Button", ArtFileMgr.getInterfaceArtInfo(self.StateButtons[self.TRADEROUTE_STATE]).getPath(), (self.iButtonSpacing * 5) + (self.iButtonSpacing / 2), self.Y_LOWER_ROW, self.iButtonSize, self.iButtonSize, WidgetTypes.WIDGET_GENERAL, 5, -1 )
screen.addTableControlGFC( szStateName + "ListBackground", 19, (self.nScreenWidth - self.nTableWidth) / 2, 60, self.nTableWidth, self.nTableHeight, True, False, self.iCityButtonSize, self.iCityButtonSize, TableStyles.TABLE_STYLE_STANDARD )
screen.enableSelect( szStateName + "ListBackground", True )
screen.enableSort( szStateName + "ListBackground" )
screen.setStyle( szStateName + "ListBackground", "Table_StandardCiv_Style")
screen.hide( szStateName + "ListBackground")
screen.setTableColumnHeader( szStateName + "ListBackground", 0, "", (30 * self.nTableWidth) / self.nNormalizedTableWidth )
screen.setTableColumnHeader( szStateName + "ListBackground", 1, "<font=2>" + localText.getText("TXT_KEY_DOMESTIC_ADVISOR_NAME", ()) + "</font>", (221 * self.nTableWidth) / self.nNormalizedTableWidth )
def RebuildRouteTable (self):
player = gc.getPlayer(gc.getGame().getActivePlayer())
screen = CyGInterfaceScreen( "DomesticAdvisor", CvScreenEnums.DOMESTIC_ADVISOR )
szTableName = self.StateTypes[self.TRADEROUTE_STATE] + "ListBackground"
screen.setImageButton( szTableName + "Button", ArtFileMgr.getInterfaceArtInfo(self.StateButtons[self.TRADEROUTE_STATE]).getPath(), (self.iButtonSpacing * 5) + (self.iButtonSpacing / 2), self.Y_LOWER_ROW, self.iButtonSize, self.iButtonSize, WidgetTypes.WIDGET_GENERAL, 5, -1 )
screen.addTableControlGFC( szTableName, 19, (self.nScreenWidth - self.nTableWidth) / 2, 60, self.nTableWidth, self.nTableHeight, True, False, self.iCityButtonSize, self.iCityButtonSize, TableStyles.TABLE_STYLE_STANDARD )
screen.enableSelect( szTableName, True )
screen.enableSort( szTableName )
screen.setStyle( szTableName, "Table_StandardCiv_Style" )
screen.hide( szTableName )
screen.setTableColumnHeader( szTableName, 0, localText.getText("TXT_KEY_SOURCE", ()), (150 * self.nTableWidth) / self.nNormalizedTableWidth)
screen.setTableColumnHeader( szTableName, 1, localText.getText("TXT_KEY_DESTINATION", ()), (150 * self.nTableWidth) / self.nNormalizedTableWidth)
screen.setTableColumnHeader( szTableName, 2, localText.getText("TXT_KEY_YIELD", ()), (65 * self.nTableWidth) / self.nNormalizedTableWidth)
screen.setTableColumnHeader( szTableName, 3, " +/-", (45 * self.nTableWidth) / self.nNormalizedTableWidth)
screen.setTableColumnHeader( szTableName, 4, localText.getText("TXT_KEY_TRANSPORT_PANEL", ()), self.nTableWidth - 390)
for iRoute in range(len(self.Routes)):
screen.appendTableRow( szTableName )
screen.setTableRowHeight(szTableName, iRoute, self.ROW_HIGHT)
screen.appendTableRow( szTableName )
screen.setTableRowHeight(szTableName, len(self.Routes), self.ROW_HIGHT)
# Will handle the input for this screen...
def handleInput (self, inputClass):
' Calls function mapped in DomesticAdvisorInputMap'
screen = CyGInterfaceScreen( "DomesticAdvisor", CvScreenEnums.DOMESTIC_ADVISOR )
if ( inputClass.getNotifyCode() == NotifyCode.NOTIFY_LISTBOX_ITEM_SELECTED ):
if self.CurrentState != self.TRADEROUTE_STATE:
if (inputClass.getMouseX() == 0):
screen = CyGInterfaceScreen( "DomesticAdvisor", CvScreenEnums.DOMESTIC_ADVISOR )
screen.hideScreen()
CyInterface().selectCity(gc.getPlayer(inputClass.getData1()).getCity(inputClass.getData2()), true);
popupInfo = CyPopupInfo()
popupInfo.setButtonPopupType(ButtonPopupTypes.BUTTONPOPUP_PYTHON_SCREEN)
popupInfo.setText(u"showDomesticAdvisor")
popupInfo.addPopup(inputClass.getData1())
else:
self.updateAppropriateCitySelection()
if (inputClass.getNotifyCode() == NotifyCode.NOTIFY_CLICKED):
if (inputClass.getButtonType() == WidgetTypes.WIDGET_GENERAL):
iData = inputClass.getData1()
if (iData >= 0 and iData < len(self.StateTypes)):
if(self.CurrentState != iData):
screen.hide(self.StateTypes[self.CurrentState] + "ListBackground")
self.CurrentState = iData
self.drawContents()
if (iData == 10001):
if (self.selectedSelectionGroupHeadUnitID == inputClass.getData2()):
self.selectedSelectionGroupHeadUnitID = -1
self.drawContents()
else:
self.selectedSelectionGroupHeadUnitID = inputClass.getData2()
self.drawContents()
return 0
def updateAppropriateCitySelection(self):
nCities = gc.getPlayer(gc.getGame().getActivePlayer()).getNumCities()
screen = CyGInterfaceScreen( "DomesticAdvisor", CvScreenEnums.DOMESTIC_ADVISOR )
screen.updateAppropriateCitySelection( self.StateTypes[self.CurrentState] + "ListBackground", nCities, 1 )
self.listSelectedCities = []
for iCity in range(nCities):
if screen.isRowSelected(self.StateTypes[self.CurrentState] + "ListBackground", iCity):
self.listSelectedCities.append(screen.getTableText(self.StateTypes[self.CurrentState] + "ListBackground", 2, iCity))
def update(self, fDelta):
if (CyInterface().isDirty(InterfaceDirtyBits.Domestic_Advisor_DIRTY_BIT)):
CyInterface().setDirty(InterfaceDirtyBits.Domestic_Advisor_DIRTY_BIT, False)
player = gc.getPlayer(gc.getGame().getActivePlayer())
self.RebuildArrays()
for iCity in range(len(self.Cities)):
self.updateCityTable(self.Cities[iCity], iCity)
self.RebuildRouteTable()
self.RebuildTransportTable()
self.drawContents()
def getWidgetHelp(self, argsList):
iScreen, eWidgetType, iData1, iData2, bOption = argsList
if eWidgetType == WidgetTypes.WIDGET_GENERAL:
if iData1 == self.GENERAL_STATE:
return localText.getText("TXT_KEY_DOMESTIC_ADVISOR_STATE_GENERAL", ())
elif iData1 == self.PRODUCTION_STATE:
return localText.getText("TXT_KEY_CONCEPT_PRODUCTION", ())
elif iData1 == self.BUILDING_STATE:
return localText.getText("TXT_KEY_BUILDINGS", ())
elif iData1 == self.WAREHOUSE_STATE:
return localText.getText("TXT_KEY_BUILDING_WAREHOUSE", ())
elif iData1 == self.CITIZEN_STATE:
return localText.getText("TXT_KEY_DOMESTIC_ADVISOR_STATE_CITIZEN", ())
elif iData1 == self.IMPORTEXPORT_STATE:
return localText.getText("TXT_KEY_CONCEPT_TRADE_ROUTE", ())
elif iData1 == self.TRADEROUTE_STATE:
return localText.getText("TXT_KEY_DOMESTIC_ADVISOR_STATE_TRADEROUTE", ())
elif iData1 == 10001:
unit = gc.getActivePlayer().getUnit(iData2)
if not unit.isNone():
return CyGameTextMgr().getSpecificUnitHelp(unit, true, false)