Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Add support for 32-bit indices #68

Closed
zellski opened this issue Feb 17, 2018 · 0 comments
Closed

Add support for 32-bit indices #68

zellski opened this issue Feb 17, 2018 · 0 comments
Milestone

Comments

@zellski
Copy link
Contributor

zellski commented Feb 17, 2018

The tool still invariably creates 16-bit indices, and thus also often splits large FBX meshes into smaller glTF meshes. I'm currently thinking:

  • FBX2glTF --use-short-indices
    • force 16-bit indices
  • FBX2glTF --use-long-indices # force 32-bit indices
    • force 32-bit indices

Without either option, the tool should choose 16-bit or 32-bit on a mesh-by-mesh basis, depending on which would be most economical.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

No branches or pull requests

1 participant