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Null entries generated for nodes with invalid rotation matrices #49

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msfeldstein opened this issue Dec 4, 2017 · 1 comment
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@msfeldstein
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In Modo, if you have an object with a 0% scale, the FBX generates an invalid rotation matrix full of NaN. I'm not sure if this is an FBX issue, or with the code that parses FBX into the internal format of FBX2glTF, but in any case. we should throw an error, or at least a warning instead of outputting invalid gltf
LookDownOnLiftedCube.fbx.zip

@zellski zellski added the bug label Dec 4, 2017
@zellski zellski added this to the 1.0 milestone Dec 4, 2017
@zellski zellski self-assigned this Dec 8, 2017
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zellski commented Feb 2, 2018

Fixed in 54c3b04!

@zellski zellski closed this as completed Feb 2, 2018
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