Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Garbage lines in some non-weapon sprites #1392

Open
MrAlaux opened this issue Jan 16, 2024 · 9 comments
Open

Garbage lines in some non-weapon sprites #1392

MrAlaux opened this issue Jan 16, 2024 · 9 comments

Comments

@MrAlaux
Copy link
Collaborator

MrAlaux commented Jan 16, 2024

Tested in the latest master artifact (x64).

Similar to #1371, also with Triple resolution. I've only noticed it with this doll decoration from this WAD:
imagen

In case you're going to test with that sprite from that WAD, then that doll in particular is from Map08 at the coordinates in the screenshot. Move around a bit while looking at it, and the black lines should appear.

@NightFright2k19
Copy link

I believe I've seen this also on some wall textures recently, despite the first attempt to fix the issue. It doesn't happen with HUD weapons any more, though.

@rfomin
Copy link
Collaborator

rfomin commented Jan 18, 2024

I believe I've seen this also on some wall textures recently, despite the first attempt to fix the issue. It doesn't happen with HUD weapons any more, though.

The previous fix only affected HUD weapons. If you find texture issues, I'd be interested in screenshots/saves. Although there are a lot of rendering issues related to Doom's fixed math that we probably don't want to fix.

@NightFright2k19
Copy link

NightFright2k19 commented Jan 18, 2024

Then I got a present for you. Taken in "Hell's Bane" (for Doom 1). May not be the same type of issue, though.

Stand exactly the way you do when you load the savegame. You will see a gap in the texture ahead of you, allowing you to completely see through it. This occurs on "Triple" or "High", not on the lower two modes.

woof0000
woofsav0.zip
hellbane.zip

@rfomin
Copy link
Collaborator

rfomin commented Jan 18, 2024

woof0000
I have it in all resolutions, although I run it with DOOM2.wad (I don't have SSG resources wad). Not sure we are talking about same issue.
woof -iwad doom.wad -file hellbane.zip doom2.wad

@NightFright2k19
Copy link

Probably not. It's not about see-through areas, but black lines which shouldn't be there. I've seen those as well, but right now I'm still looking for an example. Stay tuned.

@fabiangreffrath
Copy link
Owner

Does that line remain if you rebuild the nodes with the -bsp parameter?

@rfomin
Copy link
Collaborator

rfomin commented Jan 18, 2024

Does that line remain if you rebuild the nodes with the -bsp parameter?

Fixed for me with -bsp. Nice!

@fabiangreffrath
Copy link
Owner

Alright, then that's a slime trail. 🤷

@NightFright2k19
Copy link

NightFright2k19 commented Jan 18, 2024

Beautiful. Guess that gap just gets bigger with higher resolutions or something.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

Successfully merging a pull request may close this issue.

4 participants