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g_game.h
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g_game.h
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// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
// $Id: g_game.h,v 1.10 1998/05/16 09:17:02 killough Exp $
//
// Copyright (C) 1999 by
// id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
// 02111-1307, USA.
//
//-----------------------------------------------------------------------------
#ifndef __G_GAME__
#define __G_GAME__
#include "doomdef.h"
#include "d_event.h"
#include "d_ticcmd.h"
//
// GAME
//
// killough 5/2/98: number of bytes reserved for saving options
#define GAME_OPTION_SIZE 64
boolean G_Responder(event_t *ev);
boolean G_CheckDemoStatus(void);
void G_DeathMatchSpawnPlayer(int playernum);
void G_InitNew(skill_t skill, int episode, int map);
void G_DeferedInitNew(skill_t skill, int episode, int map);
void G_DeferedPlayDemo(char *demo);
void G_LoadGame(char *name, int slot, boolean is_command); // killough 5/15/98
void G_ForcedLoadGame(void); // killough 5/15/98: forced loadgames
void G_SaveGame(int slot, char *description); // Called by M_Responder.
void G_RecordDemo(char *name); // Only called by startup code.
void G_BeginRecording(void);
void G_PlayDemo(char *name);
void G_ExitLevel(void);
void G_SecretExitLevel(void);
void G_WorldDone(void);
void G_Ticker(void);
void G_ScreenShot(void);
void G_ReloadDefaults(void); // killough 3/1/98: loads game defaults
void G_SaveGameName(char *,int); // killough 3/22/98: sets savegame filename
void G_SetFastParms(int); // killough 4/10/98: sets -fast parameters
void G_DoNewGame(void);
void G_DoReborn(int playernum);
byte *G_ReadOptions(byte *demo_p); // killough 3/1/98
byte *G_WriteOptions(byte *demo_p); // killough 3/1/98
void G_PlayerReborn(int player);
void G_DoVictory(void);
ULong64 G_Signature(void); // killough 12/98
// killough 5/2/98: moved from m_misc.c:
extern int key_right;
extern int key_left;
extern int key_up;
extern int key_down;
extern int key_menu_right; // phares 3/7/98
extern int key_menu_left; // |
extern int key_menu_up; // V
extern int key_menu_down;
extern int key_menu_backspace; // ^
extern int key_menu_escape; // |
extern int key_menu_enter; // phares 3/7/98
// [FG] clear key bindings with the DEL key
extern int key_menu_clear;
// [FG] reload current level / go to next level
extern int key_menu_reloadlevel;
extern int key_menu_nextlevel;
extern int key_strafeleft;
extern int key_straferight;
extern int key_fire;
extern int key_use;
extern int key_strafe;
extern int key_speed;
extern int key_escape; // phares
extern int key_savegame; // |
extern int key_loadgame; // V
extern int key_autorun;
extern int key_reverse;
extern int key_zoomin;
extern int key_zoomout;
extern int key_chat;
extern int key_backspace;
extern int key_enter;
extern int key_help;
extern int key_soundvolume;
extern int key_hud;
extern int key_quicksave;
extern int key_endgame;
extern int key_messages;
extern int key_quickload;
extern int key_quit;
extern int key_gamma;
extern int key_spy;
extern int key_pause;
extern int key_forward;
extern int key_leftturn;
extern int key_rightturn;
extern int key_backward;
extern int key_weapontoggle;
extern int key_weapon1;
extern int key_weapon2;
extern int key_weapon3;
extern int key_weapon4;
extern int key_weapon5;
extern int key_weapon6;
extern int key_weapon7;
extern int key_weapon8;
extern int key_weapon9;
// [FG] prev/next weapon keys and buttons
extern int key_prevweapon;
extern int key_nextweapon;
extern int destination_keys[MAXPLAYERS];
extern int key_map_right;
extern int key_map_left;
extern int key_map_up;
extern int key_map_down;
extern int key_map_zoomin;
extern int key_map_zoomout;
extern int key_map;
extern int key_map_gobig;
extern int key_map_follow;
extern int key_map_mark; // ^
extern int key_map_clear; // |
extern int key_map_grid; // phares
extern int key_screenshot; // killough 2/22/98 -- add key for screenshot
extern int key_setup; // killough 10/98: shortcut to setup menu
extern int autorun; // always running? // phares
extern int defaultskill; //jff 3/24/98 default skill
extern boolean haswolflevels; //jff 4/18/98 wolf levels present
extern int bodyquesize, default_bodyquesize; // killough 2/8/98, 10/98
// killough 5/2/98: moved from d_deh.c:
// Par times (new item with BOOM) - from g_game.c
extern int pars[][10]; // hardcoded array size
extern int cpars[]; // hardcoded array size
#endif
//----------------------------------------------------------------------------
//
// $Log: g_game.h,v $
// Revision 1.10 1998/05/16 09:17:02 killough
// Make loadgame checksum friendlier
//
// Revision 1.9 1998/05/06 15:15:59 jim
// Documented IWAD routines
//
// Revision 1.8 1998/05/03 22:15:50 killough
// Add all external declarations in g_game.c
//
// Revision 1.7 1998/04/27 02:00:53 killough
// Add gcc __attribute__ to check dprintf() format string
//
// Revision 1.6 1998/04/10 06:34:35 killough
// Fix -fast parameter bugs
//
// Revision 1.5 1998/03/23 03:15:02 killough
// Add G_SaveGameName()
//
// Revision 1.4 1998/03/16 12:29:53 killough
// Remember savegame slot when loading
//
// Revision 1.3 1998/03/02 11:28:46 killough
// Add G_ReloadDefaults() prototype
//
// Revision 1.2 1998/01/26 19:26:51 phares
// First rev with no ^Ms
//
// Revision 1.1.1.1 1998/01/19 14:02:55 rand
// Lee's Jan 19 sources
//
//----------------------------------------------------------------------------