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File metadata and controls

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Span

Inheritance: Element })
Xamarin.Forms documentation: Span API

For details on how the control actually works, please refer to the Xamarin.Forms documentation.

Constructors

Constructors Description
Span(text: string) Define a Span widget with a text

Properties

Properties Description
backgroundColor(light: FabColor, ?dark: FabColor) Sets the background color depending if light or dark mode
characterSpacing(value: float) Sets the character spacing
font(?size: float, ?namedSize: NamedSize, ?attributes: FontAttributes, ?fontFamily: string) Sets the font
lineHeight(value: float) Sets the line height
style(value: Style) Sets the style to apply
textColor(light: FabColor, ?dark: FabColor) Sets the text color depending if light or dark mode
textDecorations(value: TextDecorations) Sets the text decoration
textTransform(value: TextTransform) Sets the text transformation
gestureRecognizers() Sets a collection of gesture recognizers to attach to this widget
reference(value: ViewRef<Span>) Sets a ViewRef instance to retrieve the Xamarin.Forms.Span instance associated to this widget

Usages

Span("Hello, Word!")
    .backgroundColor(Color.Red.ToFabColor(), dark = Color.Blue.ToFabColor())  
    .characterSpacing(2.)   
    .font(namedSize = NamedSize.Large, fontFamily = "Arial", attributes = FontAttributes.Bold)
    .lineHeight(1.5) 
    .style(Xamarin.Forms.Style())  
    .textColor(Color.Red.ToFabColor(), dark = Color.Blue.ToFabColor()) 
    .textDecorations(TextDecorations.Underlined) 
    .textTransform(TextTransform.Lowercase) 
    .gestureRecognizers() {
      TapGestureRecognizer(...)
      SwipeGestureRecognizer(...)
    }

Get access to the underlying Xamarin.Forms.Span

let spanRef = ViewRef<Span>()

Span("Hello, World!")
    .reference(spanRef)