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that's a generous way to phrase it, I would have called it a "janky POC" myself :)
There was a quick mention of making terminal output a type of window and then just plugging it into the existing F3D app; while we could probably forward keyboard and mouse events the limited resolution of the output mean it couldn't properly support all of the features of the app (unreadable text actors for example).
Should it be looked at more like the android version, ie. as a custom, platform-specific front-end?
Maybe it depends on how much you expect out of it compared to the actual F3D?
I think it has value to be integrated in the F3D executable, even if there is limitations.
Alternatively, it could be a separate executable or pure python app, but it would not help with integration into distribution packages and such, especially if in its own repository.
Another idea for the short term: Have a collection of python tools in the repository. You can see that as ready-to-use and useful examples.
We can make it part of the installation process and package it in the wheels.
I think it's be still useful to have this feature in the F3D application itself too tho
Context
@snoyer recently added a small feature in the libf3d to transfrom an image into displayable terminal (#1219 ) and created a python app for it: https://github.com/snoyer/f3d/blob/ef9d6c0c64909712ed10e840229890dcd0bb1255/examples/libf3d/python/render-terminal/render_terminal_mouse.py
Let's discuss how to cleanly integrate that in F3D
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