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PackedSyncPtr.md

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folly/PackedSyncPtr.h

A highly specialized data structure consisting of a pointer, a 1-bit spin lock, and a 15-bit integral packed into sizeof(void*).

Typical application is for microsharding of many elements within containers. Because there is no memory overhead, an arbitrarily large number of locks can be used to minimize lock contention with no memory penalty. Additionally, excellent cache performance is obtained by storing the lock inline with the pointer (no additional cache miss or false sharing). Finally, because it uses a simple spinlock mechanism, the cost of aqcuiring an uncontended lock is minimal.

Usage


This is not a "smart" pointer: nothing automagical is going on here. Locking is up to the user. Resource deallocation is up to the user. Locks are never acquired or released outside explicit calls to lock() and unlock().

Change the value of the raw pointer with set(), but you must hold the lock when calling this function if multiple threads could be using it.

Here is an example of using a PackedSyncPtr to build a synchronized vector with no memory overhead - the spinlock and size are stored in the 16 unused bits of pointer, the rest of which points to the actual data. See folly/small_vector.h for a complete implementation of this concept.

    template<typename T>
    class SyncVec {
      PackedSyncPtr<T> base;

     public:
      SyncVec() { base.init(); }

      void push_back(const T& t) {
        base.set(
          static_cast<T*>(realloc(base.get(), (base.extra() + 1) * sizeof(T))));
        base[base.extra()] = t;
        base.setExtra(base.extra() + 1);
      }

      size_t size() const {
        return base.extra();
      }

      void lock() {
        base.lock();
      }

      void unlock() {
        base.unlock();
      }

      T* begin() const {
        return base.get();
      }

      T* end() const {
        return base.get() + base.extra();
      }
    };

Implementation


This is using an x64-specific detail about the effective virtual address space. Long story short: the upper two bytes of all our pointers will be zero in reality---and if you have a couple billion such pointers in core, it makes pretty good sense to try to make use of that memory. The exact details can be perused here:

http://en.wikipedia.org/wiki/X86-64#Canonical_form_addresses