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why do custom animations keep coming out whacky? #222
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That doesn't look right (obviously). Can you share your MVC, retarget, motion cfg as well so I can test locally? |
yes, here they are. Thank you for being so responsive! I am making a coloring book that comes with online games using this library. |
hey, was this sufficient? Are you having any issues debugging locally? @hjessmith |
I will definitely share. when I read the yaml file from S3 it was throwing an error with those !python/tuple declarations. I did use the most recent version but I will redownload and try it with the original repository to see if it works. If it does work with that then there must be a mistake with changes I made. |
Sorry, other than suggesting you check the Docker logs (which I assume you've already done) I don't have any idea on how to debug. I'm closing this issue for now. If you've still got issues after trying with the original repository, feel free to reopen. |
it was indeed an old version of the repo that I had that was causing the issue. Thanks. |
Hey guys,
Like the title says when I try to use custom animations, no mater what they just keep coming out whacky.
I have changed the retargeting files according to skeleton of the BVH, I have tried changing the projects method from frontal, to saggital or PCA for each body part group and tried multiple bvh files but this just keeps happening. Here is an example:
BVH Animation:
Animation Produced:
![Whacky_Run](https://private-user-images.githubusercontent.com/17089624/265849465-29c638d2-a036-4023-b00b-f57b5a3b7dda.gif?jwt=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJpc3MiOiJnaXRodWIuY29tIiwiYXVkIjoicmF3LmdpdGh1YnVzZXJjb250ZW50LmNvbSIsImtleSI6ImtleTUiLCJleHAiOjE3MjE3MTQyMDUsIm5iZiI6MTcyMTcxMzkwNSwicGF0aCI6Ii8xNzA4OTYyNC8yNjU4NDk0NjUtMjljNjM4ZDItYTAzNi00MDIzLWIwMGItZjU3YjVhM2I3ZGRhLmdpZj9YLUFtei1BbGdvcml0aG09QVdTNC1ITUFDLVNIQTI1NiZYLUFtei1DcmVkZW50aWFsPUFLSUFWQ09EWUxTQTUzUFFLNFpBJTJGMjAyNDA3MjMlMkZ1cy1lYXN0LTElMkZzMyUyRmF3czRfcmVxdWVzdCZYLUFtei1EYXRlPTIwMjQwNzIzVDA1NTE0NVomWC1BbXotRXhwaXJlcz0zMDAmWC1BbXotU2lnbmF0dXJlPWIzMTRlNjhlYTAwNGIxZWZlY2M0YTg5YWFmZmIwZjA5ODA4Njc1N2UyMWM1OTljMzliN2ViNzZjMmZiZGM3OGImWC1BbXotU2lnbmVkSGVhZGVycz1ob3N0JmFjdG9yX2lkPTAma2V5X2lkPTAmcmVwb19pZD0wIn0.0G8cToEczxZ9Nb4yfA5SfyAmO66n4b26RIpeaTWI-6Y)
Retargeting file:
char_starting_location: [0.0, 0.0, -0.5]
bvh_projection_bodypart_groups:
method: frontal
name: Upper Limbs
method: frontal
name: Lower Limbs
method: frontal
name: Trunk
char_bodypart_groups:
char_joints:
char_joints:
char_joints:
char_joints:
char_joints:
char_bvh_root_offset:
bvh_projection_bodypart_group_for_offset: Lower Limbs
bvh_joints:
char_joints:
char_joint_bvh_joints_mapping:
left_elbow: [LeftArm, LeftForeArm]
left_foot: [LeftShin, LeftToe]
left_hand: [LeftForeArm, LeftHand]
left_knee: [LeftThigh, LeftShin]
torso: [Hips, Spine2]
neck: [Hips, Head]
right_elbow: [RightArm, RightForeArm]
right_foot: [RightShin, RightToe]
right_hand: [RightForeArm, RightHand]
right_knee: [RightThigh, RightShin]
char_runtime_checks:
LInk to the BVH File if that helps:
https://utoon-animator.s3.amazonaws.com/Issue/Walk.bvh
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