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ld: symbol(s) not found for architecture arm64 (Flutter) #2382
Comments
I had a similar error in Unity - perhaps it is the same root cause. I managed to get the two symbols that were missing
Xcode version Facebook iOS SDK version Dependency Manager A workaround to get rid of the compilation errors was to disable the AudienceNetwork code that relied on the missing symbols in
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I've searched the source doe in FBAudienceNetwork
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For context, in my case, the code requesting those missing symbols was the Unity version of the FAN - which is "stuck" in version 6.4.0 since 2021. Most likely we will try to remove it and only use the iOS SDK (in my case through AppLovin). |
@daltonbr Thanks for your help on this. Im not sure, if this really helps me a lot, because we're using Flutter and i don't really have much control over the Pods (that flutter manages on its own) and even less control on the source code of the Pods. I have removed the |
I've manually edited
And removed To force bind
and it works ;) |
Checklist before submitting a bug report
Xcode version
15.3
Facebook iOS SDK version
17.0.0
Dependency Manager
CocoaPods
SDK Framework
Other / I don't know
Goals
I want to push our Flutter app to the App Store
Expected results
The build process runs in our CI/CD with Github Actions and builds the app using Fastlane, before uploading it to Apple Store Connect.
Actual results
The process crashes (i can send more logs, but this is the important bit):
Seems related:
https://developers.facebook.com/community/threads/2619622534990991/
https://stackoverflow.com/questions/53754230/ld-framework-not-found-fbaudiencenetwork
Steps to reproduce
We build with Fastlane on v2.216 and Cocoapods v1.15
Code samples & details
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