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Garbage lines in some non-weapon sprites #1392
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I believe I've seen this also on some wall textures recently, despite the first attempt to fix the issue. It doesn't happen with HUD weapons any more, though. |
The previous fix only affected HUD weapons. If you find texture issues, I'd be interested in screenshots/saves. Although there are a lot of rendering issues related to Doom's fixed math that we probably don't want to fix. |
Then I got a present for you. Taken in "Hell's Bane" (for Doom 1). May not be the same type of issue, though. Stand exactly the way you do when you load the savegame. You will see a gap in the texture ahead of you, allowing you to completely see through it. This occurs on "Triple" or "High", not on the lower two modes. |
Probably not. It's not about see-through areas, but black lines which shouldn't be there. I've seen those as well, but right now I'm still looking for an example. Stay tuned. |
Does that line remain if you rebuild the nodes with the |
Fixed for me with |
Alright, then that's a slime trail. 🤷 |
Beautiful. Guess that gap just gets bigger with higher resolutions or something. |
Tested in the latest master artifact (x64).
Similar to #1371, also with Triple resolution. I've only noticed it with this doll decoration from this WAD:
In case you're going to test with that sprite from that WAD, then that doll in particular is from Map08 at the coordinates in the screenshot. Move around a bit while looking at it, and the black lines should appear.
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