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In Modo, if you have an object with a 0% scale, the FBX generates an invalid rotation matrix full of NaN. I'm not sure if this is an FBX issue, or with the code that parses FBX into the internal format of FBX2glTF, but in any case. we should throw an error, or at least a warning instead of outputting invalid gltf LookDownOnLiftedCube.fbx.zip
The text was updated successfully, but these errors were encountered:
In Modo, if you have an object with a 0% scale, the FBX generates an invalid rotation matrix full of NaN. I'm not sure if this is an FBX issue, or with the code that parses FBX into the internal format of FBX2glTF, but in any case. we should throw an error, or at least a warning instead of outputting invalid gltf
LookDownOnLiftedCube.fbx.zip
The text was updated successfully, but these errors were encountered: